Writing Credits
Dan Houser | ... | (written by) & |
Rupert Humphries | ... | (written by) |
Dan Houser | ... | (written by: cutscenes/game dialogue) and |
Rupert Humphries | ... | (written by: cutscenes/game dialogue) |
Michael Unsworth | ... | (writer: pedestrian dialogue) & |
Greg Johnson | ... | (writer: pedestrian dialogue) (as Gregory Johnson) & |
Sanford Santacroce | ... | (writer: pedestrian dialogue) & |
Vincent Parker | ... | (writer: pedestrian dialogue) & |
Marisa Palumbo | ... | (writer: pedestrian dialogue) & |
Ayana Osada | ... | (writer: pedestrian dialogue) & |
Rod Edge | ... | (writer: pedestrian dialogue) & |
Hugh Michaels | ... | (writer: pedestrian dialogue) & |
John Zurhellen | ... | (writer: pedestrian dialogue) & |
Caroline Hurley | ... | (writer: pedestrian dialogue) & |
Rupert Humphries | ... | (writer: pedestrian dialogue) & |
Nick Giovannetti | ... | (writer: pedestrian dialogue) & |
Anthony Litton | ... | (writer: pedestrian dialogue) & |
Rob Karol | ... | (writer: pedestrian dialogue) & |
Lazlow | ... | (writer: pedestrian dialogue) & |
Dan Houser | ... | (writer: pedestrian dialogue) |
Dan Houser | ... | (written by: radio/tv stations) and |
Lazlow | ... | (written by: radio/tv stations) |
Michael Unsworth | ... | (written by: internet) & |
Lazlow | ... | (written by: internet) & |
Rupert Humphries | ... | (written by: internet) & |
Dan Houser | ... | (written by: internet) |
Cast (in credits order)
Produced by
Claire Bell | ... | producer: jingles (as Brian Scibinico) |
Leslie Benzies | ... | producer |
Scott Cannizzaro | ... | producer: jingles |
Gary Conti | ... | senior producer: Rockstar New England |
Sam Houser | ... | executive producer |
Lazlow | ... | producer: Liberty City Media / producer: jingles |
William Mills | ... | assistant producer |
Nicholas Montgomery | ... | producer: jingles |
Josh Needleman | ... | associate producer |
Rob Nelson | ... | producer |
Imran Sarwar | ... | associate producer |
John Zurhellen | ... | producer (uncredited) |
Art Direction by
Aaron Garbut | ||
Alex Horton |
Art Department
James Allan | ... | artist: Broker, Bohan, Dukes |
Chris Allison | ... | additional art |
Chris Babic | ... | level artist (PC version) |
Gillian Bertram | ... | prop artist |
Stephen Bliss | ... | cover art |
Denny Borges | ... | level artist |
Ian Bowden | ... | additional art |
Alan Burns | ... | interior artist |
Eoin Callan | ... | prop artist |
Adam Cochrane | ... | lead map artist: Alderney |
David Cooper | ... | map artist: Algonquin |
Campbell-John Dick | ... | lead prop artist (as C.J. Dick) |
Leigh Donoghue | ... | interior artist |
Alan Duncan | ... | vehicle artist |
Daniel Ebanks | ... | level artist |
Gillian Gertram | ... | prop artist |
Kelly Grimes | ... | level artist |
Andy Hay | ... | interior artist (as Andrew Hay) |
Tze Lim | ... | interior artist |
Simon Little | ... | map artist: Algonquin |
Anthony Macbain | ... | cover art |
Paul MacPherson | ... | cutscene lighting / level artist |
Brendon McDonald | ... | prop artist |
Ian McQue | ... | concept artist |
Steven Mulholland | ... | artist: Broker, Bohan, Dukes |
Jolyon Orme | ... | lead vehicle artist |
Maryam Parwana | ... | graffiti artist |
Stuart Petri | ... | graphic designer |
Michael Pirso | ... | lead interior artist |
Alexander Pons Carden-Jones | ... | interior artist |
Luke Shelswell | ... | level artist (PC version) |
Chris Smart | ... | additional art |
Wayland Standing | ... | lead map artist: Algonquin |
Yun Kyung Suh | ... | level artist |
Nik Taylor | ... | lead map artist: Broker, Bohan, Dukes |
Steve Walsh | ... | graphic designer (as Steven Walsh) |
Sound Department
Claire Bell | ... | dialogue editor (as Brian Scibinico) |
Shaun Brennan | ... | foley artist |
Scott Cannizzaro | ... | dialogue engineer |
Steve Donohoe | ... | audio (as Steve 'Knuckles' Donohoe) |
Jon Endicott | ... | dialogue editor |
Colin Entwistle | ... | audio programmer |
Eric Gitelson | ... | foley engineer |
Anthony Litton | ... | lead dialogue editor |
Rich Macar | ... | sound recordist |
