Command & Conquer 3: Tiberium Wars (2007 Video Game)
Full Cast & Crew
Directed by
Richard Taylor | ||
Ali Donovan | ... | (cinematics director) |
Writing Credits (in alphabetical order)
Brent Friedman | ... | (as Brent V. Friedman) |
Cast (in credits order)
Produced by
Mo Davoudian | ... | executive producer / producer |
Nina Dobner | ... | producer |
Lori Gloede | ... | production executive |
Angela Laprete | ... | line producer |
Darion Lowenstein | ... | producer |
Sophyrun May | ... | assistant producer |
Mike Verdu | ... | executive producer |
Music by
Steve Jablonsky | ||
Trevor Morris |
Editing by
Benjamin Hopkins |
Casting By
Nina Dobner | ||
Terri Douglas | ||
Marci Galea |
Production Management
Patrick D. Hurd | ... | project manager: cinematics |
Art Department
Cherie Baker | ... | production designer: live action |
Albert Cheng | ... | cinematic artist |
Andy Chung | ... | concept artist |
Ryan Church | ... | concept artist |
Edwin Gomes | ... | environment artist |
Charles Jacobi | ... | environment artist |
Thomas Jung | ... | artist |
Ino Karella | ... | concept artist / visual concept artist |
Laureen LeFave | ... | environment artist |
Jason Priest | ... | additional concept art |
Renee Reeser | ... | storyboard artist |
Chance Rowe | ... | Senior 3D Artist |
Gloria Shih | ... | conceptual designer |
Michelle Tasic | ... | cinematic artist |
Timothy D. Williams | ... | environment artist (as Hollywood Tim Williams) |
Feng Zhu | ... | concept designer |
Michael A. Zimmerman | ... | concept artist |
Sound Department
Zak Belica | ... | additional sound designer |
Sam Bird | ... | additional sound designer |
Ed Cerrato | ... | cinematic audio |
Evan T. Chen | ... | senior sound designer |
David Fries | ... | sound designer |
Michael Miller | ... | original dialogue mixer |
Mical Pedriana | ... | sound director |
Visual Effects by
Dave Isaac Santos Abuel | ... | digital compositor |
Rodrigo Armendariz | ... | digital compositor |
Hoon Bae | ... | digital compositor |
John Decker | ... | digital effects artist |
Colin Feist | ... | compositing supervisor |
Jason Howey | ... | digital compositor |
Jeremy Jozwik | ... | cinematic cg generalist |
Aaron Kaminar | ... | digital compositor |
Aaron Kupferman | ... | lead compositor: Electronic Arts |
Chris Manabe | ... | digital compositor |
Casey Robinson | ... | effects artist |
Frida Sahono | ... | cinematic texture artist |
Emile Edwin Smith | ... | visual effects supervisor |
Ka Tai Tang | ... | compositor |
Vivian Wei | ... | digital compositor: Reality Check Studios |
Camera and Electrical Department
Justin M. Lubin | ... | still photographer |
Tony Perija | ... | key grip |
Brian Rupp | ... | gaffer |
Animation Department
Adam McCarthy | ... | animation director |
Casting Department
Terri Douglas | ... | voice casting |
Costume and Wardrobe Department
John Thong Hoang Nguyen | ... | costume assistant |
Editorial Department
Chase Boyajian | ... | marketing editor |
Music Department
Clay Duncan | ... | composer: theme music |
Todd Haberman | ... | composer: additional music |
Dave Holden | ... | technical score assistant |
T.J. Lindgren | ... | composer: additional music |
Chandra Cogburn | ... | score coordinator (uncredited) |
Additional Crew
Alexis Beamon | ... | vendor coordinator |
Chris Corry | ... | senior development director |
Cassia Dominguez | ... | game designer: front end & interface |
Chris Gyselinck | ... | quality assurance tester |
Nicholas Hendricks | ... | additional engineering |
Juan Larrauri | ... | product manager spain |
Lutz Latta | ... | graphics engineer |
Laurence Tietz | ... | software engineer |
Jeremy War | ... | game designer |
Ron Yuan | ... | voice |