ZWEIHÄNDER - Character Sheet
ZWEIHÄNDER - Character Sheet
ZWEIHÄNDER - Character Sheet
Warrior
Haradeen (Dwarf)
Berserker/Sellsword
40
80 60
EATER OF THE DEAD Whenever you are Grievously Wounded or Injured, you may add your Strength Bonus (SB) to Damage with melee attacks. Similarly, you may double your Strength Bonus (SB) for the sake of hand-to-hand attacks during this period. SOLDIER OF FORTUNE Use your Resilience Skill in place of Bargain whenever you negotiate pay or re-sell loot. A successful Resilience Test increases your pay by an additional +50% bonus, or an additional +75% bonus with a Critical Success.
3
4
20
40
50
30
50
2 4
2
30
DWARVEN WARFARE When wielding an axe, battle axe, maul or warhammer two-handed without a shield, you may add your Strength Bonus (SB) to your Additional Soak.
55
35
GRUDGEBEARER When facing mutant creatures or enemies the Gamemaster decrees as hated by your Dwarven clan, foes suffer a -10 Base Chance to Dodge and Parry your Attack Actions.
25
50
Lowborn Stygian
30
50
50
5 2
30
20
40
10
20
80%
2H
Engaged
Punishing!
2 (1)
Quilted Armor
Natural
None
None
None
None
80
Trappings
12
17
20
5
NERVES OF STEEL dd 3 to your Peril Threshold. OVERWHELMING FORCE Whenever you spend 3 Action Points to make a Melee Attack, you may opt to not deal Damage and instead destroy your enemys weapon. You can only break weapons which have an Encumbrance Value equal to or less than the weapon you wield. You cannot break weapons that have the Castle-forged Quality. RUN AMOK Whenever you Charge, you gain a +20 Base Chance to your next Hand-to-Hand or Melee Attack, instead of the normal +10 Base Chance. STRONG JAW When attempting to resist a Chain Attack Action, you gain a +20 Base Chance to the relevant Skill Test.
Current RP Profession
Total RP Trait
Basic
RP
Profession Intermediate
Trait
200RP
Profession
Trait
Advanced
300RP