The Daedalus Encounter (1995 Video Game)
Full Cast & Crew
Directed by
Scott Ewers | ||
Katherine Williams | ... | (director: 3DO) |
Yuki Yoshioka | ... | (director: 3DO) |
Writing Credits (in alphabetical order)
Mark Giambruno | ... | (screenplay) |
Ned Miller | ... | (screenplay) |
Cast (in credits order)
Tia Carrere | ... | Ari Matheson | |
Christian Bocher | ... | Zack Smith |
Produced by
Chris Archer | ... | assistant producer: Virgin Interactive |
John Evershed | ... | executive producer |
David Felton | ... | associate producer |
Masa Ishikawa | ... | producer: 3DO |
Melissa Kangeter | ... | associate producer |
Deirdre O'Malley | ... | executive producer |
Tim O'Meara | ... | digital video producer |
Britton Peddie | ... | digital video producer |
Barry Pringle | ... | producer: Virgin Interactive |
R. Scott Russo | ... | executive producer: Virgin Interactive |
Anne Sandkuhler | ... | producer |
Music by
Jim Lively | ... | (original music by) |
Kirsten Turrigiano | ... | (original music by) |
Bill Zelinski | ... | (original music by) |
Production Design by
Scott Baker |
Makeup Department
Deborah Knoll-Ewers | ... | hair stylist / makeup artist |
Production Management
Gail Hetland | ... | production manager: Macintosh |
Second Unit Director or Assistant Director
Christopher Daniels | ... | assistant director: 3DO |
Larry Lauter | ... | assistant director |
Art Department
Eric Chadwick | ... | production design |
Cody Chancellor | ... | production design |
Mark Giambruno | ... | creative director / production design / storyboard artist |
Laura Hainke | ... | production design / senior artist |
Sebastian G. Hyde | ... | storyboard artist |
Jean Krikorian | ... | package designer |
Bret Lama | ... | props |
Andrew Murdock | ... | logo & title designer / production design / senior artist |
Katie O'Shea | ... | storyboard artist |
Theresa Ortolani | ... | prop assistant |
Lauren Rifkin | ... | package designer |
Mitchel Romanauski | ... | prop assistant |
Larry Whittaker | ... | prop assistant |
Sound Department
Jim Lively | ... | foley & adr / sound designer |
Philip Perkins | ... | sound |
Kirsten Turrigiano | ... | foley & adr / sound designer |
Bill Zelinski | ... | foley & adr / sound designer |
Visual Effects by
Scott Baker | ... | 3d modelling |
Marco Bertoldo | ... | 3d modelling |
Eric Chadwick | ... | 3d modelling |
Cody Chancellor | ... | 3d modelling / 3d texture mapping |
Tim Everitt | ... | 3d modelling |
Jay Fitt | ... | 3d modelling |
Mark Giambruno | ... | 3d modelling |
Laura Hainke | ... | 3d texture mapping |
Adam Maitland | ... | 3d modelling |
Andrew Murdock | ... | 3d modelling / 3d texture mapping |
Robert Mykoff | ... | 3d modelling |
Bill Niemeyer | ... | 3d modelling |
Stunts
Rocky Capella | ... | stunt coordinator |
David D. Renaud | ... | stunt coordinator |
Camera and Electrical Department
John Binninger | ... | video engineer: 3DO |
James Childers | ... | key grip |
Catherine D'Ambrosio | ... | best boy |
Jon Fontana | ... | gaffer |
Mark Herzig | ... | assistant camera |
Eduardo Llach | ... | ultimatte operator: 3D Studio Camera Tracking Software Acuris |
Eric Lundquist | ... | ultimatte operator: 3D Studio Camera Tracking Software Acuris |
Jim Rolin | ... | ultimatte operator |
Joseph Scott | ... | grip |
Katherine Williams | ... | video engineer: 3DO |
Animation Department
Scott Baker | ... | animator |
Marco Bertoldo | ... | animator |
Thom Bishop | ... | animator |
Eric Chadwick | ... | animator / senior animator |
Cody Chancellor | ... | animator |
David Felton | ... | animator |
Jay Fitt | ... | animator |
Mark Giambruno | ... | animator |
Andrew Junge | ... | animator |
Noah Kennedy | ... | animator |
Dean MacDonald | ... | animatics |
Andrew Murdock | ... | animator |
Bill Niemeyer | ... | animator |
Tim O'Meara | ... | animator |
