7 reviews
(There's some spelling errors)
Blizzard games are the standard by which I measure other RTS games. The ones I've played include; Warcraft II; tides of Darkness Starcraft Starcraft; Brood war (expansion pack) Warcraft III; Reign of Chaos Warcraft III; Frozen Throne (Expansion Pack)
Now, Warcraft II didn't really have a story, it had a prologue to each level but the story was always basically "We're going here and we're killing these people". Starcraft, on the other hand, had a very interesting story, which is maybe more engaging than a movie because you're actually acting in it. It had allot of political and religious themes in it.
Warcraft III and the expansion pack continues this. Prince Arthas changes as you play him. As a character. You find yourself wondering, "What are we fighting for, again?" because his motives keep becoming more extreme, and he seems to forget what he was fight for in the first place, not unlike George W. Bush. Ultimately... (No, I won't tell you)
ORCS/HOARD;
Most Orcs were born on Azaroth, but are technically native to another dimension. The Hoard is mainly made up of Orcs, but also includes Trolls, Ogres and Taurens. Orcs are green guys with huge muscles, tusks, pointy ears and ugly faces. Orcs have their own unique accent and language. Trolls, contrary to most depictions, are skinny, big-nosed, tusked, have Mohawk haircuts and speak in Jamacan accents. ogres are big dumb things with two heads, one with one eye and one horn, and one with two eyes and no horns. Taurens are basically minotaurs. Taurens, unlike the rest of the Hoard, are native to Kalimndor, not Azaroth
Humans/Aliance;
The Aliance is native to Azaroth. The Aliance also includes Dwarfs and Elves. Like Orcs, Humans must build gold mines, gather wood and build buildings in order to make more units.
UNDEAD/SCOURGE;
The Orcs and the Humans fled from Azaroth to escape the Scourge. The Scourge is mainly made up of various undead creatures; zombies, ghouls, banshees, death knights, ghosts, skeletons, necromancers, undead giant spiders, etc. It also has Demons from the Burning Legion.
The Except for Ziggurat and Haunted Goldmine, all Undead buildings must be built Blight, which is basically this black slime-like stuff that spreads out from Ziggurats and other buildings. This idea was also ripped off in one of the lord of the Rings RTS's where the Orcs can only build things on "Cursed Earth".
While the other races are limited to 100 units, Necromancers have the ability to turn any corps into a Skeleton, which can bring the actual number of units well over 200. Howevere, skeletons tend to disintegrate eventually.
NIGHT ELVES
Night Elves are native to Kalinda. Night Elves are nocturnal, have blue hair and purple skin. The Mostly female warriors, because the females have the ability to turn invisible at night when standing perfectly still. however, there are also males called "Druids with the ability to turn themselves into bears or birds, or bring trees to life (depending on particular type of Druid) There are also "Dryads", female creatures, basically a cross between a Night Elf, a Deer and a Centaur, with green hair. There's even a Night Elf God with the same description only male. the night Elf buildings are all sentient trees, like Treebeard. Should the need arise they can all uproot themselves and move to a new location, or even attack things. The workers of the Night Elves are glowing spirits called "Whisps". When gathering wood, Whisps are the only things that can gather wood without damaging the tree.
NAGA
Naga are native to the sea off the coast of Kalimdoor. Naga are a race that evolved from Night elves, their back story is not unlike Atlantis. Naga are creatures from Indian mythology; basically a cross between a Night Elf, a mermaid and a Snake. Their army also includes various weird marine creatures, including frog-like creatures and giant turtles.
Blizzard games are the standard by which I measure other RTS games. The ones I've played include; Warcraft II; tides of Darkness Starcraft Starcraft; Brood war (expansion pack) Warcraft III; Reign of Chaos Warcraft III; Frozen Throne (Expansion Pack)
Now, Warcraft II didn't really have a story, it had a prologue to each level but the story was always basically "We're going here and we're killing these people". Starcraft, on the other hand, had a very interesting story, which is maybe more engaging than a movie because you're actually acting in it. It had allot of political and religious themes in it.
Warcraft III and the expansion pack continues this. Prince Arthas changes as you play him. As a character. You find yourself wondering, "What are we fighting for, again?" because his motives keep becoming more extreme, and he seems to forget what he was fight for in the first place, not unlike George W. Bush. Ultimately... (No, I won't tell you)
ORCS/HOARD;
Most Orcs were born on Azaroth, but are technically native to another dimension. The Hoard is mainly made up of Orcs, but also includes Trolls, Ogres and Taurens. Orcs are green guys with huge muscles, tusks, pointy ears and ugly faces. Orcs have their own unique accent and language. Trolls, contrary to most depictions, are skinny, big-nosed, tusked, have Mohawk haircuts and speak in Jamacan accents. ogres are big dumb things with two heads, one with one eye and one horn, and one with two eyes and no horns. Taurens are basically minotaurs. Taurens, unlike the rest of the Hoard, are native to Kalimndor, not Azaroth
Humans/Aliance;
The Aliance is native to Azaroth. The Aliance also includes Dwarfs and Elves. Like Orcs, Humans must build gold mines, gather wood and build buildings in order to make more units.
