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Reviews3
cacanindinb's rating
While none of the elements of this show are highly original, the whole, in this case, is much greater than the sum of its parts. Set in medieval Japan, the characters have no effective weapons against countless undead zombies. Instead, they apply ingenuity to build defensive cities connected by a network of train tracks. The characters respond to dire challenges with relatable levels of bravery and wit, and the show moves from obstacle to obstacle at a blistering pace. Still, there is enough character interaction for us to form a connection and desire to seem them succeed. Dramatic sequences play out with surprising deft of color, angle, music cue, and character. Strap in for a thrilling ride.
This is the most intelligent game of cat and mouse you'll ever see. But, surprisingly, after dozens of episodes of mind-bending battles of wits, your brain starts to get tired and you forget who to root for and why. The two main characters are unique and well-developed, and you may find yourself changing your mind about who the protagonist is. However, there are only so many despicable acts that one can forgive. In the end, I was left pondering the big picture: what other potential uses for this power would their be, and why did the show creators choose to only explore the "power-trip" scenario?
There are numerous plot points, parallel and intersecting story arcs, and murder mysteries to be solved past and present. But the show doesn't slow down to develop the characters, let them breathe, or provide the viewer any puzzles to ponder. Instead, new conflicts are introduced as quickly as they are solved, and nothing feels like it's at stake.