37 reviews
A incredible return to form for both the DOOM franchise after so long and id software as they prove once again that they are the kings of first person shooters. At its core is the same excellent base that is the original DOOM yet has been updated to fit today's industry perfectly without sacrificing it's identity and compromises every mechanic in place to work in tandem with one another, rather than cluster it together trying to be like everything else that sells, because it knows that its DOOM and it knows exactly what people want from it so it doesn't try to be anything and instead offers a fully realised campaign of pure carnage, mayhem and gore over 10-15 hours with every moment feeling intense and exciting. Well paced as well with simple puzzles that don't break up the action heavily and are spared enough to not become annoying, guns and combat feel incredible with the sound design and control being light and responsive, beautiful environments and monster designs, great OST, Surprisingly strong characterisation with DOOM Guy himself expressed through his actions which are genuinely funny and loads of contents within the single player alone. The only issues within the actual campaign is that there are a few moments where the game does stop you for a cut-scene and while they are far apart and generally quick they can be slow for DOOM and the Glory Kill system in place, while its done extremely well here for what it is as it does also lend itself to a great risk and reward system with the health encouraging players to head on to get health rather than hide away, can break the pace slightly as now you have to land the kill otherwise the monsters are fine and that can be annoying.
However with all that said DOOM isn't amazing in every area as then there's the multiplayer which has potential from a game play standpoint overall as its still the basic control and weapons from the single player, but at this moment is horribly unbalanced and plagued by weapon load outs which just don't work in DOOM and its fast paced nature with picking weapons on the fly as now its restricting you to select weapons so it feels unfair as new players with have terrible weapons in comparison to those with higher levels so the multiplayer needs a lot of work, but like stated the core is fine its the mechanics around it that ruins it.
Finally there's the Snap map feature which is alright for a easy map creator but is NO match for the legacy of Original DOOM Mods. It is very simple to pick it up and design a level from a base standpoint and people have done some interesting levels but its horribly restricted in comparison to the amount of ridiculous fun that people have had modding the original as it was open for anything while DOOM 2016 is more restricted overall with what players can accomplish. Not bad for what it is and has potential like the multiplayer but is still restricted.
But overall despite the Snap Map and multiplayer being weaker, the single player campaign is so solid and em-composes everything that is DOOM so well that i can rate it highly on the campaign alone, as there is so much to do and find with secrets and challenges (id as well have been saying that they would fix the multiplayer soon as well and already adding more content to the Snap Map). A amazing return to form for DOOM and shooters in general.
However with all that said DOOM isn't amazing in every area as then there's the multiplayer which has potential from a game play standpoint overall as its still the basic control and weapons from the single player, but at this moment is horribly unbalanced and plagued by weapon load outs which just don't work in DOOM and its fast paced nature with picking weapons on the fly as now its restricting you to select weapons so it feels unfair as new players with have terrible weapons in comparison to those with higher levels so the multiplayer needs a lot of work, but like stated the core is fine its the mechanics around it that ruins it.
Finally there's the Snap map feature which is alright for a easy map creator but is NO match for the legacy of Original DOOM Mods. It is very simple to pick it up and design a level from a base standpoint and people have done some interesting levels but its horribly restricted in comparison to the amount of ridiculous fun that people have had modding the original as it was open for anything while DOOM 2016 is more restricted overall with what players can accomplish. Not bad for what it is and has potential like the multiplayer but is still restricted.
But overall despite the Snap Map and multiplayer being weaker, the single player campaign is so solid and em-composes everything that is DOOM so well that i can rate it highly on the campaign alone, as there is so much to do and find with secrets and challenges (id as well have been saying that they would fix the multiplayer soon as well and already adding more content to the Snap Map). A amazing return to form for DOOM and shooters in general.
Doom 2016 is near excellent. Let me break down the pros and cons real quick.
Pros:
Cons:
Pros:
- Adrenaline Pumping Combat that feels like the old school Doom games with some new mechanics, like jumping and weapon mods
- Sick Weapons
- Great Graphics
- A story that's short and simple, and barely has any cutscenes.
- Doom Guy is still great. His personality is told through his actions, and the game keeps him silent like the originals.
- An upgrade system that makes the game more replayable.
