VALUTAZIONE IMDb
9,4/10
37.974
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaThrown back into the dangerous underworld he'd tried to leave behind, Nathan Drake must decide what he's willing to sacrifice to save the ones he loves.Thrown back into the dangerous underworld he'd tried to leave behind, Nathan Drake must decide what he's willing to sacrifice to save the ones he loves.Thrown back into the dangerous underworld he'd tried to leave behind, Nathan Drake must decide what he's willing to sacrifice to save the ones he loves.
- Ha vinto 1 BAFTA Award
- 33 vittorie e 30 candidature totali
Nolan North
- Nathan Drake
- (voce)
Troy Baker
- Samuel Drake
- (voce)
Emily Rose
- Elena Fisher
- (voce)
Warren Kole
- Rafe Adler
- (voce)
Laura Bailey
- Nadine Ross
- (voce)
Brandon Scott
- Jameson
- (voce)
Hemky Madera
- Vargas
- (voce)
Merle Dandridge
- Evelyn
- (voce)
- …
Chase Austin
- Young Samuel
- (voce)
Alejandro Edda
- Gustavo
- (voce)
Kaitlyn Dever
- Cassie
- (voce)
Trama
Lo sapevi?
- QuizIn chapter 11, once you watch the cutscenes (after leaving the tower), you can obtain a trophy called "Stage Fright" by standing still for 30 seconds. This is a humorous reference to Naughty Dogs technical problems when they first showed the scene on a live stage demo at E3.
- BlooperNot all of the pirates mentioned throughout the game were active at the same time. While records of the era are incomplete and inexact, it's believed that Henry Avery died in the 1690's (possibly 1699 as the game posits). Christopher Condent is mentioned as one of his associates, but Condent wasn't even born until that decade. Anne Bonny, also mentioned, was not born until 1702. Edward England would have been a teenager at the time, being born in 1685.
- Citazioni
Nathan Drake: Marco.
Samuel Drake: Marco what?
Nathan Drake: Marco.
Samuel Drake: Who's Marco?
Nathan Drake: Forget it.
- Curiosità sui creditiThe opening credits take place in Nathan Drake's journal, with drawings of his last 3 adventures.
- ConnessioniEdited into Uncharted: Legacy of Thieves Collection (2022)
Recensione in evidenza
Uncharted 4 is excellent, and to be perfectly honest, would be a great game even without its captivating narrative. The introduction of the rope to game-play, as well as some ante upping on stealth mode are wonderful additions. The game is perfectly paced. The intensity ramps up higher and higher as the story continues. Firefights are much rarer than past installments, and very unique. This game-play variety surprisingly adds a lot to the story. Nate no longer feels like an unstoppable killing machine, but more like an aging man, past his prime, simply doing his best.
Of course, without the story, Uncharted would just be...well.., it wouldn't be AS amazing. But the cinematic plot does not disappoint. It incorporates flashbacks, without using them as a crutch, and unlike past games the plot progression continues even after the cut-scenes end. Those long walks through a path, awkward climbs up rustic buildings, and in this games case, drives through the desert now host interesting conversation rather than mindless, albeit often hilarious banter.
The set-pieces in the game are equally amazing. The breathtaking landscapes sometimes prompt a few minutes of inactivity where the player just stares at Naughty Dog's meticulous attention to detail. And with the new photo mode, this is even more magnificent.
Reportedly, this is to be the last game in the Uncharted franchise. Prior to playing this game, I was disappointed. "I hope its good" I thought, resolving to spend my last few weeks with Nathan Drake and CO. as well as possible, relishing every moment. But A thieves end is different. It does something next to impossible for a gamer. It satisfies. That desire for more that the player felt after uncharted one, two, and three, is totally absent. I may never see Nathan Drake again, and I'm okay with that. From brutal brawls, to death-defying leaps; wide open mountains, to claustrophobic caves, this game is practically perfect in any away.
Of course, without the story, Uncharted would just be...well.., it wouldn't be AS amazing. But the cinematic plot does not disappoint. It incorporates flashbacks, without using them as a crutch, and unlike past games the plot progression continues even after the cut-scenes end. Those long walks through a path, awkward climbs up rustic buildings, and in this games case, drives through the desert now host interesting conversation rather than mindless, albeit often hilarious banter.
The set-pieces in the game are equally amazing. The breathtaking landscapes sometimes prompt a few minutes of inactivity where the player just stares at Naughty Dog's meticulous attention to detail. And with the new photo mode, this is even more magnificent.
Reportedly, this is to be the last game in the Uncharted franchise. Prior to playing this game, I was disappointed. "I hope its good" I thought, resolving to spend my last few weeks with Nathan Drake and CO. as well as possible, relishing every moment. But A thieves end is different. It does something next to impossible for a gamer. It satisfies. That desire for more that the player felt after uncharted one, two, and three, is totally absent. I may never see Nathan Drake again, and I'm okay with that. From brutal brawls, to death-defying leaps; wide open mountains, to claustrophobic caves, this game is practically perfect in any away.
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