Writing Credits
Dan Van Zant | ... | (dialogue) & |
Mike Zoccano | ... | (dialogue) (as Michael Thomas Zoccano) and |
John Zurhellen | ... | (dialogue) |
Walter Hill | ... | (based on the film by) (uncredited) |
David Shaber | ... | (based on the film by) (uncredited) |
Sol Yurick | ... | (characters) (uncredited) |
Sol Yurick | ... | (novel) (uncredited) |
Cast (in credits order)
Produced by
Jeronimo Barrera | ... | producer |
Sam Houser | ... | executive producer |
Neil McCaffrey | ... | associate producer |
Rob Nelson | ... | producer |
Rich Rosado | ... | producer: Rockstar New York |
John Zurhellen | ... | producer: voice over (uncredited) |
Music by
Steve Donohoe | ||
Neveroddoreven |
Casting By
Judy Henderson |
Art Direction by
Ian Bowden | ... | (PlayStation Portable version) |
Alex Horton | ||
Chris Smart | ... | (PlayStation Portable version) |
Ray Larabie | ... | (uncredited) |
Production Management
Sandeep Bisla | ... | technical manager |
Dylan Bromley | ... | technical manager |
Sean Macaluso | ... | business development manager: Rockstar New York |
Art Department
Chris Babic | ... | lead level artist (as Chris 'Pencils' Babic) |
Alan Blaine | ... | lead technical artist |
Denny Borges | ... | level artist |
Eric T. Cheng | ... | artist |
Damian Ebanks | ... | designer |
Daniel Ebanks | ... | level artist |
Jonathan Hodge | ... | graphic designer |
Paul MacPherson | ... | lead level artist |
Mike Marquis | ... | level artist |
Peter Marshall | ... | level artist |
Brian Murray | ... | comic book illustrations |
Maryam Parwana | ... | motion graphics |
Dan Roberts | ... | artist (PlayStation Portable version) |
Pum Sarai | ... | level artist |
Luke Shelswell | ... | level artist |
Yun Kyung Suh | ... | level artist |
Chris Babic | ... | concept artist (uncredited) |
Stephen Bliss | ... | additional artwork (uncredited) |
Zandro Chan | ... | level artist (uncredited) |
Brad Heitmeyer | ... | level artist (uncredited) |
Sound Department
Claire Bell | ... | foley engineer (as Brian Scibinico) |
Steve Donohoe | ... | sound designer |
Anthony Litton | ... | dialogue editor |
Brian Magill | ... | original dialogue mixer |
Nicholas Montgomery | ... | cutscene supervising sound editor: Rockstar New York / supervising sound editor |
John Moros | ... | voiceover recordist |
Ian Stynes | ... | sound editor / sound recordist |
Visual Effects by
Navid Khonsari | ... | motion capture director |
Chuck Mongelli | ... | motion capture |
Steven Olds | ... | visualization director |
Stunts
Manny Siverio | ... | stunt coordinator |
Animation Department
Abraham Ahmed | ... | ingame animator |
Pete Armstrong | ... | character artist |
David Barton | ... | facial animator: Image Metrics |
Benjamin Chue | ... | character artist |
Dennis Collantes | ... | animator |
Rob Elsworthy | ... | cutscene animator |
Lui Francisco | ... | cutscene animator |
Kevin Freitas | ... | lead character artist |
Daniel Hall | ... | in-game character model (as Brunnemer Hall) |
Jonathan Hodge | ... | character artist |
James Brandon Humphreys | ... | animator (as James Humphreys) |
John Kim | ... | ingame animator |
Tara Radcliffe | ... | in-game character model |
David Saguil | ... | ingame animator |
Felix Hamaguchi | ... | lead animator (uncredited) |
Brian Shelton | ... | animator (uncredited) |
Casting Department
Kimberly Graham | ... | casting associate |
Music Department
Ian Bodzasi | ... | music engineer |
Steve Donohoe | ... | conductor / keyboards / music designer |
