Directed by
Mattias Engström |
Writing Credits
Nick Price | ... | (lead writer) |
Michael Vogt | ... | (main writer) |
Oliver Winding | ... | (writer) & |
Christel Cecilie Graabæk | ... | (writer) (as Christel Cecile Graabaek) & |
Janine Hawkins | ... | (writer) & |
Mikkel Bak Sørensen | ... | (writer) |
Cast (in credits order)
Produced by
Karim Boussoufa | ... | producer |
Mikkel Dalfoss | ... | associate producer |
Markus Friedl | ... | producer |
Celine Gil | ... | producer |
Kristine Louise Baunbjerg Helgeland | ... | associate producer |
Rasmus Nautrup Jensen | ... | technical producer |
Forest Swartout Large | ... | executive producer |
Jesper Nielsen | ... | producer |
Pablo Prada | ... | associate producer |
Cris Vega | ... | executive technical producer |
Music by
Niels Bye Nielsen |
Casting By
Martin Vaughan |
Art Direction by
Alexander Andersen |
Production Management
Micki Buie | ... | additional production |
Lukasz Dzikowski | ... | release manager |
Brian Rasmussen | ... | additional production |
Second Unit Director or Assistant Director
Mike Fisher | ... | Cinematics Director |
Claus Kogsbøll | ... | additional cinematics director |
Cosmo Wallace | ... | additional cinematics director (as Cosmo Alexander Wallace) |
Art Department
Desireé Törn Almö | ... | character artist |
Irene Andersen | ... | lead environment artist |
Jorge Barros | ... | environment artist |
Daniel Ben-Noon | ... | additional technical artist |
Dag Bjärum Bengtsson | ... | technical artist |
Beni Butnar | ... | environment artist |
Sonja Christoph | ... | environment artist |
Franky Gandia | ... | environment artist |
Daniel Garcia | ... | lead environment artist |
Justin Green | ... | environment artist |
Stefania Hernandez | ... | lighting artist |
Philip Hylén | ... | environment art intern |
Per Häggmark | ... | character artist |
Louie Ishii | ... | additional character artist |
Michael Lund Jarberg | ... | technical character art assistant |
Daniel Johansson | ... | environment artist |
Rasmus Jørgensen | ... | concept artist |
Alexander Laus Karlsson | ... | technical artist |
Joe M. Lazaro | ... | supervising character artist |
Anton Lindgren | ... | technical artist |
Tibor Ludanszki | ... | additional character artist |
Carlos NCT | ... | lead concept artist |
Ebbe Nielsen | ... | environment artist |
Martin Bjarke Kragh Nielsen | ... | principal technical artist |
Stephan Nilsson | ... | environment artist |
Morten Olsen | ... | lead and principal environment artist |
Philip Olsson | ... | environment artist |
Anders Poulsen | ... | lead character and character concept artist |
Ludvig Ribbnäs | ... | character artist |
Javier Sánchez Rodríguez | ... | character artist |
Javier Quintana Rojo | ... | environment artist |
Rasmus Rolfshøj | ... | technical character artist (as Rasmus Bælum Rolfshøj) |
Stina Arvidsson Rådestig | ... | environment artist |
Carl-Lewis Saunders | ... | environment artist |
Emil Scheffel Skriver | ... | environment artist |
Hilde Hjønnevåg Sunde | ... | environment artist |
Martin Garcias Ticoulat | ... | environment artist |
Theodor Urhed | ... | character artist |
Rick Vervuurt | ... | environment artist |
Manne Westermark | ... | environment artist |
Mathis Widrat | ... | environment artist |
Sound Department
Emiliyan Arnaudov | ... | dialogue editor |
Stepan Boev | ... | lead audio programmer |
Jonas Breum | ... | lead and principal sound designer (as Jonas Breum Jensen) |
Ciaran Devlin-Rushe | ... | sound designer |
Nick Dixon | ... | sound effects recordist |
James Doyle | ... | Head of Audio Facilities |
Arthur Graley | ... | voice director |
Gabriel Johannesson | ... | sound designer |
Louisa Kearns | ... | dialogue editor |
Caitlin McDaid | ... | dialogue recordist |
Jed Milton | ... | dialogue editor |
Jan Petzold | ... | foley recordist |
Frank Pleece | ... | dialogue editor |
Sebastian Pohle | ... | sound designer |
Kristian Remer | ... | sound designer |
Dominic Roocroft | ... | dialogue editor |
Ivo Sissolak | ... | sound designer |
Bruno Vilhar | ... | dialogue recordist |
Rhys Young | ... | recording engineer |
Visual Effects by
Nick Nørbo Andersen | ... | cinematic artist |
Gemma Costa | ... | animator: Cinematics |
Dennis S. Jepsen | ... | animator: Cinematics |
Aske Melhof | ... | cinematic artist |
Animation Department
Martin Allers | ... | technical animator |
Morten Bohne | ... | technical animator |
William du Toit | ... | animator |
Morten Baunbjerg Helgeland | ... | animator |
