16 reviews
Talk about overcompensating. Fans rightly complained Dragon Age 2 was too short and small, so BioWare dishes out one of its biggest RPGs yet. Strongly inspired by Skyrim, Inquisition is overflowing with locations to visit and things to do... too much so. Quests are everywhere, sprouting from every conversation; however, many belong to the "collect 20 wolf pelts" MMO variety. One could argue those repetitive tasks are not strictly speaking mandatory, except they kind of are: you need at least SOME grinding to gain enough "power" points, which unlock the progression of the vastly more interesting main quest.
Overall, while not as good as Origins, Inquisition is a step forward from the second chapter of the series - it feels like DA2 done right, without cutting corners.
Companions are mostly well-developed, with solid voice acting. There are nine potential party members and also three advisors who can't follow you around but still get plenty of screentime and interactions. Lore is interesting, although the codex collecting it is poorly thought-out.
There are several good news in terms of gameplay. Exploration is back, so players can ride mounts, climb mountains, find secret locations. The world is fairly vast and sometimes large maps are used well, such as a fun treasure hunt in a desert. The main city in the game is a joke though; any comparison with the huge, sprawling, detailed Vizima of The Witcher 3 would be downright embarrassing for Inquisition.
The strategic elements of being a faction leader (planning quests through advisors, managing a stronghold, holding trials) are simplistic but entertaining. Combat is on the easy/chaotic side, but at least friendly fire is not tied to difficulty setting anymore, unlike in DA2. Character building isn't deep, but race selection is a welcome return. Companion approval level is wisely hidden from the player.
A special praise for the Dragon Age Keep, which allows players to import decisions from previous games: this is a simple but neat idea, something which should be done by every series where you can import old saves to see consequences of previous choices.
Overall, while not as good as Origins, Inquisition is a step forward from the second chapter of the series - it feels like DA2 done right, without cutting corners.
Companions are mostly well-developed, with solid voice acting. There are nine potential party members and also three advisors who can't follow you around but still get plenty of screentime and interactions. Lore is interesting, although the codex collecting it is poorly thought-out.
There are several good news in terms of gameplay. Exploration is back, so players can ride mounts, climb mountains, find secret locations. The world is fairly vast and sometimes large maps are used well, such as a fun treasure hunt in a desert. The main city in the game is a joke though; any comparison with the huge, sprawling, detailed Vizima of The Witcher 3 would be downright embarrassing for Inquisition.
The strategic elements of being a faction leader (planning quests through advisors, managing a stronghold, holding trials) are simplistic but entertaining. Combat is on the easy/chaotic side, but at least friendly fire is not tied to difficulty setting anymore, unlike in DA2. Character building isn't deep, but race selection is a welcome return. Companion approval level is wisely hidden from the player.
A special praise for the Dragon Age Keep, which allows players to import decisions from previous games: this is a simple but neat idea, something which should be done by every series where you can import old saves to see consequences of previous choices.
The waiting was rewarded. For those who was expecting something amazing DAI was the answer for their prayer. OK, I'm a DA fa and I was excited from the first minute when then reveled that Bioware was working on the next DA game and working with a fa group to bring to Inquisition a real experience like DAO. I'm proud of Bioware work and as a fa fulfilled. Speaking about gamers care. The Dragon Age Keep was a happy surprise. We all know that is hard create a game. Hardest give to the player the opportunity to create their own history, with impact on that world. Bioware understand that and developed this web tool were we don't need to be afraid of loose our saves anymore. Everything that you made, create, and end you have. This is our world.
- newfujitsu
- Dec 9, 2014
- Permalink
This game is a LOT of fun. Let me just be up front about that. It beats out Destiny by far. I know they aren't exactly in the same genre, but if you have to pick only one game to get on your shiny new PS4 or XBone or pc, get this game. So for the good: Most of the voice-acting in this game is superb. I mean it doesn't sound like your typical vanilla washed-out dialogue. Your companions interact with each other in the background as you are questing, and some of their banter is hilarious. It kind of really is like co-workers speaking to each other, because that is basically what they are. There is so much to do. I am chomping at the bit to keep pushing through the main story line, but I have to force myself to cool my jets and level up before I try to take on things like, say, dragons. The dragons are beautiful and scary. My last session I accidentally went too far into an zone I wasn't prepared for, and well...hilarity ensued. Your butt will be kicked gloriously in this game. Its not always apparent what monsters are stronger than you are and what aren't. It keeps you on your toes, but it doesn't make you anxiety-ridden either. Which brings me to another big plus: I get excited when I play this game, but it doesn't make me have anxiety attacks like other games do. Another nice thing is the characters in the story and your own character look like real people for the most part. I loved Mass Effect and the play-style is similar to that. Now for the cons: I won't complain about the glitches, because they have been very minor. What I don't like is the fact that there isn't a stash you can use in your home base, so you are constantly having to do inventory management. There is no way to know what quality drops you can get, or how often they may happen, so you kind of don't want to part with a whole lot until you play more of the game. There are areas and bosses that require specific types of damage like fire, ice, spirit, etc, and you have to have gear that protects you from what they dish out. Plus, you are not only putting gear and weapons on your own character- you're also doing it for your companions. Its not that easy to keep up with what you have and don't have. Another thing I don't like, which a previous reviewer mentioned, is that the hair styles that you can choose from are the same for both male and female characters...as far as the female hairstyles go, there are maybe 3 or 4 that are not hideous, the rest are men's avante garde asymmetrical cuts, flat tops, small 'fros, or you could go bald. There isn't even a decent mohawk (that can usually work for anyone.) Maybe you can tell that I'm a chick because I'm going on about the hair, but come on guys...you have to look at your character for 150 hours...you want to look fierce and awesome- you need options in order to not get sick of looking at your character's grape- shaped head. Have the ability to respec the hair style/color in exchange for gold or something. Having said all that, those issues are relatively minor. I'd rather have a fun game to play versus a game that is gorgeous but not fun to play (like Rift). This game won GOTY, and it absolutely deserves it, imperfections and all. Its worth the money.
