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Reviews3
greatdwarf's rating
My first thought on the show is that the premise seems very much like that of Nightwatch. More akin to the book than the movie, but with a completely different type of mystical beings.
The acting, unsurprisingly, seems a trifle wooden, but it was just the first episode, so the actors are all still feeling out their characters. I'm certain, considering the actors that I'm familiar with, that they'll flesh out well in very little time, though.
Technically, I like that they kept the effects quite minimal, in an effort to give us more character development and more story, rather than try to wow us with a load of digital nonsense.
I have high hopes for the show, and will keep watching to see if it lives up to those hopes.
The acting, unsurprisingly, seems a trifle wooden, but it was just the first episode, so the actors are all still feeling out their characters. I'm certain, considering the actors that I'm familiar with, that they'll flesh out well in very little time, though.
Technically, I like that they kept the effects quite minimal, in an effort to give us more character development and more story, rather than try to wow us with a load of digital nonsense.
I have high hopes for the show, and will keep watching to see if it lives up to those hopes.
This is exactly what this is. It seems to me as if the toys were made, and the writers weren't given a set of rules to work from to write the game-playing parts into the show.
The rules of the game change from 'battle' to 'battle', with the sequence of play having no bearing at all on whose turn it is to play.
This is not the way to advertise your product in a show, marketers. Not at all. The target market, likely children between six and ten years of age, are not as dumb as you seem to think they are. They understand that games have rules, and that rules are consistent. A game with good rules will sell. A game with rules they can understand will sell.
Going from the show, the rules seem completely irrelevant, inconsistent, and pretty much unplayable. My 8 year old niece watched the show just once, decided the game didn't make any sense, and won't watch it anymore.
Then, additionally, there's the plot of the show itself... if you can call it that.
Right in the opening credits, the main character states 'My friends and I created this game', and shortly after that, in one of the very first episodes, the same character is saying 'I've never heard of that.' It's inconsistent, tries to steal elements from numerous other toy-selling shows, and fails to make them gel together with any kind of coherency.
A very sad effort on all sides. At least they didn't make all of the characters chibis.
The rules of the game change from 'battle' to 'battle', with the sequence of play having no bearing at all on whose turn it is to play.
This is not the way to advertise your product in a show, marketers. Not at all. The target market, likely children between six and ten years of age, are not as dumb as you seem to think they are. They understand that games have rules, and that rules are consistent. A game with good rules will sell. A game with rules they can understand will sell.
Going from the show, the rules seem completely irrelevant, inconsistent, and pretty much unplayable. My 8 year old niece watched the show just once, decided the game didn't make any sense, and won't watch it anymore.
Then, additionally, there's the plot of the show itself... if you can call it that.
Right in the opening credits, the main character states 'My friends and I created this game', and shortly after that, in one of the very first episodes, the same character is saying 'I've never heard of that.' It's inconsistent, tries to steal elements from numerous other toy-selling shows, and fails to make them gel together with any kind of coherency.
A very sad effort on all sides. At least they didn't make all of the characters chibis.