Directed by
Nicholas S. Carpenter | ||
Marc Messenger |
Writing Credits (in alphabetical order)
Leonard Boyarsky | ||
Michael Chu | ... | (world design) |
Cameron Dayton | ||
Flint Dille | ... | (co-written by) |
Gavin Jurgens-Fyhrie | ... | (additional writing) |
Brian Kindregan | ... | (lead writer) |
Chris Metzen | ... | (story) |
Clay Murphy | ||
Jay Wilson |
Cast (in credits order)
Produced by
Callie Carrington | ... | assistant producer |
Eric Kieron Davis | ... | associate producer: cinematics / production assistant: cinematics |
Nathan Lutsock | ... | producer |
Tina T. Nguyen | ... | casting producer / voiceover producer |
Jens Salvesen | ... | producer |
Taka Yasuda | ... | Cinematic Producer / producer |
Music by
Neal Acree | ||
Russell Brower | ||
Joseph Lawrence | ... | (composition) |
Cinematography by
Masato Funahashi | ||
Jonny Throop |
Editing by
Brian Horn |
Casting By
Andrea Toyias |
Production Design by
Karl Deckard |
Art Direction by
Luciana Jordao | ... | creative director |
Chris Thunig | ... | art director: cinematics |
Production Management
Patricia L. Adams | ... | production manager |
Bryan Langford | ... | production manager |
Sarah White | ... | production manager |
Second Unit Director or Assistant Director
Terran Gregory | ... | associate director |
Art Department
Stephane Belin | ... | senior concept artist |
Vitaly Bulgarov | ... | additional artist / cinematic artist |
Alan Camilo | ... | lead artist |
Dwight Hwang | ... | storyboard artist |
Gavriil Klimov | ... | cinematics concept artist |
Mike Koizumi | ... | storyboard artist |
Daniel Kvasznicza | ... | matte painter: Meduzarts |
Kimberly 'Kymba' LeCrone | ... | Lead Artist / media artist |
Nigel Nikitovich | ... | technical artist |
Helder Pinto | ... | Environment Artist |
Tony Wu | ... | Additional Design |
Yunhao Zhang | ... | storyboard artist intern |
Sound Department
John Adair | ... | dialogue editor |
Gregg Barbanell | ... | foley artist: cinematics |
Oleg Belogorsky | ... | original dialogue recording engineer |
Thomas C. Brewer | ... | sound editor: cinematics / sound re-recording mixer: cinematics |
Evan T. Chen | ... | senior sound designer |
Patrick Christensen | ... | sound recordist |
Ryan Coursey | ... | dialogue editor |
Dennis Crabtree | ... | sound producer / sound production lead |
Chris De La Pena | ... | supervising dialogue/adr editor |
Alexander Ephraim | ... | sound editor |
David Farmer | ... | sound designer: cinematics |
Kris Giampa | ... | senior sound designer |
Isaac Hammons | ... | dialogue editor: Cinematics |
Caroline Hernandez | ... | sound designer: cinematics / sound producer: cinematics |
Gianfranco Hidalgo | ... | assistant engineer |
Michael Edward Johnson | ... | senior sound designer |
Clinton Jones | ... | sound effects editor |
Joseph Lawrence | ... | lead sound designer / sound design supervisor |
Darrin Mann | ... | foley mixer: cinematics |
Paul Menichini | ... | sound designer: Cinematics / supervising sound designer: Cinematics |
Jacob Ortiz | ... | dialogue editor |
Stuart Provine | ... | sound designer: cinematics |
David Rovin | ... | sound effects editor |
Chuck Russom | ... | sound designer |
Michael Schapiro | ... | sound designer: additional in-game sound design |
Jeff Schmidt | ... | sound effects editor |
Peter Steinbach | ... | VO Designer |
John Thomas | ... | sound re-recording mixer: cinematics |
Andrea Toyias | ... | voice director |
Ricardo Watson | ... | dialogue recordist |
Kyle Webb | ... | dialogue editor |
Caron Weidner | ... | supervising sound designer: additional in-game sound design |
Visual Effects by
Tony Alexander | ... | senior cinematic artist: Blizzard Cinematics |
Sal Arditti | ... | senior lighting and compositing artist |
Jason Barlow | ... | senior cinematic artist / visual effects artist |
Fabio Barretta | ... | matte painting |
Matt Bauer | ... | previs artist |
Barry Berman | ... | compositor |
Bryan Chojnowski | ... | additional artist |
Cameron Chrisman | ... | cinematic software engineer |
Dan Cox | ... | lighting supervisor: Blizzard Entertainment |