- Zombi_Cupcake
- Dec 5, 2014
- Permalink
So, this is no doubt an awesome game. The vast areas to explore, the amount of content, the characters, even the story. Yet I can't help but feel what could have been done better. And there are quite a few things.
1) Atmosphere. I wish Bioware had kept that dark fantasy setting for Dragon Age II and Inquisition. It worked so well for Origins. That was one of the main things that made Origins so memorable to me.
2) More cutscenes. The shortage of cutscenes, even in just regular conversations, was disappointing.
3) Pointless/uninteresting filler quests. Those quests that have you gather resources or kill a few soldiers. And there were so many of them. I can't help but feel they should have had less of that and invested more time and effort in letting us actually explore some of the war table quests that we only got to read about and not do ourselves. Going to Denerim, for example. Or investigating the tunnels in the Frostback Mountains. Anything with even a hint of real story to it.
4) Lack of revisiting old locations from Origins. I get they wanted to give us new areas to explore, but many fans (myself included) wanted to see another place or two from Origins and see what it's like now. That nostalgia factor. I'm glad we got Redcliffe, but they could have made it look at least a LITTLE more like it did in Origins, so it's actually recognizable. And they could've added more things to do in Redcliffe. Maybe even allow us to visit the castle outside of that one quest.
5) More things to do in a couple of areas. The Fallow Mire has it worst, I think. There's one main quest, one or two smaller quests and nothing else, outside of rifts, pretty much. They could have done so much more with, what I think is, one of the more interesting areas in the game. The Storm Coast and Forbidden Oasis are the other two I felt seriously lacked in things to do.
6) Perhaps a little more depth in the class specializations. Mages, especially. Compared to the depth of the mage class in Origins, this one is severely disappointing.
Again, awesome game, and these things I listed would've all made the game perfect. But not every game can be perfect, so I am happy with what we did get. Already look forward to the next game!
1) Atmosphere. I wish Bioware had kept that dark fantasy setting for Dragon Age II and Inquisition. It worked so well for Origins. That was one of the main things that made Origins so memorable to me.
2) More cutscenes. The shortage of cutscenes, even in just regular conversations, was disappointing.
3) Pointless/uninteresting filler quests. Those quests that have you gather resources or kill a few soldiers. And there were so many of them. I can't help but feel they should have had less of that and invested more time and effort in letting us actually explore some of the war table quests that we only got to read about and not do ourselves. Going to Denerim, for example. Or investigating the tunnels in the Frostback Mountains. Anything with even a hint of real story to it.
4) Lack of revisiting old locations from Origins. I get they wanted to give us new areas to explore, but many fans (myself included) wanted to see another place or two from Origins and see what it's like now. That nostalgia factor. I'm glad we got Redcliffe, but they could have made it look at least a LITTLE more like it did in Origins, so it's actually recognizable. And they could've added more things to do in Redcliffe. Maybe even allow us to visit the castle outside of that one quest.
5) More things to do in a couple of areas. The Fallow Mire has it worst, I think. There's one main quest, one or two smaller quests and nothing else, outside of rifts, pretty much. They could have done so much more with, what I think is, one of the more interesting areas in the game. The Storm Coast and Forbidden Oasis are the other two I felt seriously lacked in things to do.
6) Perhaps a little more depth in the class specializations. Mages, especially. Compared to the depth of the mage class in Origins, this one is severely disappointing.
Again, awesome game, and these things I listed would've all made the game perfect. But not every game can be perfect, so I am happy with what we did get. Already look forward to the next game!
- amarillo513
- Feb 8, 2015
- Permalink
Dragon age: Inquisition you play as the inquisitor you are the leader of the Inquisition an independent organization it is up to the inquisition to stop the elder one! The game has you makes choices that change the narrative of the story! The combat got gotten way better as well. And the graphics still look so good to this day! Unfortunately the one thing I did not like about the game is that it's open world I am not a big fan of open world games and this one does not work as it does allow you to see more of the world and gives you a lot more lore but I just wasn't a fan of travelling big distances to do one thing. Overall it's a good game but could have been better.
