8 reviews
First off, the main thing you notice when playing this game is it's length. In about three hours, its done and the only thing to do then is to wait for episode 2, but, of course, it's a trilogy so when it's all put together, it'll make one big game. The game is pretty dark and it still keeps the Half-Life blood pumping through its veins. It augments the atmosphere with excellent special effects and sound and some of the games aspects have been tweaked. The difficulty can be a bit mediocre, but can get difficult in dark rooms with zombies swarming from all sides. These games open a whole new portal for the series AND gamers alike. The G-Man doesn't play as much of a part as in previous games, in fact, he really just plays a cameo, but he would just get in the way of this exhilarating game. For 30 euro, its a bit steep for such short game, but at the same time, its money well spent. You can get it through STEAM but you can only play it on that PC, whereas I got the CD. The decision is entirely up to you: get one of the best games for Half-Life or keep playing Half-Life 2 over and over again. Three hours is enough to keep you amused for as long as you like!
- Danny-Rodriguez
- Jun 18, 2006
- Permalink
PC Game: Half-Life 2 Episode One.
Genre: Sci-Fi First-Person Shooter.
Developer: Valve Software.
Publisher: Valve Software.
Release Date: 01.06.06.
Engine: Source.
Protagonist: Dr. Gordon Freeman.
Settings: City 17 and its outskirts, somewhere in Eastern Europe (Bulgaria, Romania or Ukraine).
The episode takes place immediately after the end of Half-Life 2, in and around the war-torn setting of City 17. Episode One continues to follow scientist Gordon Freeman and his companion Alyx Vance as they deal with the events of HL2 and humanity's continuing struggle against the Combine.
The series of following events in HL2, Episode One starts out after the explosion of the Citadel's dark fusion reactor from which Gordon was extracted by the G-Man and Alyx Vance was left behind. As time stops, several Vortigaunts appear and rescue Alyx from the blast. The G-Man is then seen walking toward Gordon Freeman. As he opens his mouth to speak, he is distracted by blue lights and is separated from Gordon by another group of Vortigaunts - much to his displeasure. More Vortigaunts then surround and teleport Gordon.
Gordon wakes up outside the Citadel, buried under a pile of rubble. Dog removes these rocks, and Gordon is reunited with Alyx. Alyx contacts Eli Vance and Isaac Kleiner, who have managed to escape the city, and is informed that the Citadel's core is at risk of exploding at any moment. Kleiner states that the explosion could be large enough to level the whole of City 17, and that the only way for them to survive would be to re-enter the Citadel and slow the core's progression toward meltdown. Eli reluctantly agrees when he sees no other option. Alyx and Gordon re-enter the Citadel to try to stabilize the core.
As a direct continuation of HL2, no significant changes to the gameplay were undertaken. As in HL and HL2 players make their way through a linear series of levels, encountering various different enemies and allies. The gameplay is broken up between combat orientated challenges and puzzles; these include physics-based puzzles. Episode One also integrates tutorial like tasks into the story itself as in the previous games in order to familiarize the player to any new gameplay mechanics, such as the ability to re-program rollermines, without breaking immersion. Like HL2, the gravity gun continues to play a crucial function throughout the game, granting the player extensive use of physics in combat and puzzle-solving.
Enemies such as Stalkers and areas of the Citadel glimpsed at the end of HL2 are encountered and explored by the player. Other new additions include the Zombine, Combine pods and Hunters; the latter two introduced as set-up for Episode Two are only briefly interacted with. While new creatures were added, there were no additions to the game's current weapon arsenal.
While no entirely new locales were introduced for Episode One, large alterations were made to the appearance of both City 17 and the Citadel from the end of HL2 to reflect the changing shape of the world and to serve as a story reminder to the player how their actions have affected the greater whole. The Citadel has degenerated from the cold, alien and imposing fortress of the previous game to an extremely unstable state, providing a visual cue to remind the player of the catastrophic damage they inflicted, to allow for new gameplay elements that accentuate the new dangers that come with the Citadel's imminent collapse and to serve a thematic purpose in highlighting the weakening of the Combine's dominance. Likewise, City 17 has been altered to reflect the aftermath of the resistance's open rebellion, with vast swathes of destroyed buildings and the introduction of foes previously kept outside its confines in HL2 in order to further emphasise the scale of the uprising.