Raymond C. Fabi | ... | conductor (as Raymond Fabi) |
Ivan Pavlovich | ... | music supervisor |
Jeff Scale | ... | bass |
Russell Simpson | ... | guitar |
Brian Vella | ... | drums |
Script and Continuity Department
Franceska Clemens | ... | script supervisor |
Kerry Shaw | ... | script supervisor |
Additional Crew
Graham Ainsley | ... | staff: Rockstar London |
Philip Alexander | ... | staff: Rockstar Lincoln (as Phil Alexander) |
Crystal Bahmaie | ... | test team |
Lawrence Ballard | ... | motion capture performer (as Larry Ballard) |
Tim Bates | ... | developer: Rockstar Lincoln |
Laura Battistuzzi | ... | staff: Rockstar London |
Kurt Bauccio | ... | motion capture performer |
Steven Bell | ... | tester (as Steve Bell) |
Jon Bellamy | ... | programmer (PlayStation Portable version) |
Devin Bennett | ... | production team |
Ephraim Benton | ... | motion capture performer |
Carola Berens | ... | staff: Rockstar Lincoln |
Greg Bick | ... | creative director |
Gabriel Bienzobas Mauraza | ... | staff: Rockstar Lincoln |
Alan Blaine | ... | designer |
Stephen Bliss | ... | production team |
Kevin Boland | ... | programmer (PlayStation Portable version) |
Melissa Bone | ... | administration support |
Andrea Borzuku | ... | production team |
David Box | ... | development head (PlayStation Portable version) |
Norm Brown | ... | quality assurance (as Norm 'Tubbz' Brown) |
Antoine Cabrol | ... | staff: Rockstar Lincoln |
Michael Cala | ... | production team |
Jay Capozello | ... | test team |
Anthony Carvalho | ... | production team |
Jaesun Celebre | ... | production team |
Jordan Chew | ... | production team |
Arthur Chiang | ... | quality assurance manager |
Ross Childs | ... | engine programmer (PlayStation Portable version) |
Alice Chuang | ... | production team |
Paul Colls | ... | quality assurance manager (PlayStation Portable version) |
Chris Conway | ... | quality assurance |
Rodrick Covington | ... | motion capture performer |
Bernardo De Paula | ... | motion capture performer (as Bernardo DePaula) |
Phil Deane | ... | staff: Rockstar Lincoln |
James Dima | ... | test team |
Neil Dodwell | ... | engine programmer (PlayStation Portable version) |
Terry Donovan | ... | production team |
Paul Dransfield | ... | programmer (PlayStation Portable version) |
Al Dukes | ... | technical manager (PlayStation Portable version) |
Andrew Duthie | ... | designer |
Vaneik Echeverria | ... | motion capture performer: Rembrandt |
Daniel Einzig | ... | production team |
Dave Fahy | ... | staff: Rockstar Lincoln |
Jonathan Farbowitz | ... | test team / test team: Rockstar, New York |
Daniel Felts | ... | manager of interactive: Viacom Consumer Products (as Dan Felts) |
Sean Flaherty | ... | test team |
Michael Fleizach | ... | test team |
Gary Foreman | ... | chief technology officer |
François-Xavier Fouchet | ... | staff: Rockstar Lincoln |
Jon Galloway | ... | analysis / research |
Dominic Garcia | ... | staff: Rockstar Lincoln |
Brannek Gaudet | ... | quality assurance |
Beth Giles | ... | coordinator of interactive: Viacom Consumer Products |
Nick Giovannetti | ... | game capture / production team |
Kiki Goins | ... | motion capture performer |
Andrew Greensmith | ... | engine programmer (PlayStation Portable version) |
Kelly Grimes | ... | quality assurance |
Jenefer Gross | ... | production team |
Mark Halata | ... | it manager |
Daniel Hall | ... | motion capture performer: Swan |
Gordon Hall | ... | studio president: Rockstar Leeds (PlayStation Portable version) |
