I avoided watching this for the first week it was out. Frankly, I was scared and ready to be disappointed. From the trailer that seemed mismatched to the tone of the franchise I've grown up loving and idealizing despite its flaws, to the the knowledge that prominent game characters are either absent or fundamentally changed from the source material, I cringed at what appeared to be yet another haphazard attempt at adapting something that, frankly, shouldn't be that hard to adapt.
I'm happy to say that I was not only wrong, but pleasantly surprised at how faithful to the source material this was given how fundamentally different it looks at first glance. To illustrate this, I'll be comparing the series ("RE:N (for Netflix)") to the 2021 film "Resident Evil: Welcome to Raccoon City" ("RC") for this review.
Superficially, RC featured things we've been wanting in a Resident Evil movie for years: an adaption of both the Spencer mansion from the first game, as well as the events in Raccoon City from the second game. The film featured adapted versions of beloved characters, as well as some iconic monsters. Oh, and slow zombies. We also saw the likes of Lisa Trevor, themed keys from Resident Evil 2, STARS, the RPD, a bit of the Redfield siblings, on top of a somewhat unique interpretation of the Umbrella / Raccoon City relationship. Even with some of the changes made to smush two games' worth of story into a movie that was under two hours, on paper this can sound like a pretty faithful adaptation.
Unfortunately, RC was plagued with non-existent character depth, a script that needed several more drafts, and really questionable choices when it comes to cinematography and CGI. Even with some of the familiar plot beats and set pieces from the first two games, the movie itself didn't feature compelling characterizations, tension, or writing.
Despite sharing little in the way of existing characters, RE:N succeeds in featuring strong performances, a compelling (and somewhat original) narrative that technically exists within both the real world and some version of the game canon, and most importantly, solid writing. It's a dual narrative in the style of many recent shows, telling two different stories in two different time periods, bouncing back and forth between the two as it progresses.
For the most part, this works. Despite some questionable decisions by the adult version of main character Jade, I thought characters were well developed in their motivations, and the world they inhabited felt realized and lived in. For a show that is not only adapting the tone and lore or a long running series that has a convoluted storyline, the show manages to naturally present the lore while introducing both a post apocalyptic world in one narrative while illustrating the complex history of a shady pharmaceutical giant and the city/people it owns. This is a lot for one show to tackle and introduce in eight episodes, and while some subplots (like the journalist's storyline) seem to fizzle out, they all feel like they naturally belong in the world that this show creates.
A YouTuber by the name of Ink Ribbon - another Resident Evil diehard - wisely pointed out that this show captures the vibe of the "files" players read in the games when exploring the environments; I.e., stories of characters wrapped up in the nefarious world of Umbrella. The show does this by seeding and threading elements of suspense, mystery, action, and horror, all centered around sisters Jade and Billie, the daughters of this show's interpretation of Albert Wesker.
In keeping with the Paul W. S. Anderson movies being their own alternate universe hybrid of the games' stories and wholly original stories, RE:N manages to exist closer and adjacent to the games universe while being slightly "alternate" as well. In this version, Umbrella successfully covered up the Raccoon City incident, but in a way that would exist in the shocking sensibilities of today's world: they're corrupt and many people know it, but they're so big and influential as a company that they're able to get away with it. This lent itself well to the younger versions of the main characters learning about the lore of the company/games in a way that felt natural rather than one big info dump. Accomplishing that is an example of the strong writing.
The "future" timeline of the show plays out more like a post apocalyptic zombie show, but with a twist. Umbrella monsters plague the landscapes and countrysides of forgotten communities, and it's heavily implied that prominent parts of the world have altogether crumbled following the mayhem of 1998 (the original Raccoon City incident), as well as the events of the "past timeline" (the New Raccoon City incident). We get to see a desperate society of people trying to survive or fight back against Umbrella, who's developed into a more overtly totalitarian entity compared to the sly pharmaceutical giant casting a large shadow in years past.
Both timelines play out as action thrillers with character dramas at the centerline. Sisters Jade and Billie navigate teenage life while trying to figure out what their father is up to, and for the most part these events all unfold in an intriguing manner that manages to feel both believable and compelling. High school characters aren't going to be everyone's favorite, but the show writes and handles them well. I stayed for the dynamic between the sisters, as well as the complex relationship they have with their father.
Speaking of which - changes to the source material aside - I loved Lance Reddick as Wesker. He gives strong performances (literally), and what the writers did with his character while still being inspired by some of the game lore felt well realized. He manages to be mysterious, restrained yet emotional, and nuanced. Another character I felt was well realized was Evelyn Marcus - an original character inspired by the games who serves as yet another complex, villainous presence. Along with the character Baxter (another fun villain who doesn't get enough screen time to develop), she gets some of the strongest lines in the series.
There's a lot more I can say about this show, but I have the sneaking suspicion that, like me, many people went into this experience ready to hate on it. It isn't perfect - while it successfully and steadily builds tension, the last two episodes felt a bit rushed in their pacing - but it does succeed in capturing the aesthetic, vibe, and emotion that a Resident Evil series should: viruses, monsters, a corrupt corporation, and characters trying their damnedest to survive it all. The dual narrative can be clunky at times, but it's written and directed competently, featuring well implemented easter eggs and references to the lore that exist closer and more compellingly adjacent to the game canon than any adaption before it. While some of the references aren't 100% game accurate (fast zombies and Dr. Salvador, I'm looking at you), they in no way detract from a solid and competent narrative.
And given how incoherently previous adaptions like RC tried to take a swing, sometimes an original but competent take on the source material is a better choice.