Commentary mode, a new feature tested in Half-Life Lost Coast, added to Episodes allowing for more replayability, I completed HL2 & HL2EP1 3 times each. Both Episode’s replays – with commentary on. Various Valve’s employees give monologues about juicy details of development process. Hugely entertaining.
Original score by Kelly Bailey consists of 10 tracks in .mp3 format.
Critical and public response to Episode One was broadly positive, with some reviewers praising the game for having more intricate, well-paced gameplay than the acclaimed HL2. The game's interactivity, particularly in the shape of the character of Alyx and her reactions to the player's actions and the events of the game, has also received praise. PC Gamer magazine gave an 85% in the US edition, summarizing that "...while this inaugural episode may not be the essential FPS that HL2 is, I can't imagine any shooter fan who'd want to miss it". The game received 90% in the UK edition, which directed particular praise on the balance between puzzle orientated and action orientated challenges throughout the game. Edge gave the game 8/10, praising the "deftness" with which the game was able to direct the player's eyes, and the strength of Alyx as a companion; concluding that "...in an interactive genre bound to the traditions of the pop-up gun and invisible hero, it simply doesn't get more sophisticated than this". Episode One earned an overall score of 87% on review collection websites Metacritic and Game Rankings. My rates (compared to 2006’s level, of course):
Gameplay: 9.5/10.
Graphics: 10/10.
Sound: 9.5/10.
Score (OST): 8/10.
Story: 9/10.
Controls & Interface: 9.5/10.
OVERALL: 9.5/10.
If you like this game I also recommend: Half-Life, Half-Life Uplink, Half-Life Opposing Force, Half-Life Blue Shift, Half-Life 2, Half-Life 2 Lost Coast, Half-Life 2 Episode Two, Portal, Half-Life 2 Episode Three, F.E.A.R., F.E.A.R. Extraction Point, Doom 3, SiN, SiN Episodes, Call Of Duty, Call Of Duty United Offensive.
Genre: Sci-Fi First-Person Shooter.
Developer: Valve Software.
Publisher: Valve Software.
Release Date: 01.06.06.
Engine: Source.
Protagonist: Dr. Gordon Freeman.
Settings: City 17 and its outskirts, somewhere in Eastern Europe (Bulgaria, Romania or Ukraine).
The episode takes place immediately after the end of Half-Life 2, in and around the war-torn setting of City 17. Episode One continues to follow scientist Gordon Freeman and his companion Alyx Vance as they deal with the events of HL2 and humanity's continuing struggle against the Combine.
The series of following events in HL2, Episode One starts out after the explosion of the Citadel's dark fusion reactor from which Gordon was extracted by the G-Man and Alyx Vance was left behind. As time stops, several Vortigaunts appear and rescue Alyx from the blast. The G-Man is then seen walking toward Gordon Freeman. As he opens his mouth to speak, he is distracted by blue lights and is separated from Gordon by another group of Vortigaunts - much to his displeasure. More Vortigaunts then surround and teleport Gordon.
Gordon wakes up outside the Citadel, buried under a pile of rubble. Dog removes these rocks, and Gordon is reunited with Alyx. Alyx contacts Eli Vance and Isaac Kleiner, who have managed to escape the city, and is informed that the Citadel's core is at risk of exploding at any moment. Kleiner states that the explosion could be large enough to level the whole of City 17, and that the only way for them to survive would be to re-enter the Citadel and slow the core's progression toward meltdown. Eli reluctantly agrees when he sees no other option. Alyx and Gordon re-enter the Citadel to try to stabilize the core.
As a direct continuation of HL2, no significant changes to the gameplay were undertaken. As in HL and HL2 players make their way through a linear series of levels, encountering various different enemies and allies. The gameplay is broken up between combat orientated challenges and puzzles; these include physics-based puzzles. Episode One also integrates tutorial like tasks into the story itself as in the previous games in order to familiarize the player to any new gameplay mechanics, such as the ability to re-program rollermines, without breaking immersion. Like HL2, the gravity gun continues to play a crucial function throughout the game, granting the player extensive use of physics in combat and puzzle-solving.
