IMDb RATING
4.6/10
2.1K
YOUR RATING
A virtual reality game begins taking over the minds of teenagers.A virtual reality game begins taking over the minds of teenagers.A virtual reality game begins taking over the minds of teenagers.
John de Lancie
- Difford
- (as John DeLancie)
- Director
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Storyline
Did you know
- TriviaThe true reason for the change in the film's original CGI FX was due to The Walt Disney Company having threatened to sue Full Moon Entertainment due to the original design of the sky cycles resembling the lightcycles from Tron (1982), which were notably featured in advertising material, including various trailers. This is what also lead to the film's February 1993 release being postponed. Had the trailer and poster not featured the original sky cycle design, Disney would not have noticed the similarities until later on, and then file suit against Full Moon.
- Quotes
Alex Manning: Oh god, I dreamed you were dead.
Alex's mom: Sweetheart, I am dead.
- Alternate versionsThe Argentinian VHS release of the film, released by Teleargentina, has the version with the original deleted CGI effects.
- ConnectionsFeatured in VideoZone: Subspecies/Tim Thomerson/Malibu Graphics (1991)
- SoundtracksBelieve in Yourself
Written and Performed by Matt Wegner
Terrortunes Music (ASCAP)
Featured review
Oh, Charles Band. Is there anything you won't do? Is there anything the late Albert Pyun wouldn't do? It's a little surprising, perhaps, that this was written by David S. Goyer, who became known hereafter for much more substantial and recognized films, and that Alan Howarth - arguably best known for his collaborations with John Carpenter - composed the music. These contributors portend a range of quality and value to expect from 'Arcade,' and sure enough, it's a bit of a mixed bag here. Since the advent of videogames we've gotten many sci-fi stories of a similar thrust of people getting sucked into a virtual or alternate reality (more still if you include fantasy at large), but that's alright, since every iteration can be fun in its own right. Set this aside, and the feature falls into the broader genre of sci-fi and fantasy that involves plucky teens becoming the heroes and saving the day. To that point, in those swell practical effects that are employed, one observes a kinship with similar fare of the 80s and early 90s, such as 'A nightmare on Elm Street,' or maybe even just kids' gameshows on Nickelodeon. Howarth's compositions aren't anything special, but I like them well enough. And hey, there are some identifiable names and faces here: John de Lancie, Don Stark, Seth Green, Peter Billingsley, and more. All told, this isn't half bad!
Not half bad - but also not necessarily half good. Any possible combination of factors are at play here: the budget allotted by Full Moon, guidance from producer Band, limitations of technology, relative inexperience on the part of Goyer, Pyun's knack for low-grade schlock, and maybe more. Whatever the case may be, many of the possible advantages don't come off as well as one might think, and some aspects are altogether garish. The concept and design for the game and elements therein are terrific; the CGI of the early 90s that greets us in the virtual world, on the other hand, is somewhere on the spectrum of quality between "on par" and "absolutely horrid." The production design and art direction vary between imaginative and unremarkable. Influenced in part by the "dreamscape" nature of the game world, in no few instances the acting follows a bizarre, airy ethos that feels like it belongs in a parody, and elsewhere it's simply forced or contrived. While the story at large is quite fine, suitable material with some gratifying sparks of genius, no small bit of the dialogue is painful to behold; some scene writing is kind of brilliant, and some of it inspires a quizzical "Okay, then" reaction. In its last minutes 'Arcade' struggles to find the right tone, and so the ending feels entirely "off." Some of the editing and cinematography is overdone, and it's hard to get a beat on Pyun's direction generally.
On the balance I would say this is passably enjoyable, though I would also suggest that it's recommendable only for the very curious or bored, or for those who already take no issue with pictures such as those Band or Pyun have been known for in the first place. It fits neatly within that space the filmmakers consistently play or played in, for better or for worse, and what fun it has to offer is only baseline satisfactory. For those seeking more grandly fetching, reliably well done, thrilling and compelling movies, you're better off looking elsewhere (say with 1982's 'Tron' for an all too obvious example). If all you need in the moment is something light and frivolous to whittle away 90 lazy minutes, however, 'Arcade' might just fit the bill. Don't go out of your way for and be aware of what you're getting into, but in the very least, you could do a lot worse.
Not half bad - but also not necessarily half good. Any possible combination of factors are at play here: the budget allotted by Full Moon, guidance from producer Band, limitations of technology, relative inexperience on the part of Goyer, Pyun's knack for low-grade schlock, and maybe more. Whatever the case may be, many of the possible advantages don't come off as well as one might think, and some aspects are altogether garish. The concept and design for the game and elements therein are terrific; the CGI of the early 90s that greets us in the virtual world, on the other hand, is somewhere on the spectrum of quality between "on par" and "absolutely horrid." The production design and art direction vary between imaginative and unremarkable. Influenced in part by the "dreamscape" nature of the game world, in no few instances the acting follows a bizarre, airy ethos that feels like it belongs in a parody, and elsewhere it's simply forced or contrived. While the story at large is quite fine, suitable material with some gratifying sparks of genius, no small bit of the dialogue is painful to behold; some scene writing is kind of brilliant, and some of it inspires a quizzical "Okay, then" reaction. In its last minutes 'Arcade' struggles to find the right tone, and so the ending feels entirely "off." Some of the editing and cinematography is overdone, and it's hard to get a beat on Pyun's direction generally.
On the balance I would say this is passably enjoyable, though I would also suggest that it's recommendable only for the very curious or bored, or for those who already take no issue with pictures such as those Band or Pyun have been known for in the first place. It fits neatly within that space the filmmakers consistently play or played in, for better or for worse, and what fun it has to offer is only baseline satisfactory. For those seeking more grandly fetching, reliably well done, thrilling and compelling movies, you're better off looking elsewhere (say with 1982's 'Tron' for an all too obvious example). If all you need in the moment is something light and frivolous to whittle away 90 lazy minutes, however, 'Arcade' might just fit the bill. Don't go out of your way for and be aware of what you're getting into, but in the very least, you could do a lot worse.
- I_Ailurophile
- Dec 21, 2022
- Permalink
Details
- Release date
- Country of origin
- Official site
- Language
- Also known as
- Arcade: Den yttersta gränsen
- Filming locations
- California, USA(Location)
- Production company
- See more company credits at IMDbPro
- Runtime1 hour 25 minutes
- Color
- Sound mix
- Aspect ratio
- 1.33 : 1
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