If you're on the fence, give this show a chance and watch it with an open mind. It is very much "its own thing," but it's a well realized story with multiple layers that mostly lands on its feet. It is, by far, the best Resident Evil adaptation we've gotten. While I worry about what preemptive conclusions do for this show's word of mouth, I would happily sign up for future seasons.
I'm happy to say that I was not only wrong, but pleasantly surprised at how faithful to the source material this was given how fundamentally different it looks at first glance. To illustrate this, I'll be comparing the series ("RE:N (for Netflix)") to the 2021 film "Resident Evil: Welcome to Raccoon City" ("RC") for this review.
Superficially, RC featured things we've been wanting in a Resident Evil movie for years: an adaption of both the Spencer mansion from the first game, as well as the events in Raccoon City from the second game. The film featured adapted versions of beloved characters, as well as some iconic monsters. Oh, and slow zombies. We also saw the likes of Lisa Trevor, themed keys from Resident Evil 2, STARS, the RPD, a bit of the Redfield siblings, on top of a somewhat unique interpretation of the Umbrella / Raccoon City relationship. Even with some of the changes made to smush two games' worth of story into a movie that was under two hours, on paper this can sound like a pretty faithful adaptation.
Unfortunately, RC was plagued with non-existent character depth, a script that needed several more drafts, and really questionable choices when it comes to cinematography and CGI. Even with some of the familiar plot beats and set pieces from the first two games, the movie itself didn't feature compelling characterizations, tension, or writing.
Despite sharing little in the way of existing characters, RE:N succeeds in featuring strong performances, a compelling (and somewhat original) narrative that technically exists within both the real world and some version of the game canon, and most importantly, solid writing. It's a dual narrative in the style of many recent shows, telling two different stories in two different time periods, bouncing back and forth between the two as it progresses.
For the most part, this works. Despite some questionable decisions by the adult version of main character Jade, I thought characters were well developed in their motivations, and the world they inhabited felt realized and lived in. For a show that is not only adapting the tone and lore or a long running series that has a convoluted storyline, the show manages to naturally present the lore while introducing both a post apocalyptic world in one narrative while illustrating the complex history of a shady pharmaceutical giant and the city/people it owns. This is a lot for one show to tackle and introduce in eight episodes, and while some subplots (like the journalist's storyline) seem to fizzle out, they all feel like they naturally belong in the world that this show creates.
A YouTuber by the name of Ink Ribbon - another Resident Evil diehard - wisely pointed out that this show captures the vibe of the "files" players read in the games when exploring the environments; I.e., stories of characters wrapped up in the nefarious world of Umbrella. The show does this by seeding and threading elements of suspense, mystery, action, and horror, all centered around sisters Jade and Billie, the daughters of this show's interpretation of Albert Wesker.
In keeping with the Paul W. S. Anderson movies being their own alternate universe hybrid of the games' stories and wholly original stories, RE:N manages to exist closer and adjacent to the games universe while being slightly "alternate" as well. In this version, Umbrella successfully covered up the Raccoon City incident, but in a way that would exist in the shocking sensibilities of today's world: they're corrupt and many people know it, but they're so big and influential as a company that they're able to get away with it. This lent itself well to the younger versions of the main characters learning about the lore of the company/games in a way that felt natural rather than one big info dump. Accomplishing that is an example of the strong writing.
The "future" timeline of the show plays out more like a post apocalyptic zombie show, but with a twist. Umbrella monsters plague the landscapes and countrysides of forgotten communities, and it's heavily implied that prominent parts of the world have altogether crumbled following the mayhem of 1998 (the original Raccoon City incident), as well as the events of the "past timeline" (the New Raccoon City incident). We get to see a desperate society of people trying to survive or fight back against Umbrella, who's developed into a more overtly totalitarian entity compared to the sly pharmaceutical giant casting a large shadow in years past.
Both timelines play out as action thrillers with character dramas at the centerline. Sisters Jade and Billie navigate teenage life while trying to figure out what their father is up to, and for the most part these events all unfold in an intriguing manner that manages to feel both believable and compelling. High school characters aren't going to be everyone's favorite, but the show writes and handles them well. I stayed for the dynamic between the sisters, as well as the complex relationship they have with their father.
Speaking of which - changes to the source material aside - I loved Lance Reddick as Wesker. He gives strong performances (literally), and what the writers did with his character while still being inspired by some of the game lore felt well realized. He manages to be mysterious, restrained yet emotional, and nuanced. Another character I felt was well realized was Evelyn Marcus - an original character inspired by the games who serves as yet another complex, villainous presence. Along with the character Baxter (another fun villain who doesn't get enough screen time to develop), she gets some of the strongest lines in the series.
There's a lot more I can say about this show, but I have the sneaking suspicion that, like me, many people went into this experience ready to hate on it. It isn't perfect - while it successfully and steadily builds tension, the last two episodes felt a bit rushed in their pacing - but it does succeed in capturing the aesthetic, vibe, and emotion that a Resident Evil series should: viruses, monsters, a corrupt corporation, and characters trying their damnedest to survive it all. The dual narrative can be clunky at times, but it's written and directed competently, featuring well implemented easter eggs and references to the lore that exist closer and more compellingly adjacent to the game canon than any adaption before it. While some of the references aren't 100% game accurate (fast zombies and Dr. Salvador, I'm looking at you), they in no way detract from a solid and competent narrative.
And given how incoherently previous adaptions like RC tried to take a swing, sometimes an original but competent take on the source material is a better choice.
If you're on the fence, give this show a chance and watch it with an open mind. It is very much "its own thing," but it's a well realized story with multiple layers that mostly lands on its feet. It is, by far, the best Resident Evil adaptation we've gotten. While I worry about what preemptive conclusions do for this show's word of mouth, I would happily sign up for future seasons.
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