Jeffrey C. Hawkins | ... | motion capture performer (as Jeffrey Hawkins) |
Futaba Hayashi | ... | production team |
Megan Henretta | ... | production team |
Kevin Hoare | ... | technical director |
Shino Hori | ... | staff: Rockstar London |
Dan Houser | ... | vice president of creative |
Joseph Howell | ... | research and analysis |
David Huebner | ... | engine programmer (PlayStation Portable version) |
Sandy Isaac | ... | vice president of interactive: Viacom Consumer Products (as Sandi Isaacs) |
Alan Jack | ... | product publishing |
Robert Jason Jackson | ... | motion capture performer |
Greg Johnson | ... | research and analysis (as Gregory Johnson) |
Rob Karol | ... | production team (as Robert Karol) |
Navid Khonsari | ... | audio director / cutscene director / voice over director |
Dave Kim | ... | production team |
Grant Kim | ... | programmer |
Jamie King | ... | vice president of development |
Lucien King | ... | staff: Rockstar London |
Charlie Kinloch | ... | developer: Rockstar Lincoln |
Steven J. Knezevich | ... | production team (as Steve Knezevich) |
Mayumi Kobayashi | ... | production team |
Jennifer Kolbe | ... | production team |
Frank Kozuh | ... | programmer |
Sergei Kuprejanov | ... | lead designer |
Andy Kwiatkowski | ... | gameplay scripter |
Maike Köhler | ... | staff: Rockstar London |
Brett Laming | ... | engine programmer (PlayStation Portable version) |
Harry Lang | ... | senior director of interactive: Viacom Consumer Products |
Dave Lawrence | ... | staff: Rockstar Lincoln |
Wilhelm Lewis | ... | motion capture performer |
Terry Litrenta | ... | gameplay scripter |
Anthony Litton | ... | production team |
Mark Lloyd | ... | quality assurance manager |
Joe Lo Truglio | ... | motion capture performer (as Joe LoTruglio) |
Jerry Luna | ... | production team |
John MacPherson | ... | lead designer |
Chris Madgwick | ... | staff: Rockstar London |
Robin Mangham | ... | programmer (PlayStation Portable version) |
Naomi Martin | ... | administration team (PlayStation Portable version) |
Ahron Mason | ... | quality assurance (PlayStation Portable version) |
Andy Mason | ... | developer: Rockstar Lincoln |
Jodie Mason | ... | administration team (PlayStation Portable version) |
William McCall | ... | motion capture performer (as Will McCall) |
David McCarthy | ... | staff: Rockstar London |
Jason McGann | ... | engine programmer (PlayStation Portable version) |
Stephen McGreal | ... | engine programmer (PlayStation Portable version) |
Leigh McRae | ... | programmer |
Warren Merrifield | ... | engine programmer (PlayStation Portable version) |
Robert Mobbs | ... | programmer |
Jurgen Mol | ... | staff: Rockstar London (as Jürgen Mol) |
Deidre Morgan | ... | office administrator |
Finlay Munro | ... | engine programmer (PlayStation Portable version) |
Josh Needleman | ... | designer |
John Notarfrancesco | ... | production team |
Brian Noto | ... | production team |
Thomas O'Donnell | ... | production team |
Colin Orr | ... | gameplay scripter |
Stephen Orr | ... | programmer |
Chandler Parker | ... | motion capture performer |
Laura Paterson | ... | production team |
Ivan Pavlovich | ... | production team |
Scott Penman | ... | gameplay scripter |
Jay Penney | ... | technical assistant |
Daimion Pinnock | ... | staff: Rockstar London |
Brian Planer | ... | lead analyst |
Christopher Plummer | ... | test team |
Phil Poli | ... | production team |
Matthew Puthiampadavil | ... | programmer |