- kobemackenzie
- Jul 20, 2022
- Permalink
I was quite excited for Dragon Age Inquisition for a few months prior to it's North American release date of November 18th, 2014. It had a lot to live up to and a lot to make up for. Inquisition surpassed my expectations and it shook the shame of Dragon Age II.
The dialogue is written and delivered excellently. All of the voice- acting is fantastic. The writing--especially that of the party banter--is fantastic. I'd say that for every one line of dialogue that I thought sounded odd or wasn't written well, there were thousands that I thought were fantastic (if I recall correctly, a developer on DAI claimed that there are 80,000 lines of dialogue in the game).
The gameplay in Inquisition is great. I'd have preferred if BioWare would have returned to gameplay of the first Dragon Age title, Origins, but the combat system they used is fun and action-packed!
The game is not without it's flaws: there are many technical glitches and bugs; the story isn't great; some of the side quests are boring.
There are a few small things I'd like to praise the game for, as well: the soundtrack and tavern songs are beautiful; the lore is great, and the codex entries are worth reading; the game is beautiful; the game is long (some might consider this bad, but I don't agree in the slightest).
Dragon Age Inquisition is worth your time and money. If you have the opportunity to play it, then you should.
The dialogue is written and delivered excellently. All of the voice- acting is fantastic. The writing--especially that of the party banter--is fantastic. I'd say that for every one line of dialogue that I thought sounded odd or wasn't written well, there were thousands that I thought were fantastic (if I recall correctly, a developer on DAI claimed that there are 80,000 lines of dialogue in the game).
The gameplay in Inquisition is great. I'd have preferred if BioWare would have returned to gameplay of the first Dragon Age title, Origins, but the combat system they used is fun and action-packed!
The game is not without it's flaws: there are many technical glitches and bugs; the story isn't great; some of the side quests are boring.
There are a few small things I'd like to praise the game for, as well: the soundtrack and tavern songs are beautiful; the lore is great, and the codex entries are worth reading; the game is beautiful; the game is long (some might consider this bad, but I don't agree in the slightest).
Dragon Age Inquisition is worth your time and money. If you have the opportunity to play it, then you should.
- gregorymeee
- Jan 3, 2015
- Permalink
Did I play this game 7 times? Yes I did. Will that stop me from playing it again? Most definitely not.
- jedimeisterinc
- Nov 3, 2020
- Permalink
Excuse my grammar and spelling mistakes. The game was created and developed around 2014. The graphic is amazing. I enjoyed some places where it is breathtaking such as the place in Trespasser. When comes to Darkspawn's design, I personally, liked the old dark spawn design in the previous games. As for the combat, I liked slightly that the AI characters follow you and make sure that they are in close distance from the main character. I liked the range distance combat of mage and archer which felt realistic. The glitches and bugs in this game are hilarious and fun. For example, the few people you see in the hinterlands. This game is half open-world. Open-world games are my favorite, but I understand the struggle to pursue 100% gameplay. This is what I think of an open-world game: I like to explore and experience the game in many aspects such as exploring in the dragon age inquisition to take pictures of a few places because of the thing that I mentioned about the graphic. The story, I liked how the story continued and progressed from the previous game. I enjoyed the DLC Trespasser to experience what will happen in the future and what happened after the event of the Inquisition. I am more amazed that they included LGBTQ+ character and romances for all the dragon age games. This game holds value and is simply divine. When comes to the character called Cullen, I remember hearing rumors that he is bisexual before. He is confirmed straight, but I am not sure why they needed to include the flirt rejection option for the male inquisitor for Cullen. Overall, the game is MASTERPIECE, one of the best RPG games. I recommend it, and I give it more than 10 stars.
Greetings from Lithuania.
So i finally finished "Dragon Age: Inquisition" (2014) and what i want and have to say - it was everything i was hoped for it to be and more. It took me more then 95 hours to complete my journey (i haven't played any of DLC's), but i didn't rushed - i explored almost everything in this great and huge world, but there are still some quests left to be done to which i will comeback.
I loved almost everything about it. Story was involving and better then i expected it to be. Sure there are tons of reading but i didn't read codexes and etc - it would have been just to much for me. The open world itself it amazing. It is very huge one, not the biggest ever, but a truly a one in which there are tons and tons of interesting and involving activities. Around each and every turn and corner there is something to be found and explore. There many quests were you have to turn your brains on in order to complete them - its not just kills 10 spider and bring me their legs type of quests.
Combat system was highly great and entertaining. Graphics are great. Music - amazing. Voice acting is superb as well as ... almost everything. Fights with dragons were superb and amazing as well ( i defeated them all!). There are tons of activities, and non of them are boring.
Overall, "Dragon Age: Inquisition" isn't the best open world RPG game ever, but it is an amazing one. There are so many things in there to made and everything looks and feels great. This is an amazing game on every aspect.
