Fallout takes place after a war over natural resources that escalated into a nuclear war between the United States Of America and China. In anticipation of this, the United States government built advanced fallout shelters capable of housing residents indefinitely. The player character is a resident of one such vault. The vault's water purification chip breaks down, and the vault's overseer sends the player character to find a new one in the Wasteland.
Yes, but a sizeable learning curve exists. For starters, Fallout is an isometric true role-playing game. There is no first person mode, and players of Bethesda Fallout games will need to get used to the fact that resources are realistic. That is, not abundant.
Combat is also far more like that of a role-playing game. Levels of skill, difficulties of tasks, and dice rolls all play a part.
If you can get past that, you will take part in a story far better than 3 or 4, and arguably New Vegas to a lesser extent. It is worth it.
Combat is also far more like that of a role-playing game. Levels of skill, difficulties of tasks, and dice rolls all play a part.
If you can get past that, you will take part in a story far better than 3 or 4, and arguably New Vegas to a lesser extent. It is worth it.
The kids that originally run around in the US version were edited out of the European version without substitution.
The uncensored version makes it possible for the player character to kill children, including by accident. Killing a child has massive consequences for the player character, including many merchants refusing to deal with them, and large bounties being placed on their heads.
The uncensored version makes it possible for the player character to kill children, including by accident. Killing a child has massive consequences for the player character, including many merchants refusing to deal with them, and large bounties being placed on their heads.
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