Anna Megill
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Anna Megill is an award-winning game writer and industry veteran with experience writing primarily for modern AAA games. In her 20 years of game development, Anna has worked for some of the top studios around the world, such as Ubisoft, Square Enix, Arkane, Playground, Remedy, and Nintendo. A long-time advocate for marginalized voices in games, she provides resources and advice to aspiring writers through her website. Anna works at Playground Games on Fable.
Anna was narrative lead on Control, which received multiple Game of the Year and Best Story awards in 2019 and was hailed by many critics as one of the best games ever written. Her work on Dishonored: Death of The Outsider earned a Writer's Guild of America Award nomination for Best Screenplay in 2017, and the core game for the long-running MMO Guild Wars 2 won several PC Game of the Year awards.
Anna is a regular guest at game conferences around the world, where she speaks about narrative innovation, writing screenplays, emergent gameplay, story documentation, assembling digital portfolios, and networking for marginalized communities. A recognized expert in her field, she frequently judges game-writing competitions, such as Tencent's Games Without Borders Awards. Her expertise and advice are frequently solicited by organizations such as the Writers' Guild of Great Britain, and she wrote two acclaimed books about game writing: The Game Writing Guide and The Pocket Mentor for Video Game Writers.
Anna was narrative lead on Control, which received multiple Game of the Year and Best Story awards in 2019 and was hailed by many critics as one of the best games ever written. Her work on Dishonored: Death of The Outsider earned a Writer's Guild of America Award nomination for Best Screenplay in 2017, and the core game for the long-running MMO Guild Wars 2 won several PC Game of the Year awards.
Anna is a regular guest at game conferences around the world, where she speaks about narrative innovation, writing screenplays, emergent gameplay, story documentation, assembling digital portfolios, and networking for marginalized communities. A recognized expert in her field, she frequently judges game-writing competitions, such as Tencent's Games Without Borders Awards. Her expertise and advice are frequently solicited by organizations such as the Writers' Guild of Great Britain, and she wrote two acclaimed books about game writing: The Game Writing Guide and The Pocket Mentor for Video Game Writers.