जब एक युवा प्रोग्रामर एक पागल लेखक के फंतासी उपन्यास को एक वीडियो गेम में बदल देता है तब वह वास्तविकता पर सवाल उठाना शुरू कर देता है.जब एक युवा प्रोग्रामर एक पागल लेखक के फंतासी उपन्यास को एक वीडियो गेम में बदल देता है तब वह वास्तविकता पर सवाल उठाना शुरू कर देता है.जब एक युवा प्रोग्रामर एक पागल लेखक के फंतासी उपन्यास को एक वीडियो गेम में बदल देता है तब वह वास्तविकता पर सवाल उठाना शुरू कर देता है.
- 1 प्राइमटाइम एमी जीते
- 5 जीत और कुल 11 नामांकन
- Robin
- (as Paul Bradley)
कहानी
क्या आपको पता है
- ट्रिवियाA Black Mirror (2011) interactive film, in which the viewer chooses the plot direction multiple times. Although the listed running time is 90 minutes, this is approximate, depending how long the viewer decides to keep watching: most people can finish the story in one sitting of around 40 minutes, but this can be extended with 'do-overs', where an option is given to return to an earlier point in the story and make another choice. About 2.5 hours of footage divided into 250 segments was shot for the episode, with over a trillion unique permutations of the story (though many of those will be very similar). The total amount of footage included to make all of the film's possible variations work is 5 hours 12 minutes 13 seconds, as revealed by the film's BBFC classification.
- गूफ़Both of the programmers are seen to be working exclusively in ZX BASIC. By 1984, very few established software houses used BASIC as a coding language - most worked in Z80 assembler. Colin Ritman's games in particular showed a fluidity and responsiveness that would be very hard to achieve without the use of assembly language.
- भाव
Colin Ritman: There's messages in every game. Like Pac-Man. Do you know what "Pac" stands for? P-A-C: program and control. He's Program and Control Man. The whole thing's a metaphor. He thinks he's got free will, but really he's trapped in a maze, in a system. All he can do is consume, he's pursued by demons that are probably just in his own head and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game. It's not a happy game, it's a fucking nightmare world and the worst thing is, it's real and we live in it. It's all code. If you listen closely, you can hear the numbers. There's a cosmic flowchart that dictates where you can and where you can't go. I've given you the knowledge. I've set you free. Do you understand?
- क्रेज़ी क्रेडिटIn a few endings, once you finish the credits, a post-credits scene will play. Stefan would be seen on the same bus from the beginning, and plays a cassette called "BANDERSNATCH DEMO". The audio would just be some beeps and bleeps, but when translated using a ZX Spectrum Emulator, it gives you a QR code leading to the Tuckersoft website, found here: https://www.tuckersoft.net/ealing20541/
- इसके अलावा अन्य वर्जनThere is no single narrative or version. There are five different endings, each with multiple pathways to them.
- कनेक्शनFeatured in Jeremy Vine: एपिसोड #2.9 (2019)
- साउंडट्रैकRelax
Written by Peter Gill, Holly Johnson, Brian Nash and Mark O'Toole
Performed by Frankie Goes to Hollywood
And when I learned that this new movie, set in 1984 and centered on a young video game designer writing the code for a new video game called Bandersnatch, would immerse the audience in the story by allowing each viewer to choose how the story unfolds for them, I was cautiously optimistic. After all, The Cave of Time was one of my favorite books as a child. Indeed, for a couple of years in the early 1980s I lived on a steady literary diet of Choose Your Own Adventure books (here is a great boxed set for your favorite 9-12 year olds ... or nostalgic forty-somethings).
So last night, I sat down to watch (is that the right word?) Bandersnatch.
The choices begin early on when we are asked to choose which cereal our hero, Stefan, will have for breakfast. Fortunately, from there the choices increase in gravitas as the program unfolds.
One thing is clear: Bandersnatch is essential viewing for anyone remotely interested in Black Mirror ... or anyone with a Netflix account and an hour or two to spare. (Depending on your choices the program varies significantly in length.)
But here's my major frustration: if the show doesn't like your choice, it eventually steers you back to the main storyline. Personally, it felt a bit like getting your knuckles rapped and as the story begins to unfold again, you realize that you have rather less control than you'd been led to believe. After about 1 1/2 hours, I found myself growing increasingly impatient. Along the way, I'd been offered a couple of opportunities to bow out to the end credits, but I wanted to persist to the real end. However, eventually, I realized that my interest in completing this dark story had been outweighed by my desire to do something else, and so finally I bowed out.
It was at that point that I thought back to the video game Dragon's Lair. When it came to the arcade in 1983, we were dazzled by the animation.
But soon, the novelty wore off as we, or at least I, realized the playability was low. Put simply, there wasn't much fun in learning how to link a series of animation sequences and calling it a game.
For all its innovation, I have the same feeling about Bandersnatch. There simply isn't much fun in learning how to link a series of dramatic sequences and calling it a movie.
- randalrauser
- 28 दिस॰ 2018
- परमालिंक
टॉप पसंद
- How long is Black Mirror: Bandersnatch?Alexa द्वारा संचालित
विवरण
- रिलीज़ की तारीख़
- कंट्री ऑफ़ ओरिजिन
- आधिकारिक साइट
- भाषा
- इस रूप में भी जाना जाता है
- Bandersnatch
- फ़िल्माने की जगहें
- St. George's Walk, Croydon, लंदन, इंग्लैंड, यूनाइटेड किंगडम(WH Smith shop)
- उत्पादन कंपनियां
- IMDbPro पर और कंपनी क्रेडिट देखें
- चलने की अवधि1 घंटा 30 मिनट
- रंग
- ध्वनि मिश्रण