UNDEAD/SCOURGE;
The Orcs and the Humans fled from Azaroth to escape the Scourge. The Scourge is mainly made up of various undead creatures; zombies, ghouls, banshees, death knights, ghosts, skeletons, necromancers, undead giant spiders, etc. It also has Demons from the Burning Legion.
The Except for Ziggurat and Haunted Goldmine, all Undead buildings must be built Blight, which is basically this black slime-like stuff that spreads out from Ziggurats and other buildings. This idea was also ripped off in one of the lord of the Rings RTS's where the Orcs can only build things on "Cursed Earth".
While the other races are limited to 100 units, Necromancers have the ability to turn any corps into a Skeleton, which can bring the actual number of units well over 200. Howevere, skeletons tend to disintegrate eventually.
NIGHT ELVES
Night Elves are native to Kalinda. Night Elves are nocturnal, have blue hair and purple skin. The Mostly female warriors, because the females have the ability to turn invisible at night when standing perfectly still. however, there are also males called "Druids with the ability to turn themselves into bears or birds, or bring trees to life (depending on particular type of Druid) There are also "Dryads", female creatures, basically a cross between a Night Elf, a Deer and a Centaur, with green hair. There's even a Night Elf God with the same description only male. the night Elf buildings are all sentient trees, like Treebeard. Should the need arise they can all uproot themselves and move to a new location, or even attack things. The workers of the Night Elves are glowing spirits called "Whisps". When gathering wood, Whisps are the only things that can gather wood without damaging the tree.
NAGA
Naga are native to the sea off the coast of Kalimdoor. Naga are a race that evolved from Night elves, their back story is not unlike Atlantis. Naga are creatures from Indian mythology; basically a cross between a Night Elf, a mermaid and a Snake. Their army also includes various weird marine creatures, including frog-like creatures and giant turtles.
Warcraft III the Frozen Throne is not a major improvement on Warcraft III Reign of Chaos.
The only major improvement would be in the campaign which has now introduced a new unplayable race which plays a key role in the story.
Some minor improvements that make a small impact include, lower and higher costs to buildings and units, new units, a slightly higher food cap and minor changes in the human race to make another unplayable race (not the one i mentioned earlier) the blood elves which to me are just humans with long ears.
It is again an awesome game to play from the warcraft range and i have no doubt that anyone would get bored of playing it.
I would recommend it to anyone who wants to play it and to those people who think that getting the expansion of this game or any game is not worth it.
10/10
The only major improvement would be in the campaign which has now introduced a new unplayable race which plays a key role in the story.
Some minor improvements that make a small impact include, lower and higher costs to buildings and units, new units, a slightly higher food cap and minor changes in the human race to make another unplayable race (not the one i mentioned earlier) the blood elves which to me are just humans with long ears.
It is again an awesome game to play from the warcraft range and i have no doubt that anyone would get bored of playing it.
I would recommend it to anyone who wants to play it and to those people who think that getting the expansion of this game or any game is not worth it.
10/10
Warcraft III is quite a nicely made Real-Time Strategy game which includes many features in the Warcraft Universe, being detailed and very specific on units, defence methods and Heroes in gameplay.
Good - There are many generous comments to be spared when reviewing Warcraft III. The game has a nice feel to it, with well-crafted landscapes, intense battles and freedom to mold your army into whatever stance and stature you like. Warcraft III also contains a great Hero system, with Hero levelling, selectable abilities and the choice to revive the Hero without much cost.
Bad - Warcraft III still has a few flaws. One is the graphics. You can't blame them for not having excellent graphics since Warcraft III remains a classic, but they could've done a better job with it. Another problem is the scope of the Warcraft games. For example, the RTS gaming instruction is "Build entire armies". In the game, you can create about 60 or 50 units, and that isn't exactly an "entire army".
I guess Warcraft III is a game that should be bought and played for anyone who loves RTS, but for those who want to further delve into the Warcraft Universe, play World of Warcraft.
Total Mark: 8/10
By HowlingRabbit334
Good - There are many generous comments to be spared when reviewing Warcraft III. The game has a nice feel to it, with well-crafted landscapes, intense battles and freedom to mold your army into whatever stance and stature you like. Warcraft III also contains a great Hero system, with Hero levelling, selectable abilities and the choice to revive the Hero without much cost.