So i finally finished "Dragon Age: Inquisition" (2014) and what i want and have to say - it was everything i was hoped for it to be and more. It took me more then 95 hours to complete my journey (i haven't played any of DLC's), but i didn't rushed - i explored almost everything in this great and huge world, but there are still some quests left to be done to which i will comeback.
I loved almost everything about it. Story was involving and better then i expected it to be. Sure there are tons of reading but i didn't read codexes and etc - it would have been just to much for me. The open world itself it amazing. It is very huge one, not the biggest ever, but a truly a one in which there are tons and tons of interesting and involving activities. Around each and every turn and corner there is something to be found and explore. There many quests were you have to turn your brains on in order to complete them - its not just kills 10 spider and bring me their legs type of quests.
Combat system was highly great and entertaining. Graphics are great. Music - amazing. Voice acting is superb as well as ... almost everything. Fights with dragons were superb and amazing as well ( i defeated them all!). There are tons of activities, and non of them are boring.
Overall, "Dragon Age: Inquisition" isn't the best open world RPG game ever, but it is an amazing one. There are so many things in there to made and everything looks and feels great. This is an amazing game on every aspect.
Dragon Age: Inquisition is a game from bioware that tries to capture what made origins good. I played all games while o Dragon Age 2 was really bad they improved on DA 2. The main story is interesting but almost a copy of Origins. Its like the new Star Wars: Force Awakens. Another death star, another empire, another palpatine. It feels similar but keeps you interested enough not to exit and uninstall. In origins the game made you feel a sense of urgency, calamity. the world was splintered and almost apocalyptic world at the edge of being destroyed by the monsters. Here we dont have that, the world feels too good most of the time, no sense of urgency, it is not grim like in origins. The combat is good but some specializations feel alot more powerfull then others. But it is fun.
Now what really bugged me was the side quests and small missions collecting stuff. There is alot and i mean ALOT of backtracking and walking because some items you have to collect are so far intbetween it really is a chore most of the time. We have a mount ingame but the terrain is really mountany, so most of the time you will be walking. This killed the mood for me alot of times because i didnt buy this to play an MMO but story driven rpg. Also you have to do some of these because of the better gear you get. If you play on harder difficulty, you have to do these. This is a good game but bioware tries to stretch the game with these fetch quests which is really annoying. If you have time and nothing to play, go for it and if you dont, wait for Cyberpunk 2077.
- Metamorphosis89
- Mar 14, 2020
- Permalink
Dragon Age: Inquisition is a true masterpiece in the world of role-playing games, and it successfully continues the famous franchise. After the somewhat disappointing second part, the developers at Bioware clearly learned their lessons and made every effort to ensure that the third installment impresses players with its scale, story, and quality.
One of the main attractions of the game is its vast and meticulously crafted world. It is divided into several regions, each with its unique landscape, atmosphere, and history. Players have the opportunity to explore expansive locations, complete various quests, uncover secrets, and engage in battles with enemies. The developers clearly aimed to make the world feel alive, and they succeeded. However, some activities may seem a bit repetitive - for example, resource gathering or completing minor quests. But overall, the world is vast and impressive.
The game's storyline is another aspect that deserves attention. It continues and develops the events established in previous installments. The main character becomes the leader of the Inquisition, an organization tasked with saving the world from chaos and destruction. The story is full of intrigue, political decisions, and moral dilemmas, making it incredibly engaging. The player's choices once again play a key role in how events unfold, and every decision can have significant consequences for the plot. Some moments make you question the correctness of your actions, adding depth to the narrative.
The return of the ability to choose your race, as in the first part, is a huge plus for many fans. Players can create characters from different races, including humans, elves, dwarves, and qunari. The introduction of qunari as a playable race (finally!) was a long-awaited move that many welcomed with enthusiasm. This choice not only adds diversity to the game but also affects interactions with other characters and the development of the story.
The visual aspect of the game deserves special praise. The graphics are stunning, with detailed textures, realistic lighting effects, and breathtaking landscapes. All the locations are crafted with great attention to detail, and the character and enemy designs look impressive. The game simply shines with its visuals, and even years after its release, it remains one of the most beautiful RPGs on the market.
The combat system in Inquisition also received significant improvements. The game has become more action-oriented, but the tactical component, which was an important part of the previous games, is still present. The player can switch between tactical planning mode and real-time combat. This allows for different strategies in each battle, adding depth to the gameplay.
When the game was first released, there were complaints about grinding - some players noted that the need to gather resources and complete many side quests to progress the story felt a bit overwhelming. However, I didn't experience this issue. While there are some additional tasks, they're not too burdensome and, in fact, add variety to the gameplay. Thanks to the scale of the world and the amount of content, the game never gets boring.
However, there is one aspect that disappointed me slightly - the game's ending. While the entire story develops in an interesting and captivating way, the finale wasn't as epic as I had hoped. The events leading up to the end didn't have the scale I was expecting, leaving a feeling of incompleteness. Perhaps this was done intentionally to leave room for future sequels, but I still wanted a bit more drama.
