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Epic and BFG Campaign Rules.

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Take the Hulk!

A joint Epic and BFG Scenario


By Yuber Okami
This is a duel BFG/E:A scenario designed to be played in 3-4
hours, in which the two players attempt to retrieve (or at least
hamper their opponent's attempt to retrieve) a Space Hulk. It can
be played with numerous ways, and some of them are described
at the end of this article. Being a two-game scenario, it has a
unique turn sequence, as described bellow:
Battle Turn
BFG Turn
1. Player A turn
2. Player B turn
3. Space Hulk Turn
E:A Turn
End of battle turn
FORCES
Each player selects a BFG fleet worth 1000 points and an Epic
army worth 1500 points. At the start of the game, each player
secretly records which Epic forces are on board of which vessels
of his fleet. You can put any Epic formation on board of any
vessel with the following restrictions:
1. An escort ship squadron (no matter it's size) can only carry
one support formation
2. A light cruiser can carry a main formation (with any number
of upgrades) or two support formations
3. Cruisers, heavy cruisers & battle cruisers can carry any
number of Epic formations of any size.
BFG SCENARIO
Long sensor scans have detected a large, seemingly inactive hulk
drifting in space. A fleet is sent to retrieve the Space Hulk only to
discover that an enemy fleet has been dispatched with the same
orders.
Forces
Each fleet consists of ships with a value of up to 1000 points
chosen from the appropriate fleet list.
Space Hulk: use the stats of the Ork Hulk. The Hulk enters play
crippled (it has only 20 structure points remaining, and all
weapons are at half strength).
Battlezone
This battle is most likely to take place in the outer reaches at the
edge of a system, or in deep space near the jump point.
If you are using a random battlezone generator,
roll a D6: 1-3 = outer reaches, 4-6 = deep space.
Set-Up
The drifting hulk is placed in the centre of a short edge of the
table randomly chosen, facing the opposite short edge.
The players deploy their fleets at 15cm from one of the long
edges. One player selects randomly the long edge from which he
starts deploying his fleet. The other player gets to deploy at the
opposite table edge.
First Turn
Both players roll a dice. The player with the highest score may
choose whether to have the first or second turn.
Special Rules
After both players have taken their actions the Hulk's turn begins.
Unless a player controls the appropriate locations (see the Epic:
Armaggedon scenario for details), the Hulk simply moves
forward 10 cm. The players that control any appropriate location
of the Hulk may declare which weapons they fire at which
targets, and if any player controls the bridge then the opposite
player must declare all of his attacks with the Hulk's weapons
before the other player declares what he uses the bridge special
hability for. The Hulk will use it's turrets against incoming
ordnance, as they are robotically controlled. If two different
kinds of ordnance attack the hulk at the same time, and no player
controls the bridge, choose randomly against what type of
ordnance will the turrets fire. If either player controls the Hulk's
bridge, he can choose the turrets' target.
Game Length
The game continues until one fleet disengages or is destroyed, or
until the Hulk leaves the battlefield.
Victory Conditions
Standard victory points are earned for ships crippled or
destroyed. If any player makes the Hulk leave the battlefield via
his long edge, he automatically wins the battle. Destroying the
Hulk doesn't earn any victory points (After all, you were
supposed to retrieve it!).
+++10.024 Inactive Space Hulk detected near the jump point+++
+++10.056 Fleet assembled & dispatched to purge & retrieve the Hulk+++
+++10.564 Unknown contacts detected approaching the Hulk+++
+++13.624 Enemy fleet identified. Prepared for engaging+++
Ork Space Hulk
EPIC : ARMAGGEDON SCENARIO
Forces
Each player selects a 1500 points army from the appropriate
army list, as stated before.
Set-Up
The battlefield simulates the inside of the Hulk. Randomly
choose one of the short table edges as the prow edge. All other
edges are labelled accordingly (for example, the opposite short
edge is the aft edge). Set-up the terrain using as much buildings
and ruins as possible. You can also use other terrain features
(hills, woods, etc), as no one knows what can be found inside of
a Space Hulk, but try to make the landscape mostly urban-like.
Put six objective markers as normal. Numerate the objectives
from 1 to 6, and when setting an objective on the table choose
one of them randomly. Put them downside, so neither player
knows which number the objective has.
Deployment
Originally no forces are deployed on the table until they board
the Hulk. Each turn formations can board the Hulk if the ships
they are in made a boarding action against the Hulk during the
owning player's BFG turn. If that happened, he can deploy his
troops at the edge corresponding to the facing at which the
boarding action took place (i.e., if your ship boarded the Hulk
touching it's base in the Starboard facing, you can deploy any
troops inside at the Starboard long edge of the Battlefield).
However, the troops inside the spaceships are affected by the
damage those ships they suffered in this way:
1. The formation is deployed with a Blast Marker for each
damage point the ship (or the escort squadron) they were in
had suffered.
2. If the ship they were in was crippled before the boarding
action (or reduced to half of it's numbers, if it was an escort
squadron), the formation is deployed with just half it's
original strength (although with no Blast Marker at all).
After deployment, play an E:A turn as normal.
Special Rules
When a formation takes control of an objective, turn it up so
everyone can see which objective number is. Each of the
objectives represent a Hulk system, and control of any of them at
the end of the turn gives the controlling player the possibility to
use some of the Hulk systems during the next BFG Hulk turn, as
per the following list:
Objective Number System Description
1 Bridge
2 Prow Weaponry You can fire all the Prow Weaponry
3 Aft Weaponry You can fire all the Aft Weaponry
4 Port Weaponry You can fire all the Port Weaponry
5 Starboard Weaponry You can fire all the Starboard Weaponry
6 Engines If the previous turn the Hulk moved straight, you can make a 45
turn at the end of the Hulk's movement
You can use the bridge to take control of any objective not
controlled byeither layer(even those still uncovered), or it can
be used to issue an special order, or it can be used to block
any enemy controlled system, preventing the other player
from using one of the systems she controls
Scenario Length & Victory Conditions
The battle continues until the BFG conditions for ending the
battle are achieved.
OPTIONAL RULES
The Higher the Price, the Higher the Bids
Play the battle with double the point values (i.e., 2000 points
worth fleets and 3000 points worth armies). The Hulk is at full
strength.
They are Everywhere
This can be played separately from the previous optional rule,
and will make the Epic scenario far more exciting, as even if only
one army boards the Hulk, they aren't assured the control of the
Hulk. At the start of every turn, roll a dice. If the number rolled
matches that of one of the turn-up objectives, deploy
immediately 1D6 Genestealer stands as closest to that objective
as possible. The Genestealers will immediately make an engage
action against the closest formation (if two or more formations
are equally close, roll a dice for determined which one they
engage). At the start of the next turn, before any player makes an
activation, all Genestealer stands on the board will again make an
engage action against the nearest formation.
If you are using the The higher the price, the higher the bids
rule, roll 2D6 instead of one for determining the objective, and
apply both results (i.e., if you roll a 2 and a 6, and both objectives
have been turned up, then 1D6 Genestealer stands appear at
both objectives).
ABOUT THE AUTHOR
Yuber Okami is the pseudonym of a shy, 27 years old material engineer from Valencia, Spain. He is also known for his support
to a Squat (40k & Epic) and Nippon (WFB) armies rebirth.

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