Gustavo Ramirez | ... | animator |
Rick Smith | ... | animatics |
Jenny Sternling | ... | animatics |
Costume and Wardrobe Department
Cassandra Carpenter | ... | wardrobe assistant |
Diane Tiry | ... | wardrobe assistant |
Carolyn Tyler | ... | wardrobe |
Editorial Department
Hillary Camperi | ... | digital video editor |
Mark Giambruno | ... | digital video editor |
Andrew Murdock | ... | digital video editor |
Tim O'Meara | ... | digital video editor |
Music Department
Ronnie Montrose | ... | composer: additional guitar samples |
Script and Continuity Department
Peggy Geary | ... | script supervisor |
Transportation Department
Swift Leslie | ... | motor home |
Luigi Resta | ... | driver |
Additional Crew
Eddie Bellinaso | ... | beta tester: Mechadeus |
Donald Brenner | ... | programmer: Macintosh |
Anthony M. Burke | ... | beta tester: Mechadeus |
Michael Casarez | ... | beta tester: Mechadeus |
Kelley Courtney | ... | production coordinator |
Tim Edwards | ... | programmer: 3DO |
Wouter Engbers | ... | manual translation: Dutch version |
Marjorie Extract | ... | craft service |
David Felton | ... | office coordinator |
Martin Ferrini | ... | production assistant |
John Fitt | ... | beta tester: Mechadeus |
Matthew Fleischman | ... | technical supervisor |
Jim Getz | ... | analyst |
Mark Giambruno | ... | puzzle designer |
Steve Goeckler | ... | engine designer: Mechaman / programmer: Windows / programming director |
Jeff Gordon | ... | analyst |
Jon Guinea | ... | beta tester: Mechadeus |
Gwyneth Hamel | ... | Marketing and PR: Mechadeus |
Peter Herrmann | ... | QA tester: Mechadeus |
Quincy Hutcherson | ... | beta tester: Mechadeus |
Tomoya Ikeda | ... | designer: 3DO |
Ken Johnson | ... | technical consultant: Macintosh |
Norm Karns | ... | analyst / technical consultant: Macintosh |
Robin Kausch | ... | product manager: Macintosh |
Scott Kim | ... | puzzle designer |
Elliott Kirschling | ... | beta tester: Mechadeus |
Michael Larson | ... | programmer: Windows / puzzle designer / puzzle engineering |
Tanya Lemmers | ... | manual design and layout: Dutch version |
Luca Leone | ... | beta tester: Mechadeus |
Mick Love | ... | lead analyst |
Paul Lowe | ... | production assistant |
Eric Lux | ... | vice-president: Virgin Interactive |
Scott Manning | ... | analyst |
Art Matsuura | ... | beta tester: Mechadeus |
Dave Maxey | ... | quality assurance manager |
Chris McFarland | ... | group head |
Stacey Mendoza | ... | lead analyst |
Grant Miller | ... | beta tester: Mechadeus |
Andrew Murdock | ... | puzzle designer |
Britton Peddie | ... | engine designer: Mechaman / programmer: Macintosh / technical director |
Julian Rignall | ... | analyst |
Victor Rodriguez | ... | analyst |
Chad Soares | ... | analyst |
Michael Solinas | ... | beta tester: Mechadeus |
Jane Sommerhauser | ... | QA tester: Mechadeus |
Gieneke Spannenburg | ... | accompaniment and editing: Dutch version |
Dave Stebbins | ... | beta tester: Mechadeus |
Erik Strickland | ... | programmer: 3DO (as Erik Strikland) |
Ben Ulrich | ... | beta tester: Mechadeus |
Harry van Horen | ... | project manager: Dutch version |
Drew Vinciguerra | ... | programming director / puzzle designer |
Diane Wickwire | ... | traffic manager: Macintosh |
Ellen Willems | ... | international coordination: Dutch version |
Jon Williams | ... | analyst |
Neil Young | ... | vice president: software publishing |
Thanks
Jay Blakesberg | ... | special thanks |
John Bonham | ... | special thanks |
Matt Hartenstein | ... | special thanks |
Masa Ishikawa | ... | special thanks |
Robin Kausch | ... | special thanks: Virgin Interactive |
Jim McKee | ... | special thanks |
Jim Spadoni | ... | special thanks |
Peter Steinbach | ... | special thanks |
Allan Thygesen | ... | special thanks |
Gary Yost | ... | special thanks |