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Initialize engine version: 4.5.

4f1 (e036f44c54c9)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 10.1]
Renderer: Intel(R) HD Graphics Family (ID=0x102)
Vendor: Intel
VRAM:
128 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Jesus Andrade\Desktop\Just One Dance VR Windows\Just
One Dance VR_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Jesus Andrade\Desktop\Just One Dance VR Windows\Just One Dance
VR_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Jesus Andrade\Desktop\Just One Dance VR Windows\Just
One Dance VR_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmle
ss)
Loading C:\Users\Jesus Andrade\Desktop\Just One Dance VR Windows\Just One Dance
VR_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Jesus Andrade\Desktop\Just One Dance VR Windows\Just
One Dance VR_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Jesus Andrade\Desktop\Just One Dance VR Windows\Just One Dance
VR_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Jesus Andrade\Desktop\Just One Dance VR Windows\Just
One Dance VR_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is h
armless)
Loading C:\Users\Jesus Andrade\Desktop\Just One Dance VR Windows\Just One Dance
VR_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Jesus Andrade\Desktop\Just One Dance VR Windows\Just
One Dance VR_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Jesus Andrade\Desktop\Just One Dance VR Windows\Just One Dance
VR_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in 0.048 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
WARNING: Shader Unsupported: 'Reflective/VertexLit' - Pass '' shader state not s
upported
UnloadTime: 0.451875 ms
OVRMainMenu: No OVRPlayerController attached.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 1458.
Total: 1.301202 ms (FindLiveObjects: 0.088944 ms CreateObjectMapping: 0.030166 m
s MarkObjects: 0.307262 ms DeleteObjects: 0.044161 ms)
Platform assembly: C:\Users\Jesus Andrade\Desktop\Just One Dance VR Windows\Just
One Dance VR_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: C:\Users\Jesus Andrade\Desktop\Just One Dance VR Windows\Just
One Dance VR_Data\Managed\System.dll (this message is harmless)
null texture passed to GUI.DrawTexture
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
null texture passed to GUI.DrawTexture

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
null texture passed to GUI.DrawTexture
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
null texture passed to GUI.DrawTexture
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
null texture passed to GUI.DrawTexture
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
null texture passed to GUI.DrawTexture
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
null texture passed to GUI.DrawTexture
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
null texture passed to GUI.DrawTexture
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
null texture passed to GUI.DrawTexture
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
null texture passed to GUI.DrawTexture
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
null texture passed to GUI.DrawTexture
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
null texture passed to GUI.DrawTexture
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
null texture passed to GUI.DrawTexture
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)

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