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Ajouter une intrigue dans votre langueSet 300 years in the future, the player will assume the role of a customisable character who is a member of Constellation, an organization of space explorers.Set 300 years in the future, the player will assume the role of a customisable character who is a member of Constellation, an organization of space explorers.Set 300 years in the future, the player will assume the role of a customisable character who is a member of Constellation, an organization of space explorers.
- Nomination aux 1 BAFTA Award
- 2 victoires et 9 nominations au total
Sumalee Montano
- Lin
- (voix)
- …
Damien C. Haas
- Heller
- (voix)
- (as Damien Haas)
- …
Barry Wiggins
- Barrett
- (voix)
Jake Green
- Vasco
- (voix)
- …
Aly Ward Azevedo
- Cora Coe
- (voix)
Dana Gourrier
- Noel
- (voix)
- …
Cissy Jones
- Andreja
- (voix)
- …
Elias Toufexis
- Sam Coe
- (voix)
Carlos Valdes
- Matteo Khatri
- (voix)
- …
Nicky Endres
- The Emissary
- (voix)
Phil Crowley
- The Hunter
- (voix)
Zeke Alton
- Mike Ababio
- (voix)
- …
Histoire
Le saviez-vous
- AnecdotesTodd Howard Has Stated That The Map In Starfield Will Be "Much Larger" Than Anything Seen In Previous Bethesda Games.
- Citations
Player: Why do you want to work at GalBank?
Muria Siarkiewicz: Because magic isn't real. Which means I can't be a necromancer.
Commentaire à la une
I'm a big Bethesda whore so I knew what I was getting into with this one and enjoyed what I could of it. What I absolutely expected and tried to ignore were the constant bugs and glitches Bethesda has become known for from the Elder Scrolls days of olde. From soft locked missions where entities do not appear that are supposed to in order to progress the mission to not being able to complete a mission because the planet I was on started rioting on their own because I attacked someone by accident, it's a bit of a mess. Thankfully though the main story missions weren't buggy and I was able to see it thru to completion. Alas what I did rather enjoy was the wanderlust the game portrayed. Countless star systems to explore, interesting dialogue choices with numerous outcomes. The ability to persuade, bribe and manipulate your way in and out of scenarios. And even the dogfights, while stiff as they were at times, felt cool and a definite broader direction for Bethesda made open world games. It was basically Fallout/Skyrim in space and that's fine. A fresh yet familiar feeling all the more while having the freedom to pretty much progress and do as you please. The graphics looked crisp but it's too bad the performance was choppy and framerate suffered at times in the larger open world areas. And even while there's hundreds of planets to explore, most outside of a handful feel desolate and bland. I guess they could only do so much before exhausting creative designs of more and more worlds. The combat is pretty much Fallout gunplay with utilizing your various medical items to cure ailments caused by the places you visit like super cold worlds you may get frostbite whereas others may have a thin atmosphere and you may contract radiation poisoning. Your spacesuits that you obtain do help repel these specific afflictions as well but only for a time. The story itself is just okay and ends in a way that reminds me of the Interstellar movie a bit. I put about 50+ hours into it before I decided to call it quits and I felt I had my fill by then. Overall, if you're a fan of the Fallout and Elder Scrolls games like myself and are interested in playing that style of game whilst in a different setting that is pretty ambitious but in the end comes up a bit short in regards to other aspects like world building and still needing a digital exterminator for the amount of damn bugs present, then give this one a shot.
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Détails
- Date de sortie
- Pays d’origine
- Sites officiels
- Langue
- Aussi connu sous le nom de
- Sol Para Planeta
- Lieux de tournage
- Oklahoma, États-Unis(Location of final cutscene in game. Exact location of filming unknown.)
- Société de production
- Voir plus de crédits d'entreprise sur IMDbPro
- Couleur
- Rapport de forme
- 16 : 9
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