Overall, Dragon Age: Inquisition is an impressive game that skillfully combines elements of classic RPGs with modern innovations. Despite some flaws, it's a great example of how to create an immersive game universe with a rich story, interesting characters, and a vast world to explore.
One of the main attractions of the game is its vast and meticulously crafted world. It is divided into several regions, each with its unique landscape, atmosphere, and history. Players have the opportunity to explore expansive locations, complete various quests, uncover secrets, and engage in battles with enemies. The developers clearly aimed to make the world feel alive, and they succeeded. However, some activities may seem a bit repetitive - for example, resource gathering or completing minor quests. But overall, the world is vast and impressive.
The game's storyline is another aspect that deserves attention. It continues and develops the events established in previous installments. The main character becomes the leader of the Inquisition, an organization tasked with saving the world from chaos and destruction. The story is full of intrigue, political decisions, and moral dilemmas, making it incredibly engaging. The player's choices once again play a key role in how events unfold, and every decision can have significant consequences for the plot. Some moments make you question the correctness of your actions, adding depth to the narrative.
The return of the ability to choose your race, as in the first part, is a huge plus for many fans. Players can create characters from different races, including humans, elves, dwarves, and qunari. The introduction of qunari as a playable race (finally!) was a long-awaited move that many welcomed with enthusiasm. This choice not only adds diversity to the game but also affects interactions with other characters and the development of the story.
The visual aspect of the game deserves special praise. The graphics are stunning, with detailed textures, realistic lighting effects, and breathtaking landscapes. All the locations are crafted with great attention to detail, and the character and enemy designs look impressive. The game simply shines with its visuals, and even years after its release, it remains one of the most beautiful RPGs on the market.
The combat system in Inquisition also received significant improvements. The game has become more action-oriented, but the tactical component, which was an important part of the previous games, is still present. The player can switch between tactical planning mode and real-time combat. This allows for different strategies in each battle, adding depth to the gameplay.
When the game was first released, there were complaints about grinding - some players noted that the need to gather resources and complete many side quests to progress the story felt a bit overwhelming. However, I didn't experience this issue. While there are some additional tasks, they're not too burdensome and, in fact, add variety to the gameplay. Thanks to the scale of the world and the amount of content, the game never gets boring.
However, there is one aspect that disappointed me slightly - the game's ending. While the entire story develops in an interesting and captivating way, the finale wasn't as epic as I had hoped. The events leading up to the end didn't have the scale I was expecting, leaving a feeling of incompleteness. Perhaps this was done intentionally to leave room for future sequels, but I still wanted a bit more drama.
Overall, Dragon Age: Inquisition is an impressive game that skillfully combines elements of classic RPGs with modern innovations. Despite some flaws, it's a great example of how to create an immersive game universe with a rich story, interesting characters, and a vast world to explore.
Dragon Age: Inquisition takes us once again to the world of Thedas, which has descended into chaos after the events of the previous two games and picks up 10 years after the finale of Origins. The Kingdom of Ferelden has failed to regain its full power after the fifth Blight, the large-scale invasion of the Darkspawn that was the central theme of DA: Origins, and Orlais is embroiled in a civil war. Meanwhile, mages and Templars are fighting across the continent. In the midst of this turmoil, a tear in the border between the mortal realm and the Fade forms, leading to a demon invasion. This new threat will be contained by the politically independent Inquisition.
As the player, we take on the role of the leader of this organization and our task is to discover the identity of the person responsible for bringing demons into the world of the living and gather enough power to stop the invasion. The character creator screen allows you to choose the class of the protagonist: warrior, rogue, mage, then gender, appearance and name, as well as race: human, elf, dwarf and qunari. As in the second game, the main protagonist is fully voiced.
The main character is accompanied by companions, some of whom appear as Varric from previous games in the series. Not only do they provide invaluable help during battle, but they are also an important part of the story. By talking to them, the player can learn about their background, goals and objectives. Moreover, the player's actions influence how the companions perceive him. Romance, a hallmark of the Dragon Age series, is also a very important part of the protagonist's relationship with the companions.
The player is often faced with moral decisions where the traditional distinction between good and evil doesn't work. Some of these are important for the plot and the consequences are not always immediately visible. The possibility to import saved games allows them to transfer some of their decisions from the previous installment of the Dragon Age series. In turn, people who don't have any experience with the series, but want to learn their own history about the world and its inhabitants, will find that Dragon Age: Inquisition can take advantage of the Dragon Age Keep website, which allows players to create a customized savegame to import.
Alongside the main plot, the player completes side quests and participates in numerous smaller conflicts taking place in Thedas. As the Inquisitor, he makes decisions on behalf of the entire organization and thus shapes its reputation and policies towards other factions. Progression in the game leads not only to character development, but also to an increase in the importance of the Inquisition, which gives the game its name. Moreover, higher positions bring tangible benefits, such as an army that can be sent to conquer an impregnable fortress that holds important information. It is crucial to establish bridgeheads, often in the form of fortresses, in areas of special importance in order to gain influence and control over the territory. Moreover, nothing prevents the player from expanding their strongholds by managing the available human resources and directing their activities, for example research.
