A video game about a british espionage agent sent back in time to a failed mission aboard Titanic. At stake: The fate of the entire world!A video game about a british espionage agent sent back in time to a failed mission aboard Titanic. At stake: The fate of the entire world!A video game about a british espionage agent sent back in time to a failed mission aboard Titanic. At stake: The fate of the entire world!
- Awards
- 1 win
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Erik Sigvard Quist
- Eric Burns
- (as Erik S. Quist)
- …
Stephanie Quist
- Stephanie Burns
- (as Stephanie B. Quist)
- …
Storyline
Did you know
- TriviaCGI footage of the Titanic created for this videogame has been reused in many documentaries on the sinking.
- GoofsThe game's ship interior was recreated with accuracy and research considered, and they look more authentic than recreations of the ship in previous film incarnations, but there still are many inconsistencies. Most of the first class public rooms are in fact based on those of Titanic's sister ship, Olympic. Several examples listed below.
The Smoking Room on A-deck is based on Olympic's during the 1920's (one can tell because of the floor tiling) except that Olympic's seating upholstery was green, not brown. Titanic's upholstery was red with blue and red floor tiles against mahogany paneling. This room also includes the painting "Approach to the New World" by Norman Wilkinson which was aboard Olympic while Titanic's was a painting of Plymouth Harbor.
The 1st Class Lounge is fairly accurate (both Titanic and Olympic's lounges looked relatively the same), it did not have mustard-colored paneling, in fact the color scheme was apparently green and gold carpeting and upholstery against light oak paneling.
The reception room's windows are incorrect, missing windows and French doors leading to the dining saloon (which wasn't created for the game). Also, the painting of nymphs at the foot of the landing is a painting from the Olympic, that would have been found on one grand staircase landing walls. What should have been used here was a French tapestry.
The 1st class corridors leading to staterooms did not have silk wallpaper and carpeting, or railings. Most of the staterooms are inaccurately depicted in an Old Dutch style, including for Eric Burn's cabin on C-deck using the layout of a B-deck cabin. Also, the real C-73 would have had white painted walls and mahogany wainscots.
The Wireless Room contains a window on the wall above the desk, which was a feature on the Olympic and not Titanic (the placement of the room is also wrong anyway, since it was located in the center of deck-house, not the port side).
The Turkish Bath (the cooling room specifically) is based off of Olympic's. Olympic's was outboard thus allowing daylight into the room. Titanic's on the other hand was inboard thus cutting off access to portholes and any daylight.
- Quotes
Col. E. E. Zeitel: Your curiosity, curiosity.
- ConnectionsFeatured in Beyond Titanic (1998)
Featured review
This is such a great game. The storyline is rich and complex, and it's really cool to walk around the ship, seeing how the company recreated it. I definitely recommend this game to anyone who loves history or a game with a good plot. The characters are often hilarious, and the acting is good. There's a lot of sub-plots and mysteries you can uncover. I liked being able to play a game of poker whenever I wished with Riviera, even if he did creep me out in "Dust," what with his odd imagery involving maidenhood. I liked playing around with the Morse code, too. You can also fence with a nifty Austrian guy and engage in fisticuffs. I loved the references to actual events, and I learned a few things from the game (I'd never even heard of the Rubaiyat until this game).
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