alekspredator87
Joined May 2014
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Marvel Studios continues to look for itself in a new era, and Captain America: A New World is another attempt by the studio to bring viewers back to a superhero setting that was once at its best, grossed billions at the box office and delighted with really cool characters and stories. The new film takes us into a world where the Falcon finally assumed the role of Captain America, which was given as much as a whole miniseries at the time, which seemed to me a simple and weak work with the character. Here, the hero managed to impress with little, literally repeating himself and not giving away something interesting. The film again focused on political intrigues and conspiracies. However, despite the scale and ambitions, the picture falls short (to put it mildly) of the best representatives of the franchise.
The plot of the film follows Sam Wilson, who is trying to establish himself as the famous superhero that Steve Rogers once was, but everyone and everyone around him reminds him that he is not the same Cap that the last shield bearer was. It already seems like a hackneyed topic, because in the same miniseries they tried to develop this idea. At the same time, Wilson is facing a global threat that could change the balance of power in the world. Old and new enemies come into play, and political machinations come to the fore, creating the illusion of a serious thriller. But the intrigue quickly fades away: events develop predictably, plot twists are not surprising, and the motivation of the characters seems too superficial. The scriptwriters' attempts to deepen the conflict turn out to be toothless, and the tension never reaches the proper level.
Acting also doesn't save the day. Despite Anthony Mackie's efforts, his Captain America remains faded, lacking the charisma that made Steve Rogers so convincing. The rest of the characters are functional at best, cardboard at worst. Here you can see Danny Ramirez, Carl Lambley, Tim Blake Nelson, Shira Haas, Giancarlo Esposito. But their characters and their game don't interest them at all. Everything is too flat and sad. Harrison Ford stays away from the above actors. On the positive side. This actor is probably the only one who played on the set. But again, the script moves did not allow the masterful artist to present a truly memorable image. The personal stories of heroes and villains either don't resonate or seem out of place. The film tries to recreate the atmosphere of "Captain America: The Winter Soldier" as I saw it, but seriously loses the depth and tension of the 2014 project.
Nevertheless, there is something that I would personally note from a positive point of view. The graphics in the film are done at a decent level, especially impressive is the visualization of the Red Hulk. His appearance was expected from the trailers, and here the CGI did not disappoint - this is perhaps one of the few truly spectacular elements of the film. The action game looks dynamic, even without fresh solutions, but the action scenes still allow you to enjoy the spectacle a little. Well, there's nothing to say about physics and realism. It's still a fantastic action movie.
Overall, "Captain America: The New World" leaves negative impressions. On the one hand, this is a continuation of important storylines that have been waiting for their development for more than one year (or even more correctly, a decade). On the other hand, the film proves that Marvel still hasn't gotten out of its creative crisis. The picture is a failure, weak, as the film's collections prove. And this is very often an indicator of the quality of a project, when fees drop dramatically in the second week. The film was sent for reworking and reshooting many times, which also clearly signaled that the project was in big trouble. They stayed, and they took their toll. Sorry. It remains to be hoped that future projects will help the studio find the right direction and show the very level that once made the cinematic universe a real phenomenon. But with such a Cap at the head, it's hardly worth counting on grandiose audience sympathy.
5 out of 10.
The plot of the film follows Sam Wilson, who is trying to establish himself as the famous superhero that Steve Rogers once was, but everyone and everyone around him reminds him that he is not the same Cap that the last shield bearer was. It already seems like a hackneyed topic, because in the same miniseries they tried to develop this idea. At the same time, Wilson is facing a global threat that could change the balance of power in the world. Old and new enemies come into play, and political machinations come to the fore, creating the illusion of a serious thriller. But the intrigue quickly fades away: events develop predictably, plot twists are not surprising, and the motivation of the characters seems too superficial. The scriptwriters' attempts to deepen the conflict turn out to be toothless, and the tension never reaches the proper level.
Acting also doesn't save the day. Despite Anthony Mackie's efforts, his Captain America remains faded, lacking the charisma that made Steve Rogers so convincing. The rest of the characters are functional at best, cardboard at worst. Here you can see Danny Ramirez, Carl Lambley, Tim Blake Nelson, Shira Haas, Giancarlo Esposito. But their characters and their game don't interest them at all. Everything is too flat and sad. Harrison Ford stays away from the above actors. On the positive side. This actor is probably the only one who played on the set. But again, the script moves did not allow the masterful artist to present a truly memorable image. The personal stories of heroes and villains either don't resonate or seem out of place. The film tries to recreate the atmosphere of "Captain America: The Winter Soldier" as I saw it, but seriously loses the depth and tension of the 2014 project.
Nevertheless, there is something that I would personally note from a positive point of view. The graphics in the film are done at a decent level, especially impressive is the visualization of the Red Hulk. His appearance was expected from the trailers, and here the CGI did not disappoint - this is perhaps one of the few truly spectacular elements of the film. The action game looks dynamic, even without fresh solutions, but the action scenes still allow you to enjoy the spectacle a little. Well, there's nothing to say about physics and realism. It's still a fantastic action movie.