Dragon Age: Inquisition, the player will travel all over the continent of Thedas. Although the world is not literally open, the locations are much larger and varied than in previous games. Moving between locations is done using the world map, and once the character reaches a location, they are free to explore it on foot or on horseback. To gain access to important plot areas, the player-led Inquisition must first achieve a sufficiently high reputation. To this end, the player must fulfill side quests, earn the respect of different factions through diplomacy, collect magical artifacts and defeat dangerous monsters.
As far as the combat system is concerned, the player can issue orders to party members while in active pause mode, or delegate control over them to the AI in order to focus on one character and engage in battle by directly controlling his movement and attacks. The main commands are assigned to keyboard shortcuts. Enemies are typically organized and in various groups. With the enhanced AI they can support each other and react to the situation on the battlefield. All this requires the player to be careful and use an appropriate tactic.
Dragon Age: Inquisition is developed with the Frostbite 3 engine used in Battlefield 4. This technology allows to create wide open spaces and complex environmental interactions. Not only is it possible to destroy certain elements of the environment, especially during combat, but it is also possible to rebuild them, for example, to gain access to previously inaccessible places. The game features a day and night cycle system and variable weather conditions that can affect gameplay. Together with the DLCs, the game offers close to 100 hours of content.
As the player, we take on the role of the leader of this organization and our task is to discover the identity of the person responsible for bringing demons into the world of the living and gather enough power to stop the invasion. The character creator screen allows you to choose the class of the protagonist: warrior, rogue, mage, then gender, appearance and name, as well as race: human, elf, dwarf and qunari. As in the second game, the main protagonist is fully voiced.
The main character is accompanied by companions, some of whom appear as Varric from previous games in the series. Not only do they provide invaluable help during battle, but they are also an important part of the story. By talking to them, the player can learn about their background, goals and objectives. Moreover, the player's actions influence how the companions perceive him. Romance, a hallmark of the Dragon Age series, is also a very important part of the protagonist's relationship with the companions.
The player is often faced with moral decisions where the traditional distinction between good and evil doesn't work. Some of these are important for the plot and the consequences are not always immediately visible. The possibility to import saved games allows them to transfer some of their decisions from the previous installment of the Dragon Age series. In turn, people who don't have any experience with the series, but want to learn their own history about the world and its inhabitants, will find that Dragon Age: Inquisition can take advantage of the Dragon Age Keep website, which allows players to create a customized savegame to import.
Alongside the main plot, the player completes side quests and participates in numerous smaller conflicts taking place in Thedas. As the Inquisitor, he makes decisions on behalf of the entire organization and thus shapes its reputation and policies towards other factions. Progression in the game leads not only to character development, but also to an increase in the importance of the Inquisition, which gives the game its name. Moreover, higher positions bring tangible benefits, such as an army that can be sent to conquer an impregnable fortress that holds important information. It is crucial to establish bridgeheads, often in the form of fortresses, in areas of special importance in order to gain influence and control over the territory. Moreover, nothing prevents the player from expanding their strongholds by managing the available human resources and directing their activities, for example research.
Dragon Age: Inquisition, the player will travel all over the continent of Thedas. Although the world is not literally open, the locations are much larger and varied than in previous games. Moving between locations is done using the world map, and once the character reaches a location, they are free to explore it on foot or on horseback. To gain access to important plot areas, the player-led Inquisition must first achieve a sufficiently high reputation. To this end, the player must fulfill side quests, earn the respect of different factions through diplomacy, collect magical artifacts and defeat dangerous monsters.
As far as the combat system is concerned, the player can issue orders to party members while in active pause mode, or delegate control over them to the AI in order to focus on one character and engage in battle by directly controlling his movement and attacks. The main commands are assigned to keyboard shortcuts. Enemies are typically organized and in various groups. With the enhanced AI they can support each other and react to the situation on the battlefield. All this requires the player to be careful and use an appropriate tactic.
Dragon Age: Inquisition is developed with the Frostbite 3 engine used in Battlefield 4. This technology allows to create wide open spaces and complex environmental interactions. Not only is it possible to destroy certain elements of the environment, especially during combat, but it is also possible to rebuild them, for example, to gain access to previously inaccessible places. The game features a day and night cycle system and variable weather conditions that can affect gameplay. Together with the DLCs, the game offers close to 100 hours of content.
- PenetratorGod
- Oct 14, 2023
- Permalink
No dash? No block? No parry? Like nothing just go and die just what is this game? How is this game even GOTY? Every time i try to play the game the game play gives me a headache because of how bad it is. Finding loot in this game is by far the worst in any game i play and if anyone say hey take it easy its a 2014 game you should show them the witcher 3 from a year after and both of them are GOTY too although i cant even think how this game candidate of that. There are a lots of problems like the bad mini map and ui and bad performance in cut scenes and more i cant even count its problems. This game is one of the worst game or maybe the worst game i play in my life.