- Tons of Secrets and Collectibles
- Top Notch Sound Design
- Good Creature Design
- Fun Boss Fights
- An excellent soundtrack that makes the combat x1000 more intense.
- Snap Map is cool.
Cons:
- Mediocre multiplayer. It aims for a classic Quake/ Arena Shooter feel, but the class system ruins it.
Doom is my favourite game of 2016. Full of everything a Hardcore gamer could want. The main character of the game is a totally awesome badass. I was cheering when I was smashing a demon head to pieces. Blasting demons with a shotgun, slicing them with a chainsaw. Oh, it was glorious great fun. Doom has returned, this game is excellent. I highly recommend it for fans of First Person Shooters and Doom fans.
Not even in Hell can the demons escape the wrath of the Doomslayer. He is as ruthless as the game, and I love it.
The first thing to notice, other than its blood-soaked and gory nature, is that it plays just like the old-school arcade shooters, a similar style to the original Doom, but with today's graphics. The implementation is just astonishing, and it's nice to know that Id Software still puts the same passion in the Doom series. Nostalgia will hit those who played the 1993 classic like a truck.
Doom may fall short on story, but the pacing is well-made and the campaign is pretty long compared to the other titles, giving a good 11-12 hours total. Blasting demons never gets old, especially not with the new glory kills. And even though there are very few bosses, the battles with them are epic, lengthy, and challenging. They may not be as daunting as Souls bosses, but you can at least expect a difficulty similar to bosses from the God of War series.
So what about multiplayer? It is a blast. It may not be the best experience in my opinion, but it still got me hooked for some time. Given that it is an arena style, fans of Quake multiplayer will be happy with this. There is a good amount of content to unlock, and even several different demons to play (if you're lucky enough to catch that demon rune before others). Also, it is worth mentioning that all DLC is free now and Doom even has a bot mode, so if no one is online, the bot mode is there. And how can anyone forget about Snapmap, a feature where players can make levels or play other user-generated levels, with coop modes included?
But is the multiplayer better the campaign? No, not exactly. But it is far from a throw-away mode either. The case is similar to the Uncharted series, where the single player campaign is the main reason to play the game, but the multiplayer still serves as a strong supplement, and is a lot of fun, most importantly.
Overall, this is Id Software's best yet, and I am very excited for Doom: Eternal. It is close to perfect though, but not quite, since a stronger story would still have been nice, and it gets pretty repetitive, which is why I give it 9.5/10. This is recommend to anyone who is a fan of the Doom series or violent, action-packed FPS games in general.
The first thing to notice, other than its blood-soaked and gory nature, is that it plays just like the old-school arcade shooters, a similar style to the original Doom, but with today's graphics. The implementation is just astonishing, and it's nice to know that Id Software still puts the same passion in the Doom series. Nostalgia will hit those who played the 1993 classic like a truck.
Doom may fall short on story, but the pacing is well-made and the campaign is pretty long compared to the other titles, giving a good 11-12 hours total. Blasting demons never gets old, especially not with the new glory kills. And even though there are very few bosses, the battles with them are epic, lengthy, and challenging. They may not be as daunting as Souls bosses, but you can at least expect a difficulty similar to bosses from the God of War series.
So what about multiplayer? It is a blast. It may not be the best experience in my opinion, but it still got me hooked for some time. Given that it is an arena style, fans of Quake multiplayer will be happy with this. There is a good amount of content to unlock, and even several different demons to play (if you're lucky enough to catch that demon rune before others). Also, it is worth mentioning that all DLC is free now and Doom even has a bot mode, so if no one is online, the bot mode is there. And how can anyone forget about Snapmap, a feature where players can make levels or play other user-generated levels, with coop modes included?
But is the multiplayer better the campaign? No, not exactly. But it is far from a throw-away mode either. The case is similar to the Uncharted series, where the single player campaign is the main reason to play the game, but the multiplayer still serves as a strong supplement, and is a lot of fun, most importantly.
Overall, this is Id Software's best yet, and I am very excited for Doom: Eternal. It is close to perfect though, but not quite, since a stronger story would still have been nice, and it gets pretty repetitive, which is why I give it 9.5/10. This is recommend to anyone who is a fan of the Doom series or violent, action-packed FPS games in general.
