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Ajouter une intrigue dans votre langueGenetically-engineered Komodo dragons have become ginormous creatures hunting people on a remote tropical island. A small group of scientists must stop the dragons before they escape the isl... Tout lireGenetically-engineered Komodo dragons have become ginormous creatures hunting people on a remote tropical island. A small group of scientists must stop the dragons before they escape the island and destroy the rest of the world.Genetically-engineered Komodo dragons have become ginormous creatures hunting people on a remote tropical island. A small group of scientists must stop the dragons before they escape the island and destroy the rest of the world.
Rocky DeMarco
- Tiffany
- (as Melissa Brasselle)
Gail Thackray
- Dawn
- (as Gail Harris)
John Henry Richardson
- Foster
- (as Jay Richardson)
George 'Buck' Flower
- Cashier
- (as Buck Flower)
Histoire
Le saviez-vous
- AnecdotesThe compound house is from fantasy island
- GaffesThe F-14s are shown launching small, wing-mounted rockets which are obviously air-to-air missiles (these would be used in shooting down an opposing enemy aircraft), yet the explosions on the ground indicate massive and multiple napalm bomb drops.
- Générique farfeluNo mutant komodo dragons were harmed in the making of this film.
- ConnexionsFollowed by Komodo vs. Cobra (2005)
Commentaire en vedette
Watch Curse of the Komodo, and guess what the next line is going to be; you'll be amazed how frequently you not only get the gist of the coming dialogue, but predict it verbatim. But wait! It gets better! You can also quite easily predict what will become of essential items such as the generator keeping the electric fence going, all the vehicles, most of the communication devices, the thoughts of the higher up personnel.
I personally loved how the Komodo just stood there whenever it was in frame. It opened its mouth and roared with its 1950s-ish monster movie look and stock-sound-effect roar that's been used in such intimidating places as Scooby Doo (side-note, do Komodos roar?). Might as well make the movie about an oversized Chihuahua that just bounces up and down barking. People shoot at it. It stands there, not even bleeding. People fire more rounds, it still stand there.
At this point I think at least one person would try something a little different like aiming for universal soft-spots such as, I dunno, the eyes? We have to assume that they're not standing their firing randomly, but the director fails to communicate that idea.
They get into a truck and drive, and now the thing decides to move and try to dine. Why not charge while they're all just standing there? Characters and creatures do what the plot needs them to do when the plot needs them to despite the fact that the plot defies logic on so many levels that it can't be ignored (this coming from a fan of low budget horror films which always defies logic).
Let's think about this, guns going off and bullets hitting a Komodo is going to provoke it to take a little more action than standing and roaring. If it hurts or confuses the thing, it's probably going to go away. If it doesn't hurt it, it's probably going to p*ss it off which means its going to attack. You know what? Even if it is hurt/confused, it might still attack, actually. I'm no expert on Komodo dragons; maybe they would just stand there and smile . . . but would they still be around then (Komodo . . .dodo bird . . . hmmm).
Anyway, logically, wouldn't we see a more curious creature investigating these people before it started eating? And if the answer is `because the creature mutated, it would be more aggressive.' Okay fine . . . so why didn't it show this aggression during a logical moment like being shot at?
And to answer the above question - well, the Komodo effects were not well designed. In cinema, creature effects become an actor requiring a performance which requires a high degree of articulation (not present here). After all, we are creating organic beasts with a wide range of expressions, gestures, that would communicate its intentions. The plot needs the thing to roar and run, so that's all it does . . . hey wait, that's not far off from what the cast has to do - talk and run.
I waited through the whole film for an intelligent decision, and found only one - "Let's backup our data so we can let the world know the truth.' Too bad I couldn't get an intelligent decision *and* an unpredictable plot element, but maybe I'm asking for too much. Especially in light of the final few scenes involving an air strike, which I'm assuming was cut together with stock footage since the planes changed from shot to shot.
The high point of the film was the character Jack thanks to the actor. All the actors played this quite stale like they realized they were making a goofy monster movie and just wanted their paycheck so they could get out of there. Kinda strange that the actor to breath some life into his role was the character stuck in a place he didn't want to be in and just wanted the hell out of there. Maybe I just detected a hint of ironic honesty in the performance. Go figure.
I personally loved how the Komodo just stood there whenever it was in frame. It opened its mouth and roared with its 1950s-ish monster movie look and stock-sound-effect roar that's been used in such intimidating places as Scooby Doo (side-note, do Komodos roar?). Might as well make the movie about an oversized Chihuahua that just bounces up and down barking. People shoot at it. It stands there, not even bleeding. People fire more rounds, it still stand there.
At this point I think at least one person would try something a little different like aiming for universal soft-spots such as, I dunno, the eyes? We have to assume that they're not standing their firing randomly, but the director fails to communicate that idea.
They get into a truck and drive, and now the thing decides to move and try to dine. Why not charge while they're all just standing there? Characters and creatures do what the plot needs them to do when the plot needs them to despite the fact that the plot defies logic on so many levels that it can't be ignored (this coming from a fan of low budget horror films which always defies logic).
Let's think about this, guns going off and bullets hitting a Komodo is going to provoke it to take a little more action than standing and roaring. If it hurts or confuses the thing, it's probably going to go away. If it doesn't hurt it, it's probably going to p*ss it off which means its going to attack. You know what? Even if it is hurt/confused, it might still attack, actually. I'm no expert on Komodo dragons; maybe they would just stand there and smile . . . but would they still be around then (Komodo . . .dodo bird . . . hmmm).
Anyway, logically, wouldn't we see a more curious creature investigating these people before it started eating? And if the answer is `because the creature mutated, it would be more aggressive.' Okay fine . . . so why didn't it show this aggression during a logical moment like being shot at?
And to answer the above question - well, the Komodo effects were not well designed. In cinema, creature effects become an actor requiring a performance which requires a high degree of articulation (not present here). After all, we are creating organic beasts with a wide range of expressions, gestures, that would communicate its intentions. The plot needs the thing to roar and run, so that's all it does . . . hey wait, that's not far off from what the cast has to do - talk and run.
I waited through the whole film for an intelligent decision, and found only one - "Let's backup our data so we can let the world know the truth.' Too bad I couldn't get an intelligent decision *and* an unpredictable plot element, but maybe I'm asking for too much. Especially in light of the final few scenes involving an air strike, which I'm assuming was cut together with stock footage since the planes changed from shot to shot.
The high