Enemies such as Stalkers and areas of the Citadel glimpsed at the end of HL2 are encountered and explored by the player. Other new additions include the Zombine, Combine pods and Hunters; the latter two introduced as set-up for Episode Two are only briefly interacted with. While new creatures were added, there were no additions to the game's current weapon arsenal.
While no entirely new locales were introduced for Episode One, large alterations were made to the appearance of both City 17 and the Citadel from the end of HL2 to reflect the changing shape of the world and to serve as a story reminder to the player how their actions have affected the greater whole. The Citadel has degenerated from the cold, alien and imposing fortress of the previous game to an extremely unstable state, providing a visual cue to remind the player of the catastrophic damage they inflicted, to allow for new gameplay elements that accentuate the new dangers that come with the Citadel's imminent collapse and to serve a thematic purpose in highlighting the weakening of the Combine's dominance. Likewise, City 17 has been altered to reflect the aftermath of the resistance's open rebellion, with vast swathes of destroyed buildings and the introduction of foes previously kept outside its confines in HL2 in order to further emphasise the scale of the uprising.
Commentary mode, a new feature tested in Half-Life Lost Coast, added to Episodes allowing for more replayability, I completed HL2 & HL2EP1 3 times each. Both Episode’s replays – with commentary on. Various Valve’s employees give monologues about juicy details of development process. Hugely entertaining.
Original score by Kelly Bailey consists of 10 tracks in .mp3 format.
Critical and public response to Episode One was broadly positive, with some reviewers praising the game for having more intricate, well-paced gameplay than the acclaimed HL2. The game's interactivity, particularly in the shape of the character of Alyx and her reactions to the player's actions and the events of the game, has also received praise. PC Gamer magazine gave an 85% in the US edition, summarizing that "...while this inaugural episode may not be the essential FPS that HL2 is, I can't imagine any shooter fan who'd want to miss it". The game received 90% in the UK edition, which directed particular praise on the balance between puzzle orientated and action orientated challenges throughout the game. Edge gave the game 8/10, praising the "deftness" with which the game was able to direct the player's eyes, and the strength of Alyx as a companion; concluding that "...in an interactive genre bound to the traditions of the pop-up gun and invisible hero, it simply doesn't get more sophisticated than this". Episode One earned an overall score of 87% on review collection websites Metacritic and Game Rankings. My rates (compared to 2006’s level, of course):
Gameplay: 9.5/10.
Graphics: 10/10.
Sound: 9.5/10.
Score (OST): 8/10.
Story: 9/10.
Controls & Interface: 9.5/10.
OVERALL: 9.5/10.
If you like this game I also recommend: Half-Life, Half-Life Uplink, Half-Life Opposing Force, Half-Life Blue Shift, Half-Life 2, Half-Life 2 Lost Coast, Half-Life 2 Episode Two, Portal, Half-Life 2 Episode Three, F.E.A.R., F.E.A.R. Extraction Point, Doom 3, SiN, SiN Episodes, Call Of Duty, Call Of Duty United Offensive.
- MovieAddict2016
- Jun 21, 2006
- Permalink
I think this game has the same quality like "Half-Life 2": It has the same fantastic characters, the intense atmosphere, the amazing sound effects etc. What I even like better is the fact, that Alyx Vance is beside you. She adds stronger feelings in the proper situations (for example panic).
The largest disappointment is clearly the short gameplay with only five chapters, but you have to expect this when it's called an "episode". I'm a Half-Life fan, but also a hobby reviewer, so I can't just rate "Episode One" as high as the original Half-Life games...
9/10
The largest disappointment is clearly the short gameplay with only five chapters, but you have to expect this when it's called an "episode". I'm a Half-Life fan, but also a hobby reviewer, so I can't just rate "Episode One" as high as the original Half-Life games...
9/10
- michmartimdb-993-673811
- May 4, 2014
- Permalink
- michaelhirakida
- Oct 25, 2013
- Permalink