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Tales of Symphonia (2003 Video Game)
Cliché City
17 November 2004
Now, this is an RPG to behold. It is the first AWESOME RPG on the Gamecube, as most of you know. However, its more than just a pretty box. Tales introduces a brand-new real-time combat system that could be compared to that of Star Ocean: Till the End Of Time, however this isn't an interstellular futuristic RPG. Noo, this is much more FF style story (which makes it good). Every battle you fight is an actual privilege to do. The battle system is so good, you will want to beat every enemy you see. There aren't any random encounters, but if you ignore too many boss fights, you won't stand a chance against the bosses. There is no excuse for getting hit in this game, though, since an opponent's attack missing is not random like in FFX. The moves in this game are unbelievable. There are so many combos to pull off, and I beat it without getting many of the moves. Magic attacks can have its glitches though, moves like "Indignation," "Thunder Blade" (the COOLEST move I've ever seen) and some summon spells may cause the cube to freeze because of the extreme amount of light and effects happening. However this game is extremely well done and the battle system makes the game worth more than it is. Dwarven Law #912: Thoust who owneth a Gamecube without thist game shall not be worthy of owning their system in the firsteth place...uhhh...eth. An A+ for this game, or a 97/100.
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