Aggiungi una trama nella tua linguaCaptain Aeran Pierce and the rest of his Delta Force Echo Squad are sent to investigate a supposed weapons bunker in Iraq in 2003. Until they discovers that bunker is infested with mutated h... Leggi tuttoCaptain Aeran Pierce and the rest of his Delta Force Echo Squad are sent to investigate a supposed weapons bunker in Iraq in 2003. Until they discovers that bunker is infested with mutated humans and wildlife.Captain Aeran Pierce and the rest of his Delta Force Echo Squad are sent to investigate a supposed weapons bunker in Iraq in 2003. Until they discovers that bunker is infested with mutated humans and wildlife.
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- QuizIn a November 2007 interview Executive Creative Director Harvey Smith called the project "fucked up", blaming himself for the critical reception. Technical problems held the game back and there was no time to polish it. According to him, "it went straight from alpha to final".
- BlooperThe signs on the Iraqi buildings are in English, when Iraq is an Arabic-speaking country.
- ConnessioniFollows Area 51 (2005)
Recensione in evidenza
The game "Blacksite Area 51" left me feeling deeply disappointed. The expectations for this project were much higher than what it actually delivered. Let's start with the storyline, which unfortunately didn't live up to expectations. The plot is very short, and its content is so bland that, after just a few hours of play, it's hard to maintain any interest. Despite the potential that opens up for developers when tackling themes like military operations, aliens, and secret bases, everything feels incredibly shallow and superficial. The player is left without any emotional connection to the characters, as their personalities remain almost completely undeveloped.
When compared to other shooters, especially those released around the same time, it becomes clear that stories centered on military conspiracies and alien threats often have the potential to be highly engaging. However, "Blacksite Area 51" makes no effort to develop this concept further. The player is simply led through a series of missions without significant explanations or emotional involvement. This leaves the narrative experience feeling incredibly weak.
As for character depth-this is another issue. The characters you encounter in the game are mostly devoid of any individuality or development. They come across as stereotypical soldiers without any distinct traits or backstories that could make them interesting or memorable. In many modern shooters, a large part of the game's success lies in how the heroes interact with each other, how they evolve throughout the game's events, and how these changes affect the plot itself. However, in "Blacksite Area 51," none of this happens, which significantly diminishes the level of engagement and immersion in the gameplay.
Speaking of the gameplay, there are a few positive aspects to mention. The biggest strength of the game is the feeling of shooting. Using various types of weapons brings a certain level of satisfaction, and the shooting mechanics are implemented reasonably well. Some of the weapons look and feel good, which might appeal to fans of the genre. However, even in this regard, the game doesn't offer anything new or innovative. All the mechanics are familiar to those who've played other shooters before, and "Blacksite Area 51" doesn't do anything to stand out among its competitors.
On the technical side, we should mention the graphics and the overall atmosphere. At the time of its release, the graphics in "Blacksite Area 51" were decent, but even here, there's nothing extraordinary. The visual effects are average, and the overall atmosphere of the game fails to evoke strong emotions. Many locations feel monotonous, and the level design does not contribute to a sense of immersion in the game world.
Overall, "Blacksite Area 51" feels incomplete. It's a typical shooter that can distract a player for a few hours, but it doesn't offer anything memorable or that would make you want to return to the game again. For those looking for something more engaging, with a deep story and interesting characters, this game is unlikely to be what they're looking for. It lacks standout features and doesn't provide a unique gaming experience that would set it apart from dozens of other shooters on the market.
In conclusion, "Blacksite Area 51" is a game for those who just want to spend some time with a classic shooter, without worrying about the details of the plot or characters. It's not a bad game, but it certainly doesn't stand out as something special or innovative in the genre.
When compared to other shooters, especially those released around the same time, it becomes clear that stories centered on military conspiracies and alien threats often have the potential to be highly engaging. However, "Blacksite Area 51" makes no effort to develop this concept further. The player is simply led through a series of missions without significant explanations or emotional involvement. This leaves the narrative experience feeling incredibly weak.
As for character depth-this is another issue. The characters you encounter in the game are mostly devoid of any individuality or development. They come across as stereotypical soldiers without any distinct traits or backstories that could make them interesting or memorable. In many modern shooters, a large part of the game's success lies in how the heroes interact with each other, how they evolve throughout the game's events, and how these changes affect the plot itself. However, in "Blacksite Area 51," none of this happens, which significantly diminishes the level of engagement and immersion in the gameplay.
Speaking of the gameplay, there are a few positive aspects to mention. The biggest strength of the game is the feeling of shooting. Using various types of weapons brings a certain level of satisfaction, and the shooting mechanics are implemented reasonably well. Some of the weapons look and feel good, which might appeal to fans of the genre. However, even in this regard, the game doesn't offer anything new or innovative. All the mechanics are familiar to those who've played other shooters before, and "Blacksite Area 51" doesn't do anything to stand out among its competitors.
On the technical side, we should mention the graphics and the overall atmosphere. At the time of its release, the graphics in "Blacksite Area 51" were decent, but even here, there's nothing extraordinary. The visual effects are average, and the overall atmosphere of the game fails to evoke strong emotions. Many locations feel monotonous, and the level design does not contribute to a sense of immersion in the game world.
Overall, "Blacksite Area 51" feels incomplete. It's a typical shooter that can distract a player for a few hours, but it doesn't offer anything memorable or that would make you want to return to the game again. For those looking for something more engaging, with a deep story and interesting characters, this game is unlikely to be what they're looking for. It lacks standout features and doesn't provide a unique gaming experience that would set it apart from dozens of other shooters on the market.
In conclusion, "Blacksite Area 51" is a game for those who just want to spend some time with a classic shooter, without worrying about the details of the plot or characters. It's not a bad game, but it certainly doesn't stand out as something special or innovative in the genre.
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