- hydroshock-84478
- May 14, 2019
- Permalink
Anyone who was even somewhat aware of pop-culture in the 90's knows about "Doom." Developed by id Software, the original 1993 release became an instant icon and an overnight success. One of the earliest examples of a first-person shooter, "Doom" was just a ton of bloody, visceral fun as you took control of an unnamed marine forced to wage war against the forces of Hell itself. Sequels and spin-offs were aplenty, but that original game is still something that gamers of its time continue to cherish. Especially with 2004's "Doom 3"- the last major installment in the series- taking the series in an all- together different direction that favored slower, methodical chills and thrills over the ferocious "rip and tear" combat of prior entries.
But in 2016, "Doom" came back in the most pleasant (and delightfully unpleasant) of ways possible. Teaming with the phenomenal Bethesda Software, id has effectively rebooted the franchise with "Doom" 2016- a sort-of old-fashioned callback to what made the original game so much fun. This latest "Doom" makes no qualms and is very upfront about what it is- an old-school, guns-a-blazing first person shooter experience that aims solely to entertain and enthrall the player with non-stop action and fast-paced gameplay. I'm literally in awe of just how much fun this game is, and how wonderful a continuation of the franchise it turned out to be. This is without doubt the ideal continuation of the classic franchise.
For reference, this review is based on my experience playing several hours of the game on a Playstation 4 Pro. From a first-impression standpoint, the game is quite stunning. The graphics are wildly detailed and very immense, with majestic and open environments that stretch as far as they eye can see with great detail and absolutely exquisite and smooth creatures and enemies that hold up under scrutiny even when viewed up close and personal. The game runs incredibly smooth, and there's no sign of lag or lowered frame rates during even the most intense of encounters with dozens of monsters all at once. The sound design is top-notch and everything from the background music to the voiceovers to the howls of agony as you tear your way through the hordes of Hell is crystal clear and very nicely stylized for maximum impact. Both visually and audibly, the game is near-perfect, and it's one of the more impressive releases of 2016 that I've had the pleasure of witnessing.
The controls are just a dream. Everything is fluid and responsive and you never feel like you're being cheated out of anything or that you're not in complete control. Every single button on the controller is assigned a function that feels optimal for the gameplay, and even the most inexperienced of players will quickly find themselves having memorized and mastered the control-scheme. I myself have some trouble with hand-eye coordination and usually take several hours to fully "comprehend" the controls for most games... but I had it down perfect by the end of the first mission. The game's difficulty is also great, giving you multiple levels to chose from that all seem to function very well for any given player. Even if you're stuck on easy mode, you'll still feel accomplished at the end of each mission because it's not too easy, and feels perfectly balanced for new players.
The game's story seems more like an afterthought, but it's there for those who care about narrative. Cleverly however, the developers have structured the game in such a way that the plot never bogs down the gameplay, so those who want to dive headlong into battle will never feel like they're being held back. You're given snippets of story here and there, but it's doled out in small doses and generally results in immediate combat or the opportunity for our unnamed hero to do something fun and entertaining. Ex. The first real "exposition dump" is delivered via computer monitor, and we hear just enough to understand what's going on before our latest "Doomguy" simply knocks the monitor away and runs into the next room to combat some more demonic creatures. Not only do you get brief and concise story establishment, but it also informs the character of our hero's mentality and attitude.
If I were to point out any flaws, it's that early on in the game, as you get used to the controls, the game can be a bit unforgiving. Especially as button-prompts appear very small (it took me minutes of staring at the screen to figure out that I had to push down the right thumbstick to perform the new "Glory Kill" mechanic, because even on a 60" screen, the button-prompt was barely the size of a dime) and the game doesn't always give you the best context clues as to what you're meant to be doing. Also, the multiplayer mode is pretty weak.
But beyond those minor issues, "Doom" 2016 emerges as one of the most entertaining and enthralling gaming experiences of our time. It successfully re-invigorates the franchise with incredible modern visuals, expert sound design, tight controls and an anemic but fun little storyline. In many ways, it is the ideal way to re-introduce the iconic series to new fans, while never losing focus on what made the original game so magical. This is "Doom", plain and simple. Just on steroids and with a really nice face-lift. There's no other way to say it, for me, it gets a perfect 10 out of 10. Rip and tear!