Alastair MacGregor | ... | audio programmer |
Jonathan McCavish | ... | audio designer (as Jon McCavish) |
Nicholas Montgomery | ... | supervising sound editor |
John Moros | ... | foley editor |
Will Morton | ... | audio designer |
Matthew Smith | ... | lead audio |
Ian Stynes | ... | sound editor / sound recordist |
Allan Walker | ... | lead audio |
Nick Koumentakis | ... | sound designer: audio (uncredited) |
Visual Effects by
Bryan Burger | ... | motion tracker: Image Metrics |
Alistair Creaser | ... | motion tracker: Image Metrics |
Rod Edge | ... | motion capture director |
Brian Genna | ... | motion tracker: Image Metrics |
Steven Olds | ... | visualization director |
Nate Oliver | ... | 3d character artist: Eyetronics Studios |
Rick Stirling | ... | character technical director |
Stunts
Michael Hollick | ... | stunts |
Erik Martin | ... | stunts |
Bas Rutten | ... | stunts |
Camera and Electrical Department
Peter Adler | ... | tv camera |
Caleb Oglesby | ... | tv camera |
Animation Department
Abraham Ahmed | ... | animator / ingame animator |
Jonas Avrin | ... | animator: Image Metrics |
Dermot Bailie | ... | cutscene animator |
David Barton | ... | facial animation producer: Image Metrics |
Gus Braid | ... | ingame animator |
Cesar Bravo | ... | animator: Image Metrics |
Erik Brear | ... | character technical director |
Christian Brierley | ... | animator: Image Metrics |
Chris Brincat | ... | character artist |
Gordon Brown | ... | character artist |
Felipe Busquets | ... | cutscene animator |
Denis Cawson | ... | character artist |
Benjamin Chue | ... | animator |
Raymond De La Cruz | ... | character artist |
Rob Elsworthy | ... | cutscene animator |
Mondo Ghulam | ... | cutscene animator |
Leon W. Gittens | ... | animator: Image Metrics |
Jay Grenier | ... | animator: Image Metrics |
Alex Horton | ... | animation director |
Mike Jones | ... | ingame animator |
Michael Kane | ... | lead character artist |
John Kim | ... | ingame animator |
Steve Loveridge | ... | character technical director |
C.J. Markham | ... | cutscene animator |
Findlay McGechie | ... | character artist (as Fin McGechie) |
Tina Nischan | ... | cutscene animator |
Alan Nolan | ... | character artist |
Anita Norfolk | ... | animation assistant |
Matt Onheiber | ... | animator: Image Metrics |
Anthony Rizzo | ... | senior animator |
David Saguil | ... | animator |
Peter Saumur | ... | cutscene animator |
Duncan Shields | ... | cutscene animator |
Jessa Sininger | ... | animator: Image Metrics |
Toks Solarin | ... | character artist |
Chris Woodworth | ... | animator: facial animation |
Rayfield Wright | ... | animator |
Stewart Wright | ... | character artist |
Adam De Oliveira | ... | motion capture animator (uncredited) |
Music Department
Christophe Beck | ... | music producer |
Lenny Bednarz | ... | guitar: LCHC / vocals: LCHC |
Armando Bordas | ... | vocals: LCHC |
Craig Conner | ... | music producer |
Anthony Cumia | ... | singer: "Pisswasser theme song" |
James Curd | ... | composer: additional music |
Robert Dudzic | ... | production music: Integrity 2.0 |
Harry Gregson-Williams | ... | performer |
Andi Hanley | ... | soundtrack supervisor |
Michael Hunter | ... | composer: theme music |
Henry Jackman | ... | music producer |
Peter LaRussa | ... | drums: LCHC / vocals: LCHC |
Ian Livingstone | ... | music producer |
Ivan Pavlovich | ... | music supervisor |
Ruben Vidal | ... | music editor / music mixer |
Walter Mair | ... | composer: additional music (uncredited) |
Additional Crew
Ethan Abeles | ... | character model / technical manager |
Joe Adams | ... | motion capture performer |
Timothy Adams | ... | motion capture performer |
Peter Adler | ... | production team |
Kerry Aissa | ... | motion capture performer |
Brian Alcazar | ... | character model / test team |
Timothy J. Alex | ... | motion capture performer |
Shawn Allen | ... | game capture / production team: Rockstar NYC |
Maine Anders | ... | motion capture performer |
Eric Anderson | ... | quality assurance manager: Rockstar New England |
