Aggiungi una trama nella tua linguaKiryu and Majima, both Yakuza's who are in different cities in Japan in 1988, as the fate of the two characters become intertwined in a gritty, violent, and often touching narrative.Kiryu and Majima, both Yakuza's who are in different cities in Japan in 1988, as the fate of the two characters become intertwined in a gritty, violent, and often touching narrative.Kiryu and Majima, both Yakuza's who are in different cities in Japan in 1988, as the fate of the two characters become intertwined in a gritty, violent, and often touching narrative.
- Premi
- 2 candidature totali
- Jun Oda
- (voce)
- Wen Hai Lee
- (voce)
- …
- Sohei Dojima
- (voce)
- Reina
- (voce)
- Masaru Sera
- (voce)
- (as Toru Okawa)
- Yamagata
- (voce)
- Yoneda
- (voce)
Trama
Lo sapevi?
- QuizTutte le opzioni contengono spoiler
- Citazioni
Daisaku Kuze: In the yakuza life, there are no KO's. I'll tell you what, Kiryu. To me, a finger or two don't mean shit. Having Awano or Shibusawa beat me to the captain's spot? Couldn't give a fuck. As long as I'm alive, I'll keep getting back up for more. Which is why you... A half-ass like you's the one thing I can't stand. Now DIE, you little shit!
- ConnessioniFeatured in The Angry Joe Show: Yakuza 0 (2017)
- Colonne sonoreRoar of the Young Dragon
Composed by Hidenori Shoji
This was the second game I played in the series. Yakuza Kiwami, the remaster of the first game that was published after this one, was my first. I really recommend playing them this way, mostly because meeting the two protagonists and going on that adventure with them gave me ten times more investment in this story (But don't blame yourself if you can't get through Kiwami. It's short but the story is still full of holes from the original).
Speaking strictly of the story, once you hit the end of Chapter 2 you're hooked. Every two chapters you switch between the two protagonists, Kiryu and Majima, and their respective cities, Kamurocho and Sotenbori. The writing on both sides is immaculate. Once those two chapters with that character come to a head, they're left caught in a situation that leaves you wondering what happens next. But the best part is that switching to the other character doesn't feel like a dip in tension because you were already excited to find out what happened to them since last time. It's a very well-balanced approach to the dual narrative structure.
The cinematography isn't half-bad either. The tone for this title is much more serious (at least in the main story) than its brothers and sisters. There's moody lighting, excellent expression capture, period-accurate environments (did I mention this game is set in 1980's Japan?), and other details that create a believable atmosphere. I'm a huge proponent of using motion-captured cutscenes to tell a story versus using in-engine mouth flapping and dialogue boxes, and this is the Yakuza game that probably delivers the most on that front. Every other cutscene is mocap, and nearly all of them are played real-time with the detailed models (which means they can run at 60fps). There are so many scenes that crank up the intensity to 11 and catch you off-guard and it's wonderful.
Surprisingly, the combat is not my favorite out of the series. You have your staples like separate fighting styles, impactful heat actions, etc. But it has some mechanics like the depleting heat bars and abilities costing money that might throw off a gameplay-focused gamer. I still adore it, but if a remaster happened in five years I'd hope they change some things.
If you're looking for a great game that keeps you on the edge of your seat and has amazing presentation, you found it. It's probably my favorite piece of media in the entire world.
- chrismyates
- 10 mar 2024
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