Metal Gear Solid: The Twin Snakes (2004 Video Game)
Full Cast & Crew
Directed by
Carey Murray | ||
Hideo Kojima | ... | (uncredited) |
Writing Credits
Hideo Kojima | ... | (story) |
Hideo Kojima | ... | (written by) & |
Tomokazu Fukushima | ... | (written by) |
Cast (in credits order)
Produced by
Karyn Derby | ... | associate producer |
Denis Dyack | ... | co-producer |
Hideo Kojima | ... | producer |
Yoshikazu Matsuhana | ... | line producer / producer |
Motoyuki Yoshioka | ... | executive producer |
Music by
Steve Henifin | ||
Dave Miner |
Editing by
Ryosaku Ueno |
Art Direction by
Yoji Shinkawa |
Production Management
Shiro Mukaide | ... | associate production manager |
Shinji Yamashita | ... | associate production manager |
Second Unit Director or Assistant Director
Ryûhei Kitamura | ... | real time demo director |
Art Department
Minoru Arakawa | ... | package title designer |
John Dobbie | ... | background artist |
Rob Elsworthy | ... | polydemo asset support artist |
Raff Ienco | ... | lead environment artist |
Kaori Izumi | ... | storyboard artist: real time demo |
Masaya Kobayashi | ... | artist: real time demo |
Masato Kosaka | ... | storyboard artist: real time demo |
Todd MacIntyre | ... | lead designer |
Daisuke Mogi | ... | designer: menu layout |
Hideaki Mori | ... | artist: real time demo |
Shintaro Naka | ... | artist: real time demo |
Tomokazu Ohara | ... | storyboard artist: real time demo |
Yoshinori Onodera | ... | artist: real time demo |
Satoko Ozaki | ... | designer: menu layout |
Craig Sellars | ... | polydemo asset support artist |
Daizo Shikama | ... | artist: real time demo |
Yoji Shinkawa | ... | conceptual designer / illustrator: Mission Log / illustrator: package |
Akira Takeda | ... | storyboard artist: real time demo |
Shuhei Tanaka | ... | artist: real time demo (as Syuhei Tanaka) |
Hiroyuki Tsuchida | ... | artist: real time demo |
Iori Watanabe | ... | storyboard artist: real time demo |
Sound Department
Devon Bowman | ... | dialogue mixer |
Steve Henifin | ... | sound director |
Akihiro Honda | ... | sound effects |
Ryoji Makimura | ... | sound effects |
Mark Mercado | ... | dialogue editor |
Dave Miner | ... | sound effects |
Kazuki Muraoka | ... | sound supervisor |
Hiroe Noguchi | ... | sound effects |
Christopher Page | ... | sound library producer |
Terry Reiff | ... | dialogue editor |
Sotaro Tojima | ... | sound effects |
Masashi Watanabe | ... | sound effects |
Special Effects by
Ryan Andrews | ... | background model lead artist |
Kevin Gordon | ... | background model lead artist |
Visual Effects by
Bryan Abad | ... | character modeling artist |
Makoto Akashi | ... | motion animator |
Masaaki Bizen | ... | motion capture: real time demo (as Masaaki Murakami) |
Dawn Blair | ... | senior 3D artist |
David Cho | ... | character modeling artist |
Jason Clarke | ... | assistant lead 3D artist |
Melanie Daley | ... | character modeling artist |
Scott Derby | ... | character model lead artist |
Daniel Ebanks | ... | character modeling artist |
Amanda Ennis-Smith | ... | character modeling artist |
Raff Ienco | ... | lead 3d artist |
Patrick Ingoldsby | ... | lead 3d artist |
Hiroyuki Inoue | ... | motion animator |
Yukiko Kaneda | ... | motion animator |
Goro Kaneko | ... | motion animator |
Isao Kiriyama | ... | motion capture co-director |
Ryûhei Kitamura | ... | motion capture director: real time demo |
Kazuhisa Nishimura | ... | motion capture: real time demo |
Shigeaki Nunokawa | ... | motion capture: real time demo |
Tadashi Nushitani | ... | motion animator |
Pamela Pagayonan | ... | character modeling artist |
Vasilios Papagianis | ... | character modeling artist |
Clove Roy | ... | assistant lead 3D artist |
Akira Sakawa | ... | motion capture: real time demo |
Kumi Sato | ... | motion animator |
Mike Seto | ... | lead 3d artist |
Yoriko Shimizu | ... | motion animator |
Don Toledo | ... | character modeling artist |
So Toyota | ... | motion animator / motion capture assistant director: real time demo |
Dan Tozer | ... | senior technical 3D artist |
Hiroyuki Wada | ... | motion capture: real time demo |
Ryuichi Yamada | ... | motion capture: real time demo |
Takayasu Yanagihara | ... | motion capture: real time demo |
Jung Yoon | ... | character modeling artist |
Tornado Yoshida | ... | motion capture: Revolver Ocelot |
Ryôko Yoshimura | ... | motion animator (as Ryoko Yoshimura) |
Masahiro Yoshinaga | ... | motion animator / motion director |
Stunts
Yasuhiro Masuda | ... | stunts |
Camera and Electrical Department
Takashi Mizutani | ... | lighting supervisor |
Daisuke Mogi | ... | lighting supervisor |
Yutaka Negishi | ... | lighting supervisor |
Yoji Shinkawa | ... | lighting supervisor |
Animation Department
Peter Anderson | ... | background artist |
Carman Dix | ... | background artist |
Richard Dziendzielowski | ... | background artist |
Daniel Ebanks | ... | character model artist |
Jonathan Hodge | ... | character model artist |
Sanford Kong | ... | background artist |
Hironobu Matsui | ... | character model supervisor |
Adrian Migliazza | ... | background artist |
Takashi Mizutani | ... | character model supervisor |
Nobuyoshi Nishimura | ... | animator |
Jutaro Oue | ... | background artist |
Satoko Ozaki | ... | background artist |
Hideki Sasaki | ... | character model supervisor |
Yoji Shinkawa | ... | character designer / mechanical designer |
Kenji Shiraishi | ... | character model supervisor |
Casting Department
Yumi Takada | ... | casting director: voice recording unit |
Music Department
Norihiko Hibino | ... | music: demo sound unit |
Toshiyuki Kakuta | ... | music: demo sound unit |
Shuichi Kobori | ... | music: demo sound unit |
Waichiro Ozaki | ... | music: demo sound unit |
Script and Continuity Department
Dan Amadio | ... | script technical support |
Ryan Callender | ... | script localization / script technical support |
Karyn Derby | ... | script localization |
Kate Dyson Dnofrio | ... | script localization (as Kate Dyson-D'nofrio) |
Brad Furminger | ... | lead script designer / script localization |
Yoshikazu Matsuhana | ... | script adjustment |
Shiro Mukaide | ... | script adjustment / script supervisor |
Andrew Paton | ... | script localization |
Lorelle Rempel | ... | script localization |
Ted Traver | ... | script adjustment |
Additional Crew
Mitsuo Abe | ... | action coordinator: real time demo |
Ken Alguire | ... | script designer |
Hans-Joachim Amann | ... | senior brand manager: Europe |
Takayuki Aoki | ... | program support: effects |
Masao Awaji | ... | program support: effects |
Richard Barnes | ... | lead programmer (as Rich Barnes) |
William Barry | ... | programmer |
Jesse Buchanan | ... | 2D support artist |
Ryan Callender | ... | subtitler |
Paul Caporicci | ... | programmer |
Frank Chen | ... | programmer |
Frank Chen | ... | programmer |
David Cheung | ... | programmer |
David Cox | ... | director of product management division |
Scott Dolph | ... | international coordinator |
Sean Dwyer | ... | programmer |
Gerry Eng | ... | senior programmer |
Jeff Feth | ... | programmer |
Tomokazu Fukushima | ... | script: Mission Log / setting justification / setting researcher |
Hirofumi Fukuzawa | ... | motion actor |
Gary Goemans | ... | programmer |
Gina Grossi | ... | programmer |
Peter Handrinos | ... | programmer |
Kiyoshi Hayashi | ... | action support: real time demo |
Satoshi Higashida | ... | art data manager |
Mai Higuchi | ... | motion actor |
Satoshi Hirano | ... | script: real time demo / subtitler |
Aki Hitachi | ... | cooperator |
Kaori Ichijô | ... | motion actor (as Kaori Ichijo) |
Hiroyuki Inoue | ... | vibration: real time demo |
Atsuko Itô | ... | cooperator (as Atsuko Ito) |
Michael Janes | ... | script designer |
Goro Kaneko | ... | vibration: real time demo |
Kenichiro Kano | ... | programmer: development tools |
Mineshi Kimura | ... | mechanical model supervisor |
Isao Kiriyama | ... | co-director: real time demo |
Ryûhei Kitamura | ... | director: real time demo |
Hideo Kojima | ... | conceptual map / executive supervisor / game designer / setting justification / setting researcher |
Yuji Korekado | ... | program advisor |
Ichiro Kutome | ... | package title designer |
Brian Lee | ... | programmer |
Kevin Leong | ... | programmer (as Kevin Leung) |
Jinju Maruhashi | ... | program support: effects |
Yasuhiro Masuda | ... | motion actor |
Keiichi Matate | ... | mechanical model supervisor |
Yoshikazu Matsuhana | ... | map designer / software manual |
Keiji Matsumoto | ... | cooperator |
Randy McAllister | ... | script designer |
Kenji Miki | ... | project coordinator |
Tomoko Miyamoto | ... | cooperator |
Toru Miyokawa | ... | action support: real time demo |
Takashi Mizutani | ... | art data manager / background model supervisor / development supervisor / mechanical model supervisor |
Daisuke Mogi | ... | art data manager / background model supervisor |
Motosada Mori | ... | military advisor |
Eiji Morisaki | ... | motion actor |
Tomonori Morita | ... | program advisor |
Shiro Mukaide | ... | map designer |
Carey Murray | ... | lead programmer / project leader |
Mark Musashi | ... | motion actor |
Yutaka Negishi | ... | background model supervisor |
Kunio Neo | ... | president: Konami of Europe |
Nobuyoshi Nishimura | ... | vibration: real time demo |
Shinta Nojiri | ... | script: real time demo |
Tadashi Nushitani | ... | vibration: real time demo |
James O'Reilly | ... | director of technology |
Akira Ohashi | ... | motion actor (as Akira Oohashi) |
Shigeo Okajima | ... | program advisor |
Keiko Ono | ... | voice coordinator |
Jutaro Oue | ... | art data manager |
Satoko Ozaki | ... | art data manager |
Andrew Paton | ... | senior programmer |
David Riganelli | ... | assistant lead script designer |
Paul Rogozinski | ... | programmer |
Ryûhei Sakata | ... | action support: real time demo |
Toshinori Sasaki | ... | motion actor |
Kumi Sato | ... | vibration: real time demo |
Mizuhiro Sato | ... | program support: effects |
Tsunehiko Shibata | ... | program advisor (as Tunehiko Shibata) |
Kenichiro Shigeno | ... | program advisor |
Keishiro Shin | ... | coordinator: real time demo |
Kunio Takabe | ... | program advisor |
Yûji Takatsuki | ... | action support: real time demo |
Nobumitsu Tanaka | ... | programmer: development tools |
Kisaki Tokumori | ... | motion actor |
Minoru Tomita | ... | action support: real time demo |
Doug Tooley | ... | chief programmer |
So Toyota | ... | motion director |
Ted Traver | ... | technical advisor |
Kazunobu Uehara | ... | program supervisor |
Ryosaku Ueno | ... | video conversion |
So Shikata Watanabe | ... | action support: real time demo |
Scott Williamson | ... | programmer |
Blair Wilson | ... | senior programmer |
Hiro Yamada | ... | project coordinator |
Takuo Yamamoto | ... | program support: effects (as Taku Yamamoto) |
Madoka Yamauchi | ... | cooperator |
Syuhei Yasumura | ... | monitor screen movie |
Isao Yoneda | ... | promotion |
Ken'ichi Yoshida | ... | motion actor: Ocelot Gun Action (as Kenichi Yoshida) |
Mizuho Yoshida | ... | motion actor |
Toshio Yoshioka | ... | program support: effects |
Kris Zimmerman | ... | voice director (as Kris Zimmerman Salter) |
Takahiro Ômori | ... | software manual cuts |
Thanks
Ralph Champeau | ... | special thanks |
Scott Dolph | ... | special thanks |
Susana Gonzalez | ... | special thanks |
Christopher Heck | ... | special thanks |
Hans-Jürgen Kohrs | ... | special thanks |
Shigeru Miyamoto | ... | very special thanks |
Martine Saunders | ... | special thanks |
Martin Schneider | ... | special thanks |
Ella Siebert | ... | special thanks |