- pirhosainloo
- Sep 17, 2024
- Permalink
If this game came out in 2005 it would have been a game changer sadly this is 2015 and we all have higher expectations now. First of all I need to point out this isn't a truly open world game. It has several large worlds in it (and some smaller ones) which you jump between depending on which missions you are following. The world layout kinda reminded me of Mass Effect 1 or Assassins Creed 2. It is not open world in the sense of Skyrim, Assassins Creed: Black Flag or GTA. I actually became annoyed that I was having to repeatedly jump between worlds.
As mentioned the worlds themselves vary in size but you can run around most in under an hour. Unlike the aforementioned huge worlds of Skyrim etc. The world is not as interactive as GTA or Skyrim either. All the missions revolve around a fort in the mountains; Skyhold, and you basically have to go back after every main mission is completed. When you get back to the fort you end up in drawn out conversations with other characters aiding or hindering your adventures. The voice acting is excellent however why some of the conversations go on for so long is daft they just become annoying. The graphics are very good but not excellent. Not sure if it is my Skyrim bias but there was no major improvement on such games as GTA 5 etc. The missions are very linear that is to say once a mission has been defined, that is basically it, you do that mission before more missions open. There are side activities but they are kinda par for the course and nothing special. Overall not as good a game as Skyrim, nowhere near as interactive and by the end I kinda wanted it to be over. A definite improvement on the previous two games but not in the ranks of higher ranking open world/sandbox games Not sure if I will play it again (as others have suggested) .
As mentioned the worlds themselves vary in size but you can run around most in under an hour. Unlike the aforementioned huge worlds of Skyrim etc. The world is not as interactive as GTA or Skyrim either. All the missions revolve around a fort in the mountains; Skyhold, and you basically have to go back after every main mission is completed. When you get back to the fort you end up in drawn out conversations with other characters aiding or hindering your adventures. The voice acting is excellent however why some of the conversations go on for so long is daft they just become annoying. The graphics are very good but not excellent. Not sure if it is my Skyrim bias but there was no major improvement on such games as GTA 5 etc. The missions are very linear that is to say once a mission has been defined, that is basically it, you do that mission before more missions open. There are side activities but they are kinda par for the course and nothing special. Overall not as good a game as Skyrim, nowhere near as interactive and by the end I kinda wanted it to be over. A definite improvement on the previous two games but not in the ranks of higher ranking open world/sandbox games Not sure if I will play it again (as others have suggested) .
I wonder what the company was thinking.
Pros & Cons in pair: - 100+ hour of UNORDERED Content. You never know why you do and what, where the lines connect, and there is no proper ui for any of the humongous content. - Beautiful and terribly unoptimalized. It's pretty nice, but runs like turd. The game uses a lot of resources even in 2016 it's just too much, but doesn't look THAT nice. The game looks good, some scenery is beautiful, but it's just looks like an updated DAO. It's not pair with what a lot of other games can do at this graphic.
Pros: - Typical hearth warming and breaking Bioware story. Very well done and enjoyable, gives you pretty hard moral choices. I love the characters and afraid to lose any of them. I actually care about them. The choices however are not just kill the character you love ... nooo. Kill the whole family of your character or save Thedas. Very well done. - Locations. There are a lot to see, lot to read about, with it's own mood and story. This is done so well that by lore this desert is hated and you are going to hate it. The mood is done well, but you just hate the place. It's empty, it's sandy, it's hard to climb or find your way, full with hungry carnivores and annoying spiders. - The cultures. You will see, it's amazing. - Ladies and gents. Genders are so well made, and sometimes clash in your head. " I was totally not expecting this. " - The companions are amazing. Well done.
Cons: - The combat system. It's horrible. First, the controls are 'okay' on consoles, horrible on PC. Second, the enemies and AI. They are dumb. They enemy has a huge HP, fair damage, both increases with hardness, but nothing else. They literally do nothing else just basic things. So you start shooting them, and that's it. Sometimes cast a spell but yeah. However, the Ally AI does the same.. sometimes even worse. Like jumping off cliffs and using your health potions automatically. Which if you turn off, they can easily die in combat. Heal spells or anything is not available. Tank just runs off and leaves the whole team undefended, which means you have to use the tactical view a lot, but it's pretty uncomfortable and bad. Also, it doesn't give you a view of the battlefield and is in a wrong position. - AI - Combat UI - Spells and abilities. I don't understand why they did this. Most of the things are the same but with different names. Like attack - attack harder - mighty attack (which does the same). They have minor differences, but the whole thing just lacks utility. Some of the attacks are meaningless. - Spells. The spells were cut half and crippled in DAOII, sorrowfully they didn't felt the need to repair it. Spells mostly lost utility and tactility, you just spam strong and flashy attacks. Which is awesome when two archer picks on you, and the barriers run out. (or 1) It's just sorrowful that your staff does 100 dmg, and your spells do a 120 or 150. - Mage in general. The whole class just sucks. Archers do the same or more damage, but they have medium armor and escape tactics etc. You wear light armor, do the same damage and that's it. You can have a barrier, but it's not strong, especially if you play on anything but casual. So basically it's pretty boring after the first 2 hours and stays that way. The specializations are kind of bad too. 2 is just buff and gives the same control you already had, the third is melee mage.. which would be awesome if your barrier were stronger and it would do a lot of damage. Which it can but only from time to time.. like a normal spell, except you have to be in melee.. which is a very bad thing. - Map/Game design. You would expect that they don't do a lot of park-our in a game like this.. well they did. Sorrowfully. The game itself is lost in what it wants to be. A half-baked mmo/park-our/action/rpg kind of thingy. - Requisition.. meaningless, wasteful and pretty disappointing. - Crafting system. You kind of try to combine things, but in the end it's the same. If you really go onto something than you can make things like a critical rogue, but than you won't have speed or critical damage so.. in the end whatever you choose it's the same. - Very half-baked. Crashes, bugs, sometimes you have to reload it, unoptimalized. Kind of feels like EA rushed the project.