But in 2016, "Doom" came back in the most pleasant (and delightfully unpleasant) of ways possible. Teaming with the phenomenal Bethesda Software, id has effectively rebooted the franchise with "Doom" 2016- a sort-of old-fashioned callback to what made the original game so much fun. This latest "Doom" makes no qualms and is very upfront about what it is- an old-school, guns-a-blazing first person shooter experience that aims solely to entertain and enthrall the player with non-stop action and fast-paced gameplay. I'm literally in awe of just how much fun this game is, and how wonderful a continuation of the franchise it turned out to be. This is without doubt the ideal continuation of the classic franchise.
For reference, this review is based on my experience playing several hours of the game on a Playstation 4 Pro. From a first-impression standpoint, the game is quite stunning. The graphics are wildly detailed and very immense, with majestic and open environments that stretch as far as they eye can see with great detail and absolutely exquisite and smooth creatures and enemies that hold up under scrutiny even when viewed up close and personal. The game runs incredibly smooth, and there's no sign of lag or lowered frame rates during even the most intense of encounters with dozens of monsters all at once. The sound design is top-notch and everything from the background music to the voiceovers to the howls of agony as you tear your way through the hordes of Hell is crystal clear and very nicely stylized for maximum impact. Both visually and audibly, the game is near-perfect, and it's one of the more impressive releases of 2016 that I've had the pleasure of witnessing.
The controls are just a dream. Everything is fluid and responsive and you never feel like you're being cheated out of anything or that you're not in complete control. Every single button on the controller is assigned a function that feels optimal for the gameplay, and even the most inexperienced of players will quickly find themselves having memorized and mastered the control-scheme. I myself have some trouble with hand-eye coordination and usually take several hours to fully "comprehend" the controls for most games... but I had it down perfect by the end of the first mission. The game's difficulty is also great, giving you multiple levels to chose from that all seem to function very well for any given player. Even if you're stuck on easy mode, you'll still feel accomplished at the end of each mission because it's not too easy, and feels perfectly balanced for new players.
The game's story seems more like an afterthought, but it's there for those who care about narrative. Cleverly however, the developers have structured the game in such a way that the plot never bogs down the gameplay, so those who want to dive headlong into battle will never feel like they're being held back. You're given snippets of story here and there, but it's doled out in small doses and generally results in immediate combat or the opportunity for our unnamed hero to do something fun and entertaining. Ex. The first real "exposition dump" is delivered via computer monitor, and we hear just enough to understand what's going on before our latest "Doomguy" simply knocks the monitor away and runs into the next room to combat some more demonic creatures. Not only do you get brief and concise story establishment, but it also informs the character of our hero's mentality and attitude.
If I were to point out any flaws, it's that early on in the game, as you get used to the controls, the game can be a bit unforgiving. Especially as button-prompts appear very small (it took me minutes of staring at the screen to figure out that I had to push down the right thumbstick to perform the new "Glory Kill" mechanic, because even on a 60" screen, the button-prompt was barely the size of a dime) and the game doesn't always give you the best context clues as to what you're meant to be doing. Also, the multiplayer mode is pretty weak.
But beyond those minor issues, "Doom" 2016 emerges as one of the most entertaining and enthralling gaming experiences of our time. It successfully re-invigorates the franchise with incredible modern visuals, expert sound design, tight controls and an anemic but fun little storyline. In many ways, it is the ideal way to re-introduce the iconic series to new fans, while never losing focus on what made the original game so magical. This is "Doom", plain and simple. Just on steroids and with a really nice face-lift. There's no other way to say it, for me, it gets a perfect 10 out of 10. Rip and tear!