Tara Radcliffe | ... | motion capture performer |
Ryan Rayhill | ... | production team |
Nick Robey | ... | quality assurance (PlayStation Portable version) |
Jeff Rosa | ... | director of quality assurance |
Stanton Sarjeant | ... | production team |
Elizabeth Satterwhite | ... | production team |
Jon Paul Schelter | ... | programmer |
John Schuhmann | ... | production team |
Matthew Severin | ... | gameplay scripter |
Kash Shamim | ... | programmer |
Matt Shepcar | ... | lead programmer (PlayStation Portable version) |
Hosi Simon | ... | production team |
Manny Siverio | ... | motion capture performer |
Devin Smither | ... | test team |
Nick Snell | ... | programmer |
Mary Alexandra Stiefvater | ... | motion capture actress / motion capture performer (as Mary Stiefvater) |
Tim Sweeney | ... | production team |
Kristin Syverson | ... | production team (as Kristine Severson) |
Maria Tabia | ... | production team |
Chris Tardio | ... | motion capture performer |
Adam Tedman | ... | production team |
Adam Tetzloff | ... | test team |
Lyonel Tollemache | ... | production team |
Mike Torok | ... | production team |
Alberto Trentanni | ... | staff: Rockstar Lincoln |
Jason Trindall | ... | staff: Rockstar Lincoln |
Oscar Valer | ... | programmer |
Charles Waddington | ... | engine programmer (PlayStation Portable version) |
Jeff Ward | ... | motion capture performer: Hobos |
Chris Waring | ... | it manager (PlayStation Portable version) |
Andy Webster | ... | staff: Rockstar Lincoln |
Eli Weissman | ... | production team |
Chris Welsh | ... | staff: Rockstar Lincoln |
Matt West | ... | designer / gameplay scripter |
Lance Williams | ... | test team |
Jama Williamson | ... | motion capture performer |
Angus Wong | ... | production team |
Chris Wood | ... | staff: Rockstar London |
Bill Woods | ... | production team |
Reginald Woords | ... | gameplay scripter |
Paul Yeates | ... | production team |
Todd Zuniga | ... | production team |
John Zurhellen | ... | production team |
Ethan Abeles | ... | test team (uncredited) |
Peter Adler | ... | production team (uncredited) |
Paul Glinker | ... | programmer (uncredited) |
Jim MacArthur | ... | programmer (uncredited) |
Caleb Oglesby | ... | production team (PlayStation Portable version) (uncredited) |
Rajiv Patel | ... | programmer (uncredited) |
Chris Tardio | ... | motion capture performer: Ajax (uncredited) |
Jon Young | ... | production team (PlayStation Portable version) (uncredited) |
John Zurhellen | ... | voice over director (uncredited) |
Thanks
D. Baxter | ... | thanks |
Terence Boylan | ... | thanks |
Giora W. Breil | ... | thanks |
Kevin Carson | ... | thanks |
Jeanne Drewson | ... | thanks |
Laura Fasser | ... | thanks |
Jennifer Goodman | ... | thanks |
David Gratt | ... | thanks |
Abby Guyer | ... | thanks |
Gary Hartnell | ... | thanks |
Alan Hawkshaw | ... | thanks |
Liezl Jacinto | ... | thanks |
James Jamerson Jr. | ... | thanks |
Lee James | ... | thanks |
Russ Karablin | ... | thanks |
Rod Kotler | ... | thanks |
Liad Krispin | ... | thanks |
Brenda Lahman | ... | thanks |
Diana LaPointe | ... | thanks |
David Lerner | ... | thanks (as David Lerner Esq) |
Rita Liberator | ... | thanks |
Deborah Mannis-Gardner | ... | thanks |
Iain Matthews | ... | thanks |
Josh Saviano | ... | thanks (as Joshua D. Saviano) |
Mark Schwartz | ... | thanks |
Bert Van Breda | ... | thanks |
Arthur Warren | ... | thanks |
Stefano Zanger | ... | thanks |
Dick Zigun | ... | thanks |