Overall, "Captain America: The New World" leaves negative impressions. On the one hand, this is a continuation of important storylines that have been waiting for their development for more than one year (or even more correctly, a decade). On the other hand, the film proves that Marvel still hasn't gotten out of its creative crisis. The picture is a failure, weak, as the film's collections prove. And this is very often an indicator of the quality of a project, when fees drop dramatically in the second week. The film was sent for reworking and reshooting many times, which also clearly signaled that the project was in big trouble. They stayed, and they took their toll. Sorry. It remains to be hoped that future projects will help the studio find the right direction and show the very level that once made the cinematic universe a real phenomenon. But with such a Cap at the head, it's hardly worth counting on grandiose audience sympathy.
5 out of 10.
After the resounding success of "Need for Speed: Most Wanted", which set the bar for street racing to an unattainable (in my opinion) height, the next game in the series had to, if not surpass its predecessor, then at least stay at the same level. "Need for Speed: Carbon" seemed promising to me: night chases, cool cars, a new system of team races. But in fact, it turned out that the magic of the series had gone somewhere.
The plot is once again about bad guys and cars. The story in "Carbon" continues the "Most Wanted" line, but it does it rather weakly. Our hero arrives in the city of Palmont after the finale of the events of the previous game, but faces problems. He is immediately greeted by the well-known police officer Cross from the last iteration, and then the crime boss Darius is announced, who accuses us of running away with a large sum of money. To prove our coolness (and innocence), we will have to prove ourselves again - build a racing empire, capturing city districts and defeating street gang leaders. Along the way, there will be pompous antagonists who are even difficult to take seriously. Unlike the same Razor from "Most Wanted", the local villains are more like caricatures of Hollywood bad guys. There will also be a friend who helps. The role of the heroine is played by Emmanuel Vaujier. But her charisma is clearly inferior to Josie Maran from the last game.
The gameplay has remained familiar: we drive around the open world, participate in races, assemble new cars and tune them. But Carbon tried to bring something new. For example, the territory system. Now the city is divided into districts controlled by different groups. By defeating them in races, we expand our territory. It sounds good in theory, but in practice it quickly turns into a routine. And in terms of time, such a passage takes little time. By the way, the whole game is much shorter than its predecessors.
There are team races - now we have teammates who help in the races - block rivals or pave a shorter path. But their intelligence leaves much to be desired: sometimes they really help, and more often they just get in the way. Honestly, sometimes you think that it would be better to travel alone than with such assistants. The canyon races are memorable. This is one of the main features of Carbon, dueling on winding mountain trails. There is a real sense of tension here, and this is the mechanic I remember the most. And the infuriating chuckles of the opponents that turned on the screen when you made a mistake on some sharp turn. Otherwise, it's still the same "Need for Speed", but with less spectacular chases and a less catchy atmosphere.
If "Most Wanted" impresses with the bright daylight of an autumn city, then "Carbon" has completely gone into darkness. The city seems to be drowned in shades of gray and blue, street lights and bright effects do not save the situation, and the general feeling of gloom depresses rather than adds to the entourage. Yes, perhaps the developers wanted to repeat the "Underground" style, but instead of a stylish night city, they got a visual style that was not the most pleasing to the eye.
"Need for Speed: Carbon" tried to repeat the success of the previous installments, but in the end it turned out to be a pale copy of their best ideas. The racing is still good, there are enough cars, and the canyon duels are really exciting, but otherwise it's a step back (or even two). The graphics have become darker and less pleasant, the plot is lame on all possible legs, and innovations could not save the situation. After the "Most Wanted" drive, playing "Carbon" was more of an obligation than a pleasure.
5 out of 10.
The plot is once again about bad guys and cars. The story in "Carbon" continues the "Most Wanted" line, but it does it rather weakly. Our hero arrives in the city of Palmont after the finale of the events of the previous game, but faces problems. He is immediately greeted by the well-known police officer Cross from the last iteration, and then the crime boss Darius is announced, who accuses us of running away with a large sum of money. To prove our coolness (and innocence), we will have to prove ourselves again - build a racing empire, capturing city districts and defeating street gang leaders. Along the way, there will be pompous antagonists who are even difficult to take seriously. Unlike the same Razor from "Most Wanted", the local villains are more like caricatures of Hollywood bad guys. There will also be a friend who helps. The role of the heroine is played by Emmanuel Vaujier. But her charisma is clearly inferior to Josie Maran from the last game.
The gameplay has remained familiar: we drive around the open world, participate in races, assemble new cars and tune them. But Carbon tried to bring something new. For example, the territory system. Now the city is divided into districts controlled by different groups. By defeating them in races, we expand our territory. It sounds good in theory, but in practice it quickly turns into a routine. And in terms of time, such a passage takes little time. By the way, the whole game is much shorter than its predecessors.
