Josh C. Waller
- Producer
- Director
- Writer
Raised on the California Central Coast in the 70's and 80's, Josh Cooper Waller split his time between cattle ranches on one hand and the Arts and cinemas in the other. Early outdoor viewings of "Close Encounters" with his family, combined with a concert violinist Grandmother, instilled in him a sense of cinematic awe and wonder that he knew he had to chase after.
In 1992, no desire for college but unsure exactly which direction to go, Waller joined the US Marines. This decision would give back exactly what he needed it to. During his Reserve duty, Josh worked with private learning centers across the US, specifically with children dealing with ADD, Dyslexia, and various "disorders".
In 1996, Waller arrived in NYC to study acting at the William Esper Studio. During his time there he met and later became roommates with frequent collaborator, Daniel Noah.
In 2001, soon after the passing of his mother, Josh moved back to the West Coast. He immersed himself in script writing, short film writing/direction/production, and feature film development for several years. The service industry helped to provide during most of those years as did the occasional odd job.
In 2010, after connecting on a feature project that didn't come to pass, Waller partnered with his best friends, screenwriter Daniel Noah and actor Elijah Wood, to form SpectreVision, a genre production company dedicated to supporting unique voices within the genre space. Years later, Lisa Whalen would join their team as CEO and soon after as full partner. With Lisa they would expand to form Company X, a larger umbrella company, and partner with Ubisoft on gaming and Legendary for television development. During his time as partner and head of production, Waller would oversee over a dozen film productions some titles include "Cooties", "The Boy", "Bitch", "Daniel Isn't Real", Panos Cosmatos' "Mandy", and "Color Out of Space" by Richard Stanley.
In 2019, Waller stepped away from SpectreVision/Company X to focus on his directorial pursuits and to launch a new production shingle in Portugal called Woodhead. Woodhead is built upon similar principles and expressions to those childhood cinematic experiences -- To help other filmmakers realize that sense awe and wonder in their work.
In 1992, no desire for college but unsure exactly which direction to go, Waller joined the US Marines. This decision would give back exactly what he needed it to. During his Reserve duty, Josh worked with private learning centers across the US, specifically with children dealing with ADD, Dyslexia, and various "disorders".
In 1996, Waller arrived in NYC to study acting at the William Esper Studio. During his time there he met and later became roommates with frequent collaborator, Daniel Noah.
In 2001, soon after the passing of his mother, Josh moved back to the West Coast. He immersed himself in script writing, short film writing/direction/production, and feature film development for several years. The service industry helped to provide during most of those years as did the occasional odd job.
In 2010, after connecting on a feature project that didn't come to pass, Waller partnered with his best friends, screenwriter Daniel Noah and actor Elijah Wood, to form SpectreVision, a genre production company dedicated to supporting unique voices within the genre space. Years later, Lisa Whalen would join their team as CEO and soon after as full partner. With Lisa they would expand to form Company X, a larger umbrella company, and partner with Ubisoft on gaming and Legendary for television development. During his time as partner and head of production, Waller would oversee over a dozen film productions some titles include "Cooties", "The Boy", "Bitch", "Daniel Isn't Real", Panos Cosmatos' "Mandy", and "Color Out of Space" by Richard Stanley.
In 2019, Waller stepped away from SpectreVision/Company X to focus on his directorial pursuits and to launch a new production shingle in Portugal called Woodhead. Woodhead is built upon similar principles and expressions to those childhood cinematic experiences -- To help other filmmakers realize that sense awe and wonder in their work.