Freelance journalist, Miles Upshur, is requested by an anonymous individual to investigate the Mount Massive Asylum, only to find it overrun by the asylum's deranged patients.Freelance journalist, Miles Upshur, is requested by an anonymous individual to investigate the Mount Massive Asylum, only to find it overrun by the asylum's deranged patients.Freelance journalist, Miles Upshur, is requested by an anonymous individual to investigate the Mount Massive Asylum, only to find it overrun by the asylum's deranged patients.
- Awards
- 1 win & 5 nominations
- Miles Upshur
- (voice)
- …
- Chris Walker
- (voice)
- Father Martin
- (voice)
- Rick Trager
- (voice)
- Wernicke
- (voice)
- Eddie Gluskin
- (voice)
- (credit only)
- …
- Jeremy Blaire
- (voice)
- (credit only)
- …
- Frank Manera
- (voice)
- (credit only)
- …
- Shorter Twin
- (voice)
- (as Al Goulem)
- …
- Variants
- (voice)
- Variants
- (voice)
- Variants
- (voice)
- Variants
- (voice)
- Taller Twin
- (voice)
- …
- Dennis
- (voice)
- (as Danny Brochu)
- (credit only)
- …
- Andrew
- (voice)
- (credit only)
- …
- Steve
- (voice)
- (credit only)
- …
- Stimme
- (voice)
Storyline
Did you know
- TriviaThe concept for the game came from Aphex Twin's "Rubber Johnny" video.
- GoofsIn one of the notes, Miles records an old film interview dated December 27th, 1985. The note states that the video is 25 years old. Asssuming the game does not take place in the game's real-life release year of 2013 (which would make the recording 28 years old, and thus a legit goof), then it means that the events of the game take place in 2010.
Except in the beginning of the game one of the first documents the player earns is given automatically and is dated September 17, 2013.
- Quotes
Rick Trager: You know, I'm a bit worried how much time you've been spending with Father Martin, I know, I hope you haven't been letting him confuse you with all his "holier than thou" bible thumping. Uh, no offense to the man, but I sometimes worry he might just be a little bit crazy.
Rick Trager: It's understandable, people get scared. They're as likely to turn to god as anything else. God died with the gold standard, we're onto a more concrete faith now. You have to rob Paul to pay Peter, there's no other way.
Rick Trager: Murder is the simplest form, but what happens when all the money is gone? Well money becomes a matter of faith, and that's what I'm here for. To make you, believe!
[Trager starts cutting off one of Miles' fingers]
Rick Trager: You paying attention?
[Trager slaps Miles]
Rick Trager: Don't pass out on me. There's still a lot for you absorb!
Rick Trager: There! Better now, right? You understand what we achieved here? We made the consumer into the means of production. This thing, is gonna sell itself!
- ConnectionsFeatured in Markiplier: Outlast | Part 1 | THE TERROR BEGINS (2013)
I don't get scared easily. Jump scares aren't scary in movies or games because they are just loud noises and guess what, loud noises make you jump no matter what. This game does have jump scares and some are cheesy but the ones that are good are terrifying because the provide a scary or creepy visual element to it. But what makes this game scary, is how you feel like there is always someone behind you. You will be walking down a hallway and you will hear a sound, and you will turn around only to notice that something is not there. When you turn around, something may or not be there at all. The games works because it is making you paranoid, and if a game can make you paranoid, you know its scary and disturbing. The chase scenes/sequences are also terrifying. Not as terrifying as the paranoid aspect but terrifying as in 'terrifyingly intense'
This is an absolute 10 out of 10. This defines and even surpasses what it means to be a horror game. Never has a game terrified or shivered my to the core of my spine so bad I couldn't sleep. And this is coming from a guy that didn't find the conjuring scary.
10/10
- itsjoshykho
- Feb 10, 2014
- Permalink
Details
- Color