IMDb RATING
7.1/10
1.9K
YOUR RATING
A direct sequel to the original Legend of Zelda, it follows Link as he is on a quest to break the sleeping curse placed upon Princess Zelda.A direct sequel to the original Legend of Zelda, it follows Link as he is on a quest to break the sleeping curse placed upon Princess Zelda.A direct sequel to the original Legend of Zelda, it follows Link as he is on a quest to break the sleeping curse placed upon Princess Zelda.
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Storyline
Did you know
- TriviaContrary to popular belief, this was NOT the only Zelda game to feature side-scrolling sequences. The Legend of Zelda: Link's Awakening (1993) also included several of these.
- Quotes
Error: I am Error.
- Alternate versionsIn the original NES version, when Link is defeated, the screen flickers very fast in red, blue and green (similar to the banned Pokémon episode Dennô Senshi Porygon (1997)). To prevent seizures, blue and green were removed in the GameCube port to feature red in black instead. Later, the flickering was modified again for the Game Boy Advance port by slowing it down and change the colors to dark red and red.
- ConnectionsFeatured in 20/20: Nuts for Nintendo (1988)
Featured review
The Adventure of Link is a least favorite game among a lot of Zelda fans. I couldn't believe how bad and how difficult at was at first. The overworld is absurd, as you cannot use your sword, and there are no conventional enemies. Every ten seconds three enemies appear and it's like pac-man in that you have to run and try to avoid them. If they run into you, you are forced into this new screen of enemies. You can either fight them at this point or leave the screen and return to the overworld.
This game is very annoying at first, but you sort of get used to it. I tried to make progress in this game countless times and gave up on it within minutes. It doesn't even seem like a Zelda game. It is playable though once you figure out how it works. It helps to consult a walkthrough or a Youtube video to get help, as there are a lot of cryptic places where you get stuck and there's no way to know that there's a wall you can walk through or a certain grave that you can fall into unless you consult a walkthrough.
The dungeons are side-scrolling, so they're basically the opposite of the first Zelda game. A really annoying thing is that every time you die you have to start at the very beginning of the game. So you have to complete a palace in its entirety, or else you have to start from the beginning. You still do keep items and stuff like that, and going through the dungeon the second or third time is much easier, but it gets really tiresome. It's easily the worst thing about the game.
There are points in this game that seem virtually impossible. I felt like some of them require 50+ attempts before you beat them, and that's a lot for a game like this. The worst is the very last dungeon. It is incredibly hard. The last boss took me so many times to beat. There's also a boss right after that one. Fortunately, there's a technique to beat this boss that makes it about the easiest boss in the game, but if you don't know it you won't ever beat the game.
Overall, I would only recommend this game to Zelda completists who want to beat every game. The Adventure of Link does some things right, but it's far from a success. The palaces are kind of different and almost fun at times, but the difficulty is ridiculous. The graphics are also very dated.
This game is very annoying at first, but you sort of get used to it. I tried to make progress in this game countless times and gave up on it within minutes. It doesn't even seem like a Zelda game. It is playable though once you figure out how it works. It helps to consult a walkthrough or a Youtube video to get help, as there are a lot of cryptic places where you get stuck and there's no way to know that there's a wall you can walk through or a certain grave that you can fall into unless you consult a walkthrough.
The dungeons are side-scrolling, so they're basically the opposite of the first Zelda game. A really annoying thing is that every time you die you have to start at the very beginning of the game. So you have to complete a palace in its entirety, or else you have to start from the beginning. You still do keep items and stuff like that, and going through the dungeon the second or third time is much easier, but it gets really tiresome. It's easily the worst thing about the game.
There are points in this game that seem virtually impossible. I felt like some of them require 50+ attempts before you beat them, and that's a lot for a game like this. The worst is the very last dungeon. It is incredibly hard. The last boss took me so many times to beat. There's also a boss right after that one. Fortunately, there's a technique to beat this boss that makes it about the easiest boss in the game, but if you don't know it you won't ever beat the game.
Overall, I would only recommend this game to Zelda completists who want to beat every game. The Adventure of Link does some things right, but it's far from a success. The palaces are kind of different and almost fun at times, but the difficulty is ridiculous. The graphics are also very dated.
- lucianomarzo92
- Jun 18, 2013
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- The Adventure of Link
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