Bad - Warcraft III still has a few flaws. One is the graphics. You can't blame them for not having excellent graphics since Warcraft III remains a classic, but they could've done a better job with it. Another problem is the scope of the Warcraft games. For example, the RTS gaming instruction is "Build entire armies". In the game, you can create about 60 or 50 units, and that isn't exactly an "entire army".
I guess Warcraft III is a game that should be bought and played for anyone who loves RTS, but for those who want to further delve into the Warcraft Universe, play World of Warcraft.
Total Mark: 8/10
By HowlingRabbit334
A smattering of new units, A whole new set of campaigns, brilliant new cinematics and a storyline to kill. The Frozen Throne is a true heir to Blizzards Reign of Chaos. The Campaigns include leading Elves as they rebel from the alliance, Commanding King Artha's forces as he lays siege to the remnants of Lorderan. Taking a Night Elf Warden as she chases down the Evil Demon-Hunter and something unique amognst the Warcraft games, a strong RPG based adventure based on the adventures of Rexxar and his Troll Friend Zul'jis.
The Upgades to Battlenet are extensive, like whole new Clan setups, AS new ladder, level comparison (No more versing level 20's) and an updated team play option.
The new units are well balanced and - in hindsight - obviously needed, these include new Elven Units for the Humans, New Spider Units for the Undead etc.. . Now you can hire Mercenary Heroes to lead your Mercenary Armies and a new hero for every race.
In conclusion, Frozen Throne is not the sort of expansion pack you'll play once, then sit back and regret for a long while (Cough, Cough EMPIRE EARTH cough, cough)
The Upgades to Battlenet are extensive, like whole new Clan setups, AS new ladder, level comparison (No more versing level 20's) and an updated team play option.
The new units are well balanced and - in hindsight - obviously needed, these include new Elven Units for the Humans, New Spider Units for the Undead etc.. . Now you can hire Mercenary Heroes to lead your Mercenary Armies and a new hero for every race.
In conclusion, Frozen Throne is not the sort of expansion pack you'll play once, then sit back and regret for a long while (Cough, Cough EMPIRE EARTH cough, cough)
Reign of Chaos was only a beginning. This time
it's on! The story for this game is truly full of surprises, it has a great ending. The gameplay is the same, but with some new army characters and some other stuff. And honestly, I think that Frozen Throne is far more better than Reign of Chaos. The gameplay is easy, it is fun, it's very enjoyable, and it's cool to go through the game with some new characters. The graphics, sound effects, music score, voice acting
it's superb. I remember when I get the first touch of Reign of Chaos, and I was blown away
but after Frozen Throne, Holy F''K! That was epic. I really want to have sex with every designer of this game, especially with those who made a character concepts. The drawing ideas of every race is a great idea for the game. This is one of those games that deserves to be played. I suggest that you take a console and play it like there's no tomorrow.
Sorry, even after so much time I still don't get what people see in this. Ok, some added units are fine even if a bit underused during the main campaigns, some character developments are amazing to watch (particularly Sylvanas Windrunner turning into the intelligent dominatrix the Brood War Jean Grey...sorry, I meant Sarah Kerrigan wished to be stealing the show in that regard), some of the missions are insanely difficult etc. Etc. Etc. But generally speaking this whole package is really underwhelming: lore retcons abound (apparently, Archimonde was not the one who forged the Plague in the first place, hence you fighting him at the end of ROC had no point whatsoever...WTF?!), characters act or evolve in strange ways (Arthas now is an apprehensive wife of the Lich King while Kel'Thuzad is Arthas' Majordome...????) and the ending tail reeks from a mile of the fact that Blizzard was clearly at this point mostly bored with the RTS side of Warcraft, in particular the three (!) missions of Arthas going through the Ancient Nerubean Kingdom look like they're put there just to tell you "see? This is what we're into now, boring online dungeon crawling missions after boring online dungeon crawling missions!", adding to the ending boredom of an expansion that, like Brood War, at that point had overstayed its welcome enough (and, once again, thanks the cheats for the relief they gave me). And don't get me started with stuff like overpowered - at least when they're not under your control - races (The Naga) haphazardously put together with underpowered ones like the Blood Elves because reasens otherwise I would not stop until the end of the year. Really, at the end of the day the most I save of this expansion are the absolutely, totally loveable Sylvanas in her new and supermegasexy role (I save HER and HER alone, not the Banshees, as units they're pretty useless and the devs knew it too) and the fact that yes, you're going to have a good time with this...for a while, but other than that this is still not ROC level of excellency and I guess it will never be.
- TooKakkoiiforYou_321
- Feb 27, 2024
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