Earth Defense Force: Insect Armageddon (2011 Video Game)
Full Cast & Crew
Writing Credits
Dave Ellis | ... | (story editing) |
Rodney W. Harper | ... | (additional story) |
Rodney W. Harper | ... | (writing) |
Jim Richardson | ... | (story) |
Jim Richardson | ... | (writing) |
Cast (in credits order)
Steve Blum | ... | Lightning Alpha (voice) | |
Zach Hanks | ... | Old Man / Radio Soldiers (voice) | |
Armando Valdes-Kennedy | ... | The Kid / Radio Soldiers (voice) | |
David Lodge | ... | Sully / Radio Soldiers (voice) | |
Parminder Nagra | ... | Ops (voice) | |
Nolan North | ... | Archangel / Kicker (voice) | |
Avery Kidd Waddell | ... | Cyrus / Radio Soldiers (voice) | |
Jim Ward | ... | Intel (voice) | |
Michael Ralph | ... | Radio Soldiers (voice) | |
Nicolas Roye | ... | Radio Soldiers (voice) | |
Rest of cast listed alphabetically: | |||
So Asakura | ... | Radio Soldiers / Sully (voice) | |
Ryûsaku Chijiwa | ... | Old Man (voice) | |
Gou Fujii | ... | Lightning Alpha (voice) | |
Hiroaki Ichinowatari | ... | Intel / Radio Soldiers (voice) | |
Tomofumi Ikezoe | ... | Radio Soldiers (voice) | |
Hiroki Ishihara | ... | Radio Soldiers (voice) | |
Lauren Mary Kim | ... | EDF Model | |
Eri Saita | ... | Ops (voice) | |
Karen Strassman | ... | (voice) | |
Wataru Usami | ... | Archangel / Kicker (voice) |
Produced by
Steve Baldoni | ... | producer |
Brian Etheridge | ... | producer |
Joe Fletcher | ... | producer |
Rodney W. Harper | ... | senior producer |
Tim Ramage | ... | executive producer: D3Publisher of America |
Bryan West | ... | lead producer |
Music by
Rod Abernethy | ... | (original music by) |
Art Direction by
Alden Filion | ||
Eric T. Peterson |
Art Department
Hoover Abejero | ... | additional art / character artist / environment prop artist |
Jonathan Bishop | ... | additional art / environment prop artist / technical artist |
Adrian Castro | ... | environment artist |
Joseph Drust | ... | character artist |
Brian Ingersoll | ... | additional art |
Matt Kohr | ... | concept artist / ui artist |
Susan Luo | ... | concept artist |
Rob Maxwell | ... | environment artist |
Ivan Moy | ... | concept artist / ui artist |
Jonathan Peedin | ... | art production manager |
Josh Piszczek | ... | additional art / environment prop artist |
Derek Smith | ... | concept artist |
Scott Sprange | ... | additional art / environment prop artist / texture artist |
Sound Department
Byron Evora | ... | additional sound |
Timothy Randall | ... | audio programming |
Mark Reis | ... | lead sound design |
Amilcar Ubiera | ... | audio programming |
Animation Department
Paul Buda | ... | animator |
Tu Nguyen | ... | animator |
Drew Walton | ... | animator |
Steve Wasaff | ... | animator |
Additional Crew
Jim Ashcraft | ... | engine and tools development / gameplay programming / physics programming |
Jean-Paul Berard | ... | scripter |
Allan Campbell | ... | gameplay programming director / lead gameplay programming |
Douglas Cox | ... | engine programming director / network programming |
Dave Ellis | ... | game design / game designer |
Wayne Harvey | ... | cto: Vicious Cycle Software / vice president: Vicious Cycle Software |
Luke Hodorowicz | ... | engine and tools development / graphics programming |
Karl Horvath | ... | game designer / scripter |
Robert Howard | ... | game designer / scripter |
Brian Ingersoll | ... | game designer / scripter |
Andrew Jones | ... | engine and tools development |
Kevin Mabie | ... | gameplay programming |
Jim B. Matheson | ... | ui scripter |
Michael R. Nelson | ... | game designer / lead scripter |
Eric T. Peterson | ... | ceo: Vicious Cycle Software / president: Vicious Cycle Software |
Trevor Kamal Phelps | ... | tester |
Timothy Randall | ... | engine and tools development |
Jim Richardson | ... | lead game design / lead game designer |
Micheal Richey | ... | game designer / scripter |
Edward Rowe | ... | gameplay programming |
Amilcar Ubiera | ... | engine and tools development / ui programming / ui scripter |
Andy Yi | ... | quality assurance tester |