Compared to the main game, the graphics look a bit better. But the difficulty of the campaign is very unbalanced. In the third part of the human campaign we have to lead the Eldar against the orcs. We have no resources and are asked to fight an almost infinite number of enemies. The people who designed these levels probably didn't really intend for the players to play, but for them to get bored and quit. The campaign maps are also unnecessarily large. Probably more than 50% of the maps are unused during missions, or when you remove the fog of war, there's nothing interesting or accessible about those areas. It's just a way to extend the gameplay. In situations where we had to constantly switch between Humans and Eldar or Orcs and Chaos, it was extremely boring. The fact that the DLC packs have to be installed separately from the main game is also ridiculous. The developers of Winter Assault could have used a similar game, Warcraft 3, as an example when creating the campaign, because as far as I can see they have no idea what they are doing.
Warhammer 40,000: Dawn of War - Winter Assault
(2005 Video Game)
Campaign is extremely unbalanced
17 February 2024