- TedStixonAKAMaximumMadness
- Jan 13, 2017
- Permalink
No shooter can give you the same rush as the 2016 reboot of DOOM does, at least for me. In an age in where first-person shooter are almost only about the multiplayer, it's a relief to know that when single-player ones are created, they still kick ass. After development hell, a fitting title to a game centred around hell. The combat in the game is fast, and absolutely bloody. Every weapon, excepting the basic Pistol, is powerful enough to be viable in any situation, but are more useful some times than others. Each one of the dozens of demons is unique in its own way, and some, like the Possessed Engineer can be a life-saver in some situations, while others are annoying pests, such as the Summoner, who teleports around the place, spawning enemies to overwhelm you. Other factors heavily, and positively, improve the combat for me, such as the removal of reloading, which saves you from slowing down or glory kills, which is one of the only ways to last on higher difficulties. The soundtrack is one of the most unforgettable in a video game, containing incredibly heavy guitars, strange pedals, in-your-face synths and even a choir when need be. Just to think what the music for this game would've been if Bethesda's idea of no metal in the DOOM soundtrack had gone through. Another thing that the DOOM franchise has been pushing since the first game is graphics, and my god does this game look gorgeous. The locales are all wonderfully textured, and you'd be hard pressed to find anything that looks horrendous in this game. Secrets are littered across the world; and in every level weapons that are introduced in the next level can be found, and also Classic maps, which let you explore older maps from the first two DOOM games, and the jarring difference between the pixelated background and the beautifully rendered demons is almost comedic. The story is nothing much to worry about. It's a normal Science-Fiction story, with humans finding a new type of energy, trying to extract it, not noticing the massive repercussions that are bound to ensue. If you still crave some more out of the game, there are a couple options, although this game's campaign is quite a good-deal long, and extremely re-playable, especially for its miniscule price. SnapMap is a handy feature which allows you to create your very own map, and also explore other player's creations. The game does a good job teaching you, and you can probably read every tutorial in the seven years it takes to load SnapMap. There is also multiplayer, which died quicker than a honeybee. And at least the honeybee was useful. Whereas DOOM's multiplayer wasn't. And if you don't want either, well, kiddo, you're outta options. To recap, DOOM is certainly my favourite shooter to ever be released, with its high-octane combat, unforgettable demons and even less forgettable soundtrack. I'm certainly excited for DOOM Eternal.
- Gamesearcher1
- Dec 11, 2018
- Permalink
'Doom (2016)' is a highly praised revival of the classic 'first-person shooter' series that gives it its name. Its praise is well-deserved; it's one of the most energetic, engaging and enjoyable entries in its genre. The game's focus is firmly on its running and gunning, with its story serving simply to get you from demon-killing set-piece to demon-killing set-piece. The story is serviceable - decent, even - but to pretend that it isn't there to enable the gameplay doesn't do anyone any favours. The gameplay primarily consists of shooting, with a few platforming sequences thrown in to spice things up, so it's a good thing that the shooting is incredibly satisfying. There are a wide variety of weapons, each with customisable secondary fire, and the game never restricts your access to them (once they're initially unlocked, which doesn't take long). They all have a tactile response and every shot does tangible damage to your opponents, often splattering them across the environment. The controls are tight and responsive, allowing you to glide around the stages and blast your foes with ease. Indeed, you hardly ever stand still, with movement being the key to survival in any encounter. There is also a mechanic wherein you regain health by finishing off a weakened foe with a melee execution, incentivising you to keep fighting even when close to death. These so-called 'glory kills' are supremely gratifying, providing just a moment's respite along with a helping of over-the-top gore. The same is true of the chainsaw kills, which refill ammo, and the area-clearing 'BFG' (the 'B' stands for big, the 'G' stands for gun and the 'F'... well, you can guess what the 'F' stands for). The game is surprisingly long for what it is, but it never gets tiresome. By ramping up its difficulty and the number of enemies you have to face, it keeps things feeling just fresh enough to see you through to its conclusion. Plus, it has a good sense of progression thanks to its upgrades and challenges. There are also tons of secrets to find, as is expected with the series. The whole thing feels like a throwback to a simpler time of 'first-person shooters', a time in which the gameplay came first and the spectacle was all player driven. It's highly enjoyable right from the start and, if you can keep up with its lightening-quick pace, it's a hugely satisfying experience. 8/10
- Pjtaylor-96-138044
- Mar 24, 2020
- Permalink
- ironhorse_iv
- Jul 7, 2016
- Permalink
Man, I had so much fun with this game. Pure, dumb, fun is what this game is. There is a little bit of a story, but in reality I think the story was sufficient for what this game was. This game is killing demons on Mars, in Hell and then back on Mars again. It's great. Unlike Doom 3, which was more of a survival horror game, this one is a straight-up action, shoot-em all game , where you rarely run out of bullets. There are so many different gun options: The Gauss cannon, machine gun, chain gun, plasma rifle, shotgun, super shotgun, the rocket launcher and oh, the pistol. I played the game in Normal Difficulty and found it to be just the right amount of difficult, I did die a bunch of times.