Sharon Angela | ... | motion capture performer |
David Anzuelo | ... | motion capture performer |
Craig Arbuthnott | ... | quality assurance manager |
James Arthur | ... | level designer |
Jonathon Ashcroft | ... | ai programmer |
Vitali Baganov | ... | motion capture performer |
Ryan Baker | ... | level designer |
Lanise Ballard | ... | character model |
Joe Barbara | ... | motion capture performer |
Jeronimo Barrera | ... | vice president of product development |
Doris Belack | ... | motion capture performer |
Steven Bell | ... | senior lead tester |
Rebecca Benhayon | ... | motion capture performer |
Jane Blass | ... | motion capture performer |
Frank Bonsangue | ... | motion capture performer |
Kirk Boornazian | ... | designer |
Nicholas Booth | ... | motion capture performer |
Robert Bray | ... | level designer |
Kevin Breznahan | ... | motion capture performer |
Peter Brown | ... | motion capture performer |
Dave Bruce | ... | level designer |
Ryan Bucci | ... | motion capture performer |
Charles Burrell | ... | game capture / production team: Rockstar NYC |
Scott Cameron | ... | quality assurance: Rockstar New England |
Jay Capozello | ... | character model / test team |
Brenda Carey | ... | level designer |
Alex Carter | ... | quality assurance tools |
Sonia Cauchi | ... | motion capture performer |
Jaesun Celebre | ... | production team: Rockstar NYC |
Chris Chalk | ... | motion capture performer |
Frank Chen | ... | programmer |
Arthur Chiang | ... | quality assurance manager |
Chris Choi | ... | test team |
Barry Clark | ... | level designer |
Franceska Clemens | ... | production team: Rockstar NYC |
Samuel Cohen | ... | motion capture performer (as Sam Cohen) |
Berto Colon | ... | motion capture performer |
Marisa Competello | ... | motion capture performer |
Craig Conner | ... | radio stations designer |
Martin Connor | ... | multiplayer level design |
Curtiss Cook | ... | motion capture performer |
Sam Coppola | ... | motion capture performer |
Neil Corbett | ... | lead test analyst |
Sarah Louise Crawford | ... | Game Tester |
Mario D'Leon | ... | character model / motion capture performer: Niko Bellic |
Amir Darvish | ... | motion capture performer |
Ian Lane Davis | ... | ai director / studio director: Rockstar New England |
Reyna de Courcy | ... | motion capture performer (as Reyna De Courcy) |
Adrien DeTray | ... | game capture / production team: Rockstar NYC |
William DeVizia | ... | production team: Rockstar NYC |
James Dima | ... | project lead |
Mary Catherine Donnelly | ... | motion capture performer |
Darren DuMetz | ... | motion capture performer |
Andrew Duthie | ... | level designer (as Andy Duthie) |
Kelly Ebsary | ... | motion capture performer |
Rod Edge | ... | cutscene director / dialogue director / production team |
Kandiss Edmundson | ... | motion capture performer |
Daniel Einzig | ... | director of operations |
Cara Ellison | ... | qa |
Ivy Elrod | ... | motion capture performer (as Ivy Risser) |
George Feaster | ... | motion capture performer |
Neil Feguson | ... | level designer (as Neil Ferguson) |
Craig Filshie | ... | level designer |
Marc Fine | ... | motion capture performer |
Christopher Fiumano | ... | publishing team |
Sean Flaherty | ... | project leader: Rockstar NYC |
Nicholas Flair | ... | motion capture performer: Catch |
Larry Fleischman | ... | motion capture performer (as Larry Fleishman) |
Matthew Flewelling | ... | it manager |
Adam Fowler | ... | technical director |
Mike Fox | ... | quality assurance: Rockstar New England |
Thomas French | ... | level designer |
Robert Funaro | ... | motion capture performer |
Ja'Tovia Gary | ... | motion capture performer |
Mondo Ghulam | ... | technical director |
Samuel Glen | ... | motion capture performer: Niko Bellic (as Sam Glen) |
Traci Godfrey | ... | motion capture performer |
Lev Gorn | ... | motion capture performer |
Paul Green | ... | level designer |
John Gurney | ... | network programmer |
John Haime | ... | level designer |
Daniel Hall | ... | motion capture performer |
