The sequel to Syphon Filter (1999) takes place right after the first one. The Agency has apparently betrayed Gabe Logan and framed him for the Khazakstani ICBM missile launch containing the ... Read allThe sequel to Syphon Filter (1999) takes place right after the first one. The Agency has apparently betrayed Gabe Logan and framed him for the Khazakstani ICBM missile launch containing the Syphon Filter virus that was destroyed by him.The sequel to Syphon Filter (1999) takes place right after the first one. The Agency has apparently betrayed Gabe Logan and framed him for the Khazakstani ICBM missile launch containing the Syphon Filter virus that was destroyed by him.
Photos
- Gabriel Logan
- (voice)
- Lian Xing
- (voice)
- Teresa Lipan
- (voice)
- Jason Chance
- (voice)
- Steven Archer
- (voice)
- Dr. Lawrence Mujari
- (voice)
- (as Bryan Osric Session)
- Mara Aramov
- (voice)
- Dillon Morgan
- (voice)
- Uri Gregorov
- (voice)
- Lyle Stevens
- (voice)
- Dr. Gershon
- (voice)
- Thomas Holman
- (voice)
- Derrek Falkan
- (voice)
- Shi-Hao
- (voice)
- John Ramirez
- (voice)
- Additional Voices
- (voice)
Storyline
Did you know
- TriviaThe burnt body of Anton Girdeux, the French terrorist with the flame thrower from the first game, can be found in the secret Agency lab morgue near the end of the game.
- GoofsThe Agency takes CDBC agent Dobson captive from Kazakhstan to Colorado for no reason, other than to be killed by Dr. Weissinger via lethal injection.
- Quotes
Mara Aramov: Another agency screw-up. Do you have any idea how close the incompetence has come to killing us all?
Lyle Stevens: I am not responsible for the actions of my predecessor. Markinson was not in control.
Mara Aramov: Markinson was your man.
Lyle Stevens: As Rhoemer was yours.
- Crazy creditsThe credits end with Mara Aramov and the Secretary of State planning their next move against Gabe Logan, thus leaving the door open for a possible trilogy.
- Alternate versionsScenes were cut from the final game, possibly for timing. These scenes can be retrieved by completing the first disk on hard mode. The following scenes include:
- Shi Hao demanding his shipment of the Syphon Filter virus from an unknown caller.
- Archer's Blackhawk helicopter swooping low over Gabe on the train in Colorado.
- Teresa and Gabe in Moscow, trying to start up their shot-up van in Moscow. Gabe gets out to push.
- A bag lady in New York pushes a shopping cart across the street and a limo (presumably Mara Aramov's) runs it over, knocking down the bag lady.
- ConnectionsFeatured in Troldspejlet: Episode #22.17 (2000)
GRAPHICS: Certainly not the BEST graphics ever seen on a PS1 game, but you have to admit, this game looks a lot better than most other PS1 games. Even the explosion effects are nice to look at. No complaints here. However, the only complaint I have is the character models. For some reason, most of the characters don't seem to have faces, and in one cutscene, Gabe and Lian's pictures are on a news broadcast, and both of them look like a faceless Bonnie and Clyde. The problem with the faceless character models was remedied in SF3, though, but if you're like me, you won't care about the missing faces.
GAMEPLAY: The physics engine is not a legendary make-up, but you won't find yourself complaining, either. Since this is 2004, people expect better from a game's physics engine, but this game was made during the PS1's final breaths, so of course it might feel a little...off. I haven't played the newest SF game "The Omega Strain," but that game may prove these physics obsolete. Also, the targetting system of SF2 is perfect. You have two target modes...manual and auto fix target. Holding L1 down will switch you to 1st-Person View, and fix the green target reticle on what you want to shoot.
Hold down R1 to automatically fix your target to nearby enemies. You will find that auto fix will be THE most commonly-used function. You also get an enormous selection of weapons to choose from. You'll only run across certain weapons at certain points, but if you access all weapons into your inventory at once, you will see there's enough guns to do your secret agent bidding. Even when you pick out a target, a small info tab will point to them, telling you what's happening with them. So, if you aim the target reticle at someone's head, the info tab will tell you you're about to make a headshot. Info tabs will also tell you if the enemy is wearing a Flak Jacket. This will force you to perform a headshot. There's also a multiplayer mode, but don't expect an iteration of GoldenEye or TimeSplitters. You and a friend are chucked into the playing field, and are forced to shoot each other for points. That's basically all the multiplayer is about, but you still might have a LITTLE fun doing it.
SOUND: The sound is probably the best ear party you can possibly have. Shooting un-silenced .45s as others fire back practically sounds like a war.
And don't complain about the music...at least it sounds better than SF3's quiet and unexciting tunes.
STORY: Simply put, the Syphon Filter virus runs rampant for the second time around, and it's Gabe Logan's and Lian Xing's job to contain it. The game is long enough...it'll probably last you quite a few hours if you die a lot, but if you know what you're doing, it will certainly be no problem. There's also a lot of agent/spy talk, which contradicts how the actual CIA would work. Gamers who just play something to shoot something will probably be turned off by the dialogue in this game, but if you actually like listening to secret agents talk about shipments provided by the NSSOAA after NASDAQ collapsed in 2007, and the CIA requested a peace treaty with the Taliban (by the way, none of that ever happened in the game), then you'll be engulfed into the storyline and dialogue.
BOTTOM LINE: If you're looking for a good PS1 Syphon Filter game, get this instead. Don't be a fool like me and blow $45 on SF3 when it wasn't that great...take your time now and spend $20 or $30 on a far more superior secret agent adventure. Though the game does not put a candle to the James Bond games (the GOOD ones, anyway), it's still enough to keep you gun-totting CIA-style for a few hours.
- BinaryCode1001
- May 16, 2004
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