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6/10
Contrived yet Convoluted
10 July 2012
Warning: Spoilers
In my opinion, MGS 2 is the least playable of the series. It's overly convoluted plot is so complicated with it's twists and turns and barrel rolls, you have to wonder how much Ritalin Kojima was taking in addition to the prescribed dosage.

Just when you start to think that you've got a clue as to what's going on, a wrench is thrown into the gears of the narrative. But even to decipher the saga as a series since it's now beyond a quintology, is definitely a feat Kojima himself was quoted as saying he doesn't even understand it.

What really ruined the game to me, was how Kojima went with an emasculated hero strictly to accommodate female gamers. What was so brilliant about the first one, MGS is that it had a rough and tumble hero, a nice ensemble of villains this side of Batman's rogues gallery, and an innovative game design which made Tenchu, and Splinter Cell possible. The villains, by no means realistic, were plausible.

This time, we've got Dead Cell. A name that works to well as a metaphor compared to Foxhound, The Cobra Unit, or Beauties and Beasts. Vamp, Fortune, Fatman ? These guys don't hold a candle to any of the other motley crews.

On the plus side, we do get a 128 bit graphics, longer gameplay, and the best antagonist face-off in the series in the form of Solidus Snake.
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