Karsten Madsen | ... | animator (as Karsten 'karstÓn' Madsen) |
Thomas Peter Theede Neubert | ... | lead animator |
Bert Zierfuss | ... | animator |
Casting Department
Hannah Cook | ... | casting assistant |
Additional Crew
Hakan Abrak | ... | chief executive officer: IO Interactive (as Hakan B. Abrak) |
Håkan Almer | ... | level designer: Apex Predator Track Owner |
Anders Pødenphant Andersen | ... | game designer |
Henrik Thorup Andersen | ... | ui programmer |
Mette Pødenphant Andersen | ... | level designer |
Søren Pødenphant Andersen | ... | game designer |
Nis Haller Baggesen | ... | gameplay programmer |
Travis Barbour | ... | communications manager |
Nina Marie Birk | ... | mocap actor |
Ásþór Björnsson | ... | assisting tools programmer |
Adam Brix | ... | mocap actor |
Claus Byrgesen | ... | game designer |
David Böttinger | ... | qa specialist |
Daniel Andreas Carlsson | ... | mocap talent: Tango Dancer |
Jens Bloch Christensen | ... | online programmer |
Torbjørn Vinther Christensen | ... | principal level designer (as Torbjørn V. Christensen) |
Agnes Frederike Christensson | ... | level design intern |
Christian Corsano | ... | lead online programmer |
Alessandro Dal Corso | ... | render programmer |
Ruddi Oliver Bodholdt Dal | ... | additional level designer (as Ruddi Oliver Vogel Bodholdt) |
Niels Damsgaard | ... | ui designer |
Bo Daugaard | ... | game designer (as Bo Blond Daugaard) |
Pedro Luchini de Moraes | ... | ui programmer |
Maurizio De Pascale | ... | chief technology officer / technical director |
Maksimilians Duks | ... | technical qa specialist |
Severin Ecker | ... | engine programmer |
Kaisey Elder | ... | production assistant |
Christian Elverdam | ... | chief creative officer: IO Interactive |
Trisha Francis | ... | production assistant (credit only) |
Jesper Frimodt | ... | lead bi engineer |
Bernat Muñoz Garcia | ... | render programmer |
Kristofer Hammarsköld | ... | online programmer |
Hákon Jarl Hannesson | ... | level designer (as Håkan Jarl Hannesson) |
Lasse Bruun Hansen | ... | lead level designer |
Daniel Heeris | ... | lead technical support engineer |
Sidsel Marie Hermansen | ... | lead game designer |
Hector Hernqvist | ... | level designer |
Julius Hjernø | ... | mocap actor |
Martin Holas | ... | online programmer |
Matthew Thomas Humphrey | ... | qa specialist |
Sebastian Huzik | ... | qa manager |
Christian Dobrila Højgaard | ... | gameplay programmer |
Jens-Ole Bruun Jakobsen | ... | build engineer |
Brian Engqvist Johansen | ... | technical qa specialist |
Martin Kalsøee | ... | mocap actor |
Clemens Koch | ... | community developer |
Toke Krainert | ... | level designer: Death In The Family Track Owner |
Anders Wang Kristensen | ... | lead render programmer |
Bjarne Kristiansen | ... | level designer |
Andreas Krogh | ... | game designer (as P. Andreas Krogh) |
Marta La Mendola | ... | lead level designer |
Christoph Lang | ... | gameplay programmer |
Mia Rosendahl Larsen | ... | qa specialist |
Jochen Leopold | ... | lead ui programmer |
Emma Lintvelt | ... | game designer |
Eduard Lopez Plans | ... | gameplay programmer |
Johan Andreas Peppar Malmlöf | ... | functional tester |
Jacob Marner | ... | technical director |
Martin Mauersics | ... | engine programmer |
Jacob Mikkelsen | ... | moral support |
Eskil Møhl | ... | game designer |
Michail Ivanov Nenkov | ... | level designer |
Stella Lyrn Neubert | ... | mocap actor |
Peter Olsted | ... | engine programmer (as Peter Ølsted) |
Jorge Otal | ... | gameplay programmer (as Jorge 'Hohe' Otal) |
Morten Elgaard Pedersen | ... | ui designer |
Thomas Egeskov Petersen | ... | ai programmer |
Nikolai Petrov | ... | render programmer |
Rasmus Poulsen | ... | moral support |
Victor Rasmussen | ... | level designer |
Peter Reiterer | ... | online programmer |
Jon Rocatis | ... | render programmer |
Marinus Rørbech | ... | lead tools and engine programmer |
Astrid Larsen Skillingstad | ... | functional tester |
Martin Skov Ansdal | ... | level designer: The Farewell Track Owner |
Jesper Stefansson | ... | engine programmer |
Zheka Tolstikov | ... | online programmer |
Minh Tri Tran | ... | render programmer |
Olivia van den Born | ... | level designer |
Cosmo Wallace | ... | additional cinematics direction (as Cosmo Alexander Wallace) |
Rune Wandall-Holm | ... | lead technical qa specialist |
Ellinor Westrup | ... | mocap talent: Tango Dancer |
Thanks
Christian Cantamessa | ... | special thanks |