Clark Harris | ... | game capture / production team: Rockstar NYC |
Karim Hemraj | ... | programmer |
Rebecca Henderson | ... | motion capture performer |
Angus Hepburn | ... | motion capture performer |
Stephanie Hepburn | ... | motion capture performer |
Scott Hill | ... | motion capture performer |
Kevin Hoare | ... | studio president: Rockstar Toronto |
Jonathan Hodge | ... | designer |
Michael Hollick | ... | motion capture performer / motion capture performer: Niko Bellic |
Phil Hooker | ... | lead a.i. programmer |
Kath Horton | ... | publishing team: Rockstar NYC |
Nicholas Howe | ... | graphics programmer: Rockstar New England |
Elena Hurst | ... | character model (as Elena Harvey Hurst) / motion capture performer (as Elena Harvey Hurst) |
Alexander Illes | ... | game programmer |
Alan Jack | ... | publishing team |
Will Janowitz | ... | motion capture performer |
Brian D. Jennings | ... | lead quality assurance: Rockstar New England |
Chris Jobin | ... | motion capture performer |
Scott Johnsen | ... | motion capture performer |
Greg Johnson | ... | character model / research (as Gregory Johnson) |
Ryan Johnston | ... | motion capture performer |
Simon Jutras | ... | motion capture performer |
Curt Karibalis | ... | motion capture performer |
Rob Karol | ... | character model |
Matt Kazan | ... | technical support (PC version) |
Grace Kelsey | ... | motion capture performer |
Lawrence Kerr | ... | level designer |
Raymond Kerr | ... | graphics programmer |
Charlie Kessler | ... | studio production assistant |
Peter Killy | ... | motion capture performer |
Grant Kim | ... | programmer |
Jennifer Kolbe | ... | publishing team: Rockstar NYC |
Frank Kozuh | ... | technical director |
Sean T. Krishnan | ... | motion capture performer |
Eugene Kuczerepa | ... | multiplayer level design |
Josh Landry | ... | quality assurance: Rockstar New England |
Simon Lashley | ... | level designer |
Stephen LaValley | ... | senior network programmer: Rockstar New England |
Lazlow | ... | production team |
Terry Litrenta | ... | programmer |
Anthony Litton | ... | production team |
Mark Lloyd | ... | studio head: Rockstar Lincoln |
Charles Loflin | ... | motion capture performer |
Noelle Lynch | ... | character model / motion capture performer |
Theresa C. Lyons | ... | character model |
Thomas Lyons | ... | motion capture performer |
Linda Mahmoudi | ... | motion capture performer |
Moti Margolin | ... | character model / motion capture performer |
Fabio Marzo | ... | quality assurance |
Neil McCaffrey | ... | character model |
Bruce McCarty | ... | motion capture performer |
Tom McHugh | ... | motion capture performer |
Keith McLeman | ... | level designer |
Chris McMahon | ... | level designer |
Jim McMahon | ... | level designer |
Michael Medeiros | ... | motion capture performer |
Neil Meikle | ... | level designer |
Chazz Menendez | ... | motion capture performer |
Modi | ... | motion capture performer (as MODI) |
Deryck Morales | ... | ai programmer: Rockstar New England |
David Murdoch | ... | lead test analyst |
Adrian Ndregioni | ... | character model |
Aleen Ndregjoni | ... | character model |
Josh Needleman | ... | character model |
Dan O'Brien | ... | motion capture performer (as Daniel G. O'Brien) |
Peter O'Connor | ... | motion capture performer |
Caleb Oglesby | ... | production team |
Stephen Orr | ... | programmer |
Ayana Osada | ... | character model / research |
Matt Ostroff | ... | motion capture performer |
Charleigh E. Parker | ... | motion capture performer (as Charlie Parker) |
Vincent Parker | ... | character model / research |
Anthony Patellis | ... | motion capture performer (as Tony Patellis) |
Nicole Patullo | ... | motion capture performer |
Derek Payne | ... | game programmer |
Amir Perets | ... | motion capture performer: Niko Bellic (as Amir Perrets) |
Stuart Petri | ... | internet built by |
Christopher Plummer | ... | project lead |
Phil Poli | ... | production team: Rockstar NYC |
Postell Pringle | ... | motion capture performer |
Matthew Puthiampadavil | ... | programmer |