Graham Cunningham | ... | lead cinematic artist |
Emanuel 'Emey' Druckmann | ... | senior cinematic artist |
Thomas Esmeralda | ... | senior matte painter |
Diego Garzon | ... | senior visual effects artist |
Eric Grimenstein | ... | senior cinematic effects artist |
Mike Hardison | ... | senior lighting and compositing artist |
Jason Hill | ... | senior lighting and compositing artist |
Lee Hoya | ... | senior cinematic artist |
Arthur Jeppe | ... | lighting/compositing supervisor: Blizzard Cinematics |
Chay Johansson | ... | visual effects artist |
Kim Kotfis | ... | department manager (as Kim Kotfis Horn) |
Piotrek Krawczyk | ... | senior cinematics technical director |
Bill LaBarge | ... | effects animation lead |
Ryan Leasher | ... | lighting dev/look dev lead |
Ed Lee | ... | supervising artist |
David Luong | ... | senior cinematic artist |
Matthew Mead | ... | visual effects artist |
Alex Murtaza | ... | matte painting technical director |
Adrian Tehao Niu | ... | senior technical artist |
Levente Peterffy | ... | digital matte painter |
Dennis 'wiz' Price | ... | lead lighting & compositing |
Min-Soo Shin | ... | digital compositor |
Richard Slechta | ... | senior lighting and compositing artist: Blizzard Cinematics |
Piotr Swigut | ... | digital matte painter |
Jon Teer | ... | previs artist |
Thomas V. Thompson II | ... | technology: software engineer |
Nelson Wang | ... | rigger |
Chris Y. Yang | ... | senior cinematic artist / visual effects |
Jaehyun Yoo | ... | senior fx artist |
Animation Department
Mike Hardison | ... | senior layout artist |
Ronny Kim | ... | senior cinematic animator |
Brandon Martynowicz | ... | digital matte painting |
Glenn Ramos | ... | lead animator: Cinematics / senior animator: Cinematics |
Casting Department
Lindsay Halper | ... | talent coordinator (as Lindsay Perlman) |
Editorial Department
Michael Bancroft | ... | assistant editor |
Rebecca Lilienfeld | ... | assistant editor |
Music Department
Anuna | ... | performer |
Susie Bench | ... | additional orchestrations |
Jeremy Borum | ... | orchestrator |
Anton du Preez | ... | singer |
Simon James | ... | concert master |
Penka Kouneva | ... | orchestrator |
Kory Kruckenberg | ... | assistant score engineer: Pro Tools Engineer |
John Kurlander | ... | music recording engineer / score mixer |
Michael McGlynn | ... | Choral Director |
Eimear Noone | ... | conductor |
Robert Puff | ... | music preparation |
David Sabee | ... | music contractor |
Jorge Velasco | ... | scoring pro tools engineer |
Lawrence Wallington | ... | singer |
Additional Crew
Mike Booth | ... | designer |
Edan Bryant | ... | technical artist |
Patrick Dawson | ... | battle.net integration programmer |
Nazih Fares | ... | communications manager |
Doug Fitchett | ... | customer support |
Geoff Fraizer | ... | web editor |
Aaron J. Greusel | ... | senior systems administrator |
Jason Thor Hall | ... | quality assurance analyst |
Michelle Hebert | ... | Customer Support Representatives |
Jonathan Horrocks | ... | customer support |
Scott Koller | ... | senior game master |
Frank Kowalkowski | ... | lead software engineer |
Kimberly 'Kymba' LeCrone | ... | community developer |
JJ Lee | ... | project manager (as Jay Lee) |
Dana Licht | ... | support staff |
Sergio Macias Jr. | ... | test lead II |
Leo McKewan | ... | customer support |
Nigel Nikitovich | ... | compatibility analyst |
Emmanuel Obert | ... | Game Project Manager / Senior Game Project Manager |
Efthemia Papadopoulos | ... | data support |
Andrea Romano | ... | additional voice director |
Jared Taylor | ... | customer support representative |
Andrea Toyias | ... | voice director |
Robert R. Van Dusen | ... | vp: Information Technology (as Robert Van Dusen) |
Leo Wakelin | ... | support crew / support personnel |
James Waugh | ... | creative consultant |
Tony Wu | ... | Additional Design |
Thanks
Stéphane Gaudette | ... | The Diablo III Team would like to give special thanks to those who worked on the game in its early years at Blizzard North |
Jonathan Morin | ... | special thanks |