There are a lot of bad things with the game, which is being balanced by story somehow, but I can't forgive it. I only recommend it if you are a fan.
Pros & Cons in pair: - 100+ hour of UNORDERED Content. You never know why you do and what, where the lines connect, and there is no proper ui for any of the humongous content. - Beautiful and terribly unoptimalized. It's pretty nice, but runs like turd. The game uses a lot of resources even in 2016 it's just too much, but doesn't look THAT nice. The game looks good, some scenery is beautiful, but it's just looks like an updated DAO. It's not pair with what a lot of other games can do at this graphic.
Pros: - Typical hearth warming and breaking Bioware story. Very well done and enjoyable, gives you pretty hard moral choices. I love the characters and afraid to lose any of them. I actually care about them. The choices however are not just kill the character you love ... nooo. Kill the whole family of your character or save Thedas. Very well done. - Locations. There are a lot to see, lot to read about, with it's own mood and story. This is done so well that by lore this desert is hated and you are going to hate it. The mood is done well, but you just hate the place. It's empty, it's sandy, it's hard to climb or find your way, full with hungry carnivores and annoying spiders. - The cultures. You will see, it's amazing. - Ladies and gents. Genders are so well made, and sometimes clash in your head. " I was totally not expecting this. " - The companions are amazing. Well done.
Cons: - The combat system. It's horrible. First, the controls are 'okay' on consoles, horrible on PC. Second, the enemies and AI. They are dumb. They enemy has a huge HP, fair damage, both increases with hardness, but nothing else. They literally do nothing else just basic things. So you start shooting them, and that's it. Sometimes cast a spell but yeah. However, the Ally AI does the same.. sometimes even worse. Like jumping off cliffs and using your health potions automatically. Which if you turn off, they can easily die in combat. Heal spells or anything is not available. Tank just runs off and leaves the whole team undefended, which means you have to use the tactical view a lot, but it's pretty uncomfortable and bad. Also, it doesn't give you a view of the battlefield and is in a wrong position. - AI - Combat UI - Spells and abilities. I don't understand why they did this. Most of the things are the same but with different names. Like attack - attack harder - mighty attack (which does the same). They have minor differences, but the whole thing just lacks utility. Some of the attacks are meaningless. - Spells. The spells were cut half and crippled in DAOII, sorrowfully they didn't felt the need to repair it. Spells mostly lost utility and tactility, you just spam strong and flashy attacks. Which is awesome when two archer picks on you, and the barriers run out. (or 1) It's just sorrowful that your staff does 100 dmg, and your spells do a 120 or 150. - Mage in general. The whole class just sucks. Archers do the same or more damage, but they have medium armor and escape tactics etc. You wear light armor, do the same damage and that's it. You can have a barrier, but it's not strong, especially if you play on anything but casual. So basically it's pretty boring after the first 2 hours and stays that way. The specializations are kind of bad too. 2 is just buff and gives the same control you already had, the third is melee mage.. which would be awesome if your barrier were stronger and it would do a lot of damage. Which it can but only from time to time.. like a normal spell, except you have to be in melee.. which is a very bad thing. - Map/Game design. You would expect that they don't do a lot of park-our in a game like this.. well they did. Sorrowfully. The game itself is lost in what it wants to be. A half-baked mmo/park-our/action/rpg kind of thingy. - Requisition.. meaningless, wasteful and pretty disappointing. - Crafting system. You kind of try to combine things, but in the end it's the same. If you really go onto something than you can make things like a critical rogue, but than you won't have speed or critical damage so.. in the end whatever you choose it's the same. - Very half-baked. Crashes, bugs, sometimes you have to reload it, unoptimalized. Kind of feels like EA rushed the project.
There are a lot of bad things with the game, which is being balanced by story somehow, but I can't forgive it. I only recommend it if you are a fan.