Christopher Rakowsky | ... | gameplay and ai programmer: Rockstar New England |
Coolie Ranx | ... | motion capture performer |
Faina Reinhardt | ... | motion capture performer (as Faina Vitebsky) |
Justin Reinsilber | ... | motion capture performer |
Alwyn Roberts | ... | level designer |
Alexander Roger | ... | technical director |
Jeff Rosa | ... | vice president of quality assurance |
Chris Rothwell | ... | multiplayer level designer |
Rusty Rountree | ... | gameplay programmer: Rockstar New England |
Ed Rubeo | ... | motion capture performer |
Bas Rutten | ... | motion capture performer: Niko Bellic |
Sanford Santacroce | ... | character model / research |
Stanton Sarjeant | ... | publishing team: Rockstar NYC |
Klaas Schilstra | ... | lead cross platform programmer |
Pablo Schreiber | ... | motion capture performer |
Seeborn | ... | character model / motion capture performer |
Scott Segal | ... | motion capture performer (as Scott Siegel) |
Andrew Semple | ... | studio director |
Aleks Shaklin | ... | motion capture performer |
David S. Shaw | ... | motion capture performer (as David Shaw) |
Kerry Shaw | ... | character model / production team: Rockstar NYC |
Matt Shepcar | ... | game programmer |
Shawn Shoemaker | ... | lead programmer: Rockstar New England |
Karen Sieber | ... | voice |
Adam Sietz | ... | motion capture performer (as Adam Seitz) |
Greg Smith | ... | lead tools programmer |
Iain Smith | ... | game tester |
Jaime Smith | ... | motion capture performer (as Jaime L. Smith) |
Nick Snell | ... | programmer |
Hugues St. Pierre | ... | technical director |
Saul Stein | ... | motion capture performer |
Mike Strachan | ... | motion capture performer |
Chris Swinhoe | ... | ai programmer |
Steven H. Taylor | ... | level designer (as Steve Taylor) |
Adam Tedman | ... | Marketing: Publishing |
Adam Tetzloff | ... | character model / test team |
Datwon Thomas | ... | character model |
Ray Tran | ... | senior graphics programmer |
Jason Trindall | ... | game tester |
Kennedy Ugbomah | ... | motion capture performer |
Oscar Valer | ... | technical director |
Dan Van Zant | ... | designer |
J. Vaughan | ... | quality assurance: Rockstar New England |
Victor Verhaeghe | ... | motion capture performer |
Obbe Vermeij | ... | technical director |
Village | ... | motion capture performer |
Thomas G. Waites | ... | motion capture performer |
John Walker | ... | motion capture performer (as Johnny Walker) |
Neil Walker | ... | build coordinator |
Ross Wallace | ... | level designer |
Derek Ward | ... | game programmer |
David Watson | ... | level designer |
Bill R. Watters | ... | Senior Software Engineer |
Ale Weinburg | ... | character model |
Eli Weissman | ... | production team |
Matt West | ... | gameplay scripter |
John Whyte | ... | graphics programmer |
Thomas Wiggin | ... | Marketing Producer |
Lance Williams | ... | character model / senior lead analyst |
Matt Williams | ... | motion capture performer: Dusty Cowpoke |
Pete Williams | ... | crowd (as Rey Cristobal) |
Graeme Williamson | ... | game programmer |
Kevin Wong | ... | level designer |
Agata Wozny | ... | character model (as Agata Kanasz-Wozny) |
James Yaegashi | ... | motion capture performer |
Deborah Yates | ... | motion capture performer |
Jon Young | ... | character model / production team |
Igor Zhivotovsky | ... | motion capture performer |
Jason Zumwalt | ... | character model |
J. Owen Zurhellen III | ... | character model |
John Zurhellen | ... | motion capture performer / production team |
Kathleen Zurhellen | ... | character model |
Paul Davis | ... | level designer (uncredited) |
John Zurhellen | ... | voice over director (uncredited) |
Thanks
Durrell 'Tank' Babbs | ... | special thanks (as Durrell Babbs) |
Anthony Cumia | ... | special thanks (as The Opie and Anthony Show) |
Harry Denholm | ... | with thanks to: Natural Motion |
Gregg Hughes | ... | special thanks (as The Opie and Anthony Show) |
Jordan Liles | ... | special thanks |
Casey Mongillo | ... | special thanks |
Kyle Papke | ... | special thanks |