There are team races - now we have teammates who help in the races - block rivals or pave a shorter path. But their intelligence leaves much to be desired: sometimes they really help, and more often they just get in the way. Honestly, sometimes you think that it would be better to travel alone than with such assistants. The canyon races are memorable. This is one of the main features of Carbon, dueling on winding mountain trails. There is a real sense of tension here, and this is the mechanic I remember the most. And the infuriating chuckles of the opponents that turned on the screen when you made a mistake on some sharp turn. Otherwise, it's still the same "Need for Speed", but with less spectacular chases and a less catchy atmosphere.
If "Most Wanted" impresses with the bright daylight of an autumn city, then "Carbon" has completely gone into darkness. The city seems to be drowned in shades of gray and blue, street lights and bright effects do not save the situation, and the general feeling of gloom depresses rather than adds to the entourage. Yes, perhaps the developers wanted to repeat the "Underground" style, but instead of a stylish night city, they got a visual style that was not the most pleasing to the eye.
"Need for Speed: Carbon" tried to repeat the success of the previous installments, but in the end it turned out to be a pale copy of their best ideas. The racing is still good, there are enough cars, and the canyon duels are really exciting, but otherwise it's a step back (or even two). The graphics have become darker and less pleasant, the plot is lame on all possible legs, and innovations could not save the situation. After the "Most Wanted" drive, playing "Carbon" was more of an obligation than a pleasure.
5 out of 10.
The era when faith could become a weapon and one man's determination to change the course of history comes to life on screen in Victor Fleming's Joan of Arc. This painting tells about the complex world of the Hundred Years' War. The film tells not only about the events of the past, but also about universal values that are relevant at all times.
Victor Fleming tells the story of the famous Maid of Orleans, a girl whose faith and determination changed the course of history. The plot focuses on Jeanne's journey from a simple peasant woman to the leader of the French army. The film shows medieval battles, showing how personal beliefs and dedication to one's people can inspire.
Fleming presented an epic and at the same time deeply personal portrait of a girl whose voice was heard. This film adaptation, based on the play by Maxwell Anderson, takes the viewer into the thick of the action, conveying the spirit of the era and the inner world of the main character. "Joan of Arc" is not just a historical drama, it's a story about human resilience that faces the brutality of circumstances.
Ingrid Bergman in the role of Joan of Arc demonstrates the depth of emotions. Her character is strong and determined, but also vulnerable in a human way, which makes the image realistic and interesting. Bergman masterfully conveys the character's inner struggle, her doubts. Secondary characters - from Joan's associates to her opponents - complete the picture, creating a complex and multifaceted world.
The central idea of the painting is the power of faith and its ability to inspire great deeds. The film explores the topic of how ideals and beliefs can withstand fear and doubt, but at the same time raises the question of the price one has to pay for loyalty to one's beliefs. Jeanne's story is a story of bravery, self-sacrifice, and how one person can become a symbol of hope for an entire nation.
The film was highly appreciated and won two Academy Awards: for Best Costume Design and Best Cinematography (color films). In addition, the film had many other nominations, including a nomination for Ingrid Bergman for best actress.
"Joan of Arc" left a pleasant impression. I liked Bergman's work, and her acting is convincing. Cinema competently reveals the legendary story, leaving room for reflection on what it means to be true to yourself and your beliefs. This picture is one of many adaptations of the story of Joan of Arc, the film came out really interesting and demanding the attention of those who are interested in this story, becoming an important milestone in world cinema.
7 out of 10.
Victor Fleming tells the story of the famous Maid of Orleans, a girl whose faith and determination changed the course of history. The plot focuses on Jeanne's journey from a simple peasant woman to the leader of the French army. The film shows medieval battles, showing how personal beliefs and dedication to one's people can inspire.
Fleming presented an epic and at the same time deeply personal portrait of a girl whose voice was heard. This film adaptation, based on the play by Maxwell Anderson, takes the viewer into the thick of the action, conveying the spirit of the era and the inner world of the main character. "Joan of Arc" is not just a historical drama, it's a story about human resilience that faces the brutality of circumstances.
Ingrid Bergman in the role of Joan of Arc demonstrates the depth of emotions. Her character is strong and determined, but also vulnerable in a human way, which makes the image realistic and interesting. Bergman masterfully conveys the character's inner struggle, her doubts. Secondary characters - from Joan's associates to her opponents - complete the picture, creating a complex and multifaceted world.
The central idea of the painting is the power of faith and its ability to inspire great deeds. The film explores the topic of how ideals and beliefs can withstand fear and doubt, but at the same time raises the question of the price one has to pay for loyalty to one's beliefs. Jeanne's story is a story of bravery, self-sacrifice, and how one person can become a symbol of hope for an entire nation.
The film was highly appreciated and won two Academy Awards: for Best Costume Design and Best Cinematography (color films). In addition, the film had many other nominations, including a nomination for Ingrid Bergman for best actress.
"Joan of Arc" left a pleasant impression. I liked Bergman's work, and her acting is convincing. Cinema competently reveals the legendary story, leaving room for reflection on what it means to be true to yourself and your beliefs. This picture is one of many adaptations of the story of Joan of Arc, the film came out really interesting and demanding the attention of those who are interested in this story, becoming an important milestone in world cinema.
7 out of 10.