The sound, the voice acting and OH MY GOD that fantastic music by Mick Gordon make this an amazing gaming experience. I really liked this game. As for flaws, on PS4, I did experience some rather slow loading times, some framerate issues here and there, sometimes things didn't look as pretty as they should have. You know, just normal console stuff. But I will say that the story is kind of repetitive. Switching back from Mars to Hell, back and forth can get a little bit tiring, even if the level design is pretty sweet. The last boss was pretty hard, but nothing crazy once you figure out his patterns. The hardest demon was definitely the summoner, however I found it to be not as hard to beat once I learned to use the chainsaw appropriately.
Overall, this game is sweet.
The sound, the voice acting and OH MY GOD that fantastic music by Mick Gordon make this an amazing gaming experience. I really liked this game. As for flaws, on PS4, I did experience some rather slow loading times, some framerate issues here and there, sometimes things didn't look as pretty as they should have. You know, just normal console stuff. But I will say that the story is kind of repetitive. Switching back from Mars to Hell, back and forth can get a little bit tiring, even if the level design is pretty sweet. The last boss was pretty hard, but nothing crazy once you figure out his patterns. The hardest demon was definitely the summoner, however I found it to be not as hard to beat once I learned to use the chainsaw appropriately.
Overall, this game is sweet.
- schroederagustavo
- Aug 22, 2019
- Permalink
It's like Quake, except it's definitely not Quake. I mean, it's obviously DOOM.
DOOM/10
DOOM/10
- colorthekid
- Jan 18, 2019
- Permalink
- TheRealCritique
- Dec 3, 2019
- Permalink
If u just love to shoot things then this is the game for u. If ur looking for a good interesting story however then look elsewhere as this game is purely just made to shoot and kill things just for the fun of it. Overall 7/10.
- ksketchley
- Dec 31, 2018
- Permalink
It would never be number three maybe the newest one that's coming out will beat number three but number three will always stay as a legend!
- justintimms
- Feb 8, 2020
- Permalink
Pros:
Cons:
Verdict: Doom excels as one entity, a demon murdering FPS shooter with super fast in your face gameplay.
8/10.
- Chaotic and lightning fast gameplay
- Good level design
- Amazing music
- Good range of weapons and upgrades
- Good variety of enemy types
- SnapMap is a great side mode
Cons:
- Story is forgettable (but who cares...)
- Can get abit repetitive
Verdict: Doom excels as one entity, a demon murdering FPS shooter with super fast in your face gameplay.
8/10.
- Moviememmer
- Dec 11, 2021
- Permalink
- samcowan-37189
- May 20, 2016
- Permalink
I like modern FPS trappings but still enjoy old school revivals as Shadow Warrior and obviously the new Wolfenstein. The New Order still remains the sub-genre standard due to the unexpected quality of the narrative / presentation but Doom isn't far behind. The minimalist presentation is appropriately metal, the jet fast gameplay is a breath of fresh air (almost too fast for my DualShock4, so get the PC version) and the amount of secrets encourages exploration and replay. Most weapons, especial the Super Shotgun and Chainsaw, nearly manage to set new genre standards, which highlights weak links as the Assault Rifle even more. The glory kills system needs to be copied by other games, as it always forces you to keep killing, and killing and... The old school multiplayer is a decent addition but i will wait for Unreal to return. I look forward to the hinted at add-on and a tweaked sequel could re-influence a whole genre (again), even if i prefer the survival horror inspired Doom 3. 8,5/10
- residentgrigo
- Jul 14, 2016
- Permalink
I don't even know how to describe how awesome it is. It's got tons of blood, action, and shooting.
From everything to cool monsters to great atmosphere this has it. I'm not giving it a ten because at times it can a bit repetitive.
So definitely worth anyone's time
A
From everything to cool monsters to great atmosphere this has it. I'm not giving it a ten because at times it can a bit repetitive.
So definitely worth anyone's time
A
Start to finish DOOM was a slam dunk for me. I would definitely recommend playing on one of the harder difficulties and challenging yourself. It's fast paced combat, awesome and powerful weapons, brutal finishers make for an experience that was making me want to blaze through the game as fast as possible, which caused me to miss a lot of the awesome secrets hidden on every level in this game. DOOM rewards boldness and aggression, melee kills make enemies drop more health, pushing you to stay on the attack even when you're in trouble. Using the chainsaw can get you out of a fight with a tough enemy and rewards a whole new supply of ammo. All the guns have upgrades that change the ways you can use them. Then there's the awesome power-ups and the glorious return of the BFG, which both really make you feel unstoppable at times. DOOM is constantly making you feel more and more badass as well as improving you as a player on a wild journey LITTERALLY through hell and back.
I also want to say how I really enjoyed the multiplayer on this game. It feels old school and modernized in all the right ways. Very fast player movement, power ups and power weapons, and manual health pickups feel like a good classic FPS multiplayer, while loadouts, demon power-ups, and competitive one life game modes feel similar to modern games. It combines to make something unique that adds lots of replayability.
I also want to say how I really enjoyed the multiplayer on this game. It feels old school and modernized in all the right ways. Very fast player movement, power ups and power weapons, and manual health pickups feel like a good classic FPS multiplayer, while loadouts, demon power-ups, and competitive one life game modes feel similar to modern games. It combines to make something unique that adds lots of replayability.
The last doom game was doom 3 which had mixed reviews because it didn't have the fast paced action like the first two and was more of a horror game . A lot of people thought this was going to suck because reboots of popular franchise aren't that great. But ID software and bethaseda proved everybody wrong . This games is awesome not as good as doom eternal but still great . The fast paced action returns once again. You got some classic weapons and some new weapons as well . You can get mods which can make the gun powerful . Doom 2016 is definitely the most violent doom at the time because there are glory kills where you kill enemies with your bare hands. Which. Makes you get health when you cut someone in half gives you health but chainsaw gas is very hard to find in the game. This weapons is an insta kill weapon as well as the bfg 9000. The boss battle are awesome . Now they wont go down in one or three shots like in the first two games. The first boss is the cyber demons which you have to face twice and is more powerful the second time . Then the hell guard which the only time you can hit him is when is shield is down then you have to go against go two after that. Then the spider master mind . I do like the design of the demons but i wish they they do use the classic designs though . I do recommend this game
This is a great game. The graphics are great, the music is outstanding, and the combat is unbelievably satisfying. It feels like doom. It's not doom 3, it's a doom game.
- ryanschram
- Feb 10, 2020
- Permalink
Seriously starting off as some legendary warrior gifted with the powers of a Seraphin (or some such c**p). Seriously...the story was better starting me off as some grunt with a pistol and not saying anything. Does anyone at ID know how stories work? You have to build. Where is there to build to if your very presence causes Satan to soil his black loin cloth!?
The game, mechanically, is excellent! I love the Easter Eggs and the retro levels! Arcade mode is fantastic. I also love that you can switch your loadout and play in slightly different ways. Why would you employ a story teller who is useless? Seriously a story this bad is worse than no story at all. Just give me a pistol and say nothing. You wouldn't hire a amateur coder. writing is, at least, equally important.
I had so much fun with doom, it gave me everything I wanted and even more! The combat was so much fun and very fast paced and even though the story was very thin, it was still investing. My only real issue with doom is that the campaign is a little too short for me (since I beat it in three days) but despite that, a really fun game and I highly recommend it.
- lisitsinnick
- Dec 28, 2020
- Permalink
Good but repetitive It was so boaring that I started to run around to find barrels to launch in to orbit with the chain saw also the multiplayer is deader than my will to live.
Doom can only be describe in one word : Perfect. The single player campaign is one of the best in video gaming because the game is fast paced, no bulls***, just run and gun every demons in your way. The graphics are really good to and the performance using vulkan is amazing. And no way i'm not talking about the music of this game, the music is so awesome that i got eargasm and make killing demons become much more fun. The multiplayer is kinda meh to me so i don't play it much.
- pace-94127
- Sep 30, 2020
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Action packed, the cut scenes don't take up too much time and the action comes at every turn. The guns and power ups keep the game interesting and highly interactive. Each level had hidden secrets which add a fun element.
- Calicodreamin
- Jun 13, 2020
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