3 reviews
This was one of my all-time favorite N64 games from Rare while growing up. It may not have been as successful as Banjo Kazooie or Goldeneye, but it still shares a special place in my heart. It's an interesting and fun sci-fi game with both action/adventure and shoot-em-up elements.
In the distant future, an interplanetary insectoid tyrant named Mizar and his army of Drones has invaded the planet Goldwood and enslaved a peaceful bear-like species named Tribals. Fortunately, the remnants of Jet Force Gemini, consisting of twin siblings, Juno and Vela and their canine companion, Lupus, arrive at the planet to defeat Mizar, save the Tribals, and eventually, planet Earth itself.
You'll travel across 15 diverse worlds, such as Goldwood itself, a forest world, the barren and cold Cerulean, through the innards of a gargantuan space worm on the volcanic world Eschebone, and Ichor, a Drone military base with a groovy nightclub. These huge levels provide plenty of opportunities to explore and are split into separate zones interconnected by doors that act as checkpoints.
You are given access to quite an armament of futuristic weapons to combat Mizars forces, such as a laser pistol, machine gun, shotgun, and the ever popular and lethal Tri-Rocket launcher. Throwables, such as grenades, remote and proximity mines, and flares are also available. You'll have the chance to collect ammunition crates and Gemini containers to increase your overall ammo capacity and health respectively. You'll need them.
The music was by far the best aspect of the game and is some of the best you'll ever hear on the N64. Robin Beanland. Graeme Norgate, and Alistair Lindsay all outdid themselves composing such a majestic and awe-inspiring space opera esqe soundtrack that'll remind anyone of "Star Wars". "SS Anubis" and "Sekhment" were the best in my opinion and really helped hype players up.
Unfortunately, this game isn't without noticeable flaws. The controls are wonky, especially when dealing with certain enemies that require manual aiming, such as shield or sniper drones. Even modern controls on the Nintendo switch barely mitigate the difficulty.
There are several minigames that are either enjoyable or infuriating to play. The best ones are classic 2-D racing games in the arcade at the "Big Bug Fun Club" and a 3D racer at Mizar's palace that shares similar features to"Diddy Kong Racing" released in 1997. But the non-enjoyable ones are the five Floyd missions. The narrow corridors, tight turns, multiple small pickups and atrocious controls make these infuriating. Worse still, you're required to complete two of them to beat the game.
But the most aggravating part of all is saving the Tribals, which is your primary objective. Some being harder to save than others makes this especially tedious and time-consuming objective, because if even one dies, you must start over again. The worst part of all is that you must rescue every. Single. One in order to beat the game.
Despite these flaws, Jet Force Gemini is a great game and a must play for retro gamers who enjoyed Rare's other releases.
In the distant future, an interplanetary insectoid tyrant named Mizar and his army of Drones has invaded the planet Goldwood and enslaved a peaceful bear-like species named Tribals. Fortunately, the remnants of Jet Force Gemini, consisting of twin siblings, Juno and Vela and their canine companion, Lupus, arrive at the planet to defeat Mizar, save the Tribals, and eventually, planet Earth itself.
You'll travel across 15 diverse worlds, such as Goldwood itself, a forest world, the barren and cold Cerulean, through the innards of a gargantuan space worm on the volcanic world Eschebone, and Ichor, a Drone military base with a groovy nightclub. These huge levels provide plenty of opportunities to explore and are split into separate zones interconnected by doors that act as checkpoints.
You are given access to quite an armament of futuristic weapons to combat Mizars forces, such as a laser pistol, machine gun, shotgun, and the ever popular and lethal Tri-Rocket launcher. Throwables, such as grenades, remote and proximity mines, and flares are also available. You'll have the chance to collect ammunition crates and Gemini containers to increase your overall ammo capacity and health respectively. You'll need them.
The music was by far the best aspect of the game and is some of the best you'll ever hear on the N64. Robin Beanland. Graeme Norgate, and Alistair Lindsay all outdid themselves composing such a majestic and awe-inspiring space opera esqe soundtrack that'll remind anyone of "Star Wars". "SS Anubis" and "Sekhment" were the best in my opinion and really helped hype players up.
Unfortunately, this game isn't without noticeable flaws. The controls are wonky, especially when dealing with certain enemies that require manual aiming, such as shield or sniper drones. Even modern controls on the Nintendo switch barely mitigate the difficulty.
There are several minigames that are either enjoyable or infuriating to play. The best ones are classic 2-D racing games in the arcade at the "Big Bug Fun Club" and a 3D racer at Mizar's palace that shares similar features to"Diddy Kong Racing" released in 1997. But the non-enjoyable ones are the five Floyd missions. The narrow corridors, tight turns, multiple small pickups and atrocious controls make these infuriating. Worse still, you're required to complete two of them to beat the game.
But the most aggravating part of all is saving the Tribals, which is your primary objective. Some being harder to save than others makes this especially tedious and time-consuming objective, because if even one dies, you must start over again. The worst part of all is that you must rescue every. Single. One in order to beat the game.
Despite these flaws, Jet Force Gemini is a great game and a must play for retro gamers who enjoyed Rare's other releases.
- MrPaull0324
- May 20, 2024
- Permalink
Among N64 games I place this behind only the two Zelda adventures. Every few years for twenty-five years now I've tried to figure out what exactly it is that made J. F. G. A masterpiece standing so completely outside of time despite being on the surface a game mostly about mowing down giant bipedal ants and collecting cutesy monkeyfolk. One key seems to be the score combined with the many vast landscapes and technoscapes, which together often speak what seem odes to a great and lost splendor. Sekhmet, Anubis and the Lost Island are among the best examples of this.
Another key is simply the scope and sheer beauty - often majesty - of its worlds. I don't know how it is that Rare excelled in lighting details, gradations and effects so far beyond any other gaming company and regardless whether they were working in Super Nintendo, N64 or their famously unparalleled promotional renders, but excel they did. And never more than here. They put in the extra grief and sweat to make every last hidden nook look totally unique. The game is a meditation on light and shade. I've also never seen lens-flare effects used anywhere skillfully as here. The Lost Island area alone should've won some sort of Oscar for breaking new ground in video-game beauty.
This game is one of desperate few games I can think of that were known well to everyone when they came to us, but now seem very nearly forgotten. And this a profound travesty, Jet Force being so much greater an achievement than the Banjo games and all else Rare made for the system. I've always thought a sequel made on GameCube graphics would've fit its fabric so well. May it be accomplished one day.
More would I, but life is short and words are cheap and great works like this one beckon us on in our shrinking time. Boom shanka.
Another key is simply the scope and sheer beauty - often majesty - of its worlds. I don't know how it is that Rare excelled in lighting details, gradations and effects so far beyond any other gaming company and regardless whether they were working in Super Nintendo, N64 or their famously unparalleled promotional renders, but excel they did. And never more than here. They put in the extra grief and sweat to make every last hidden nook look totally unique. The game is a meditation on light and shade. I've also never seen lens-flare effects used anywhere skillfully as here. The Lost Island area alone should've won some sort of Oscar for breaking new ground in video-game beauty.
This game is one of desperate few games I can think of that were known well to everyone when they came to us, but now seem very nearly forgotten. And this a profound travesty, Jet Force being so much greater an achievement than the Banjo games and all else Rare made for the system. I've always thought a sequel made on GameCube graphics would've fit its fabric so well. May it be accomplished one day.
More would I, but life is short and words are cheap and great works like this one beckon us on in our shrinking time. Boom shanka.
- Brian_McInnis
- Jan 15, 2024
- Permalink
- smashattack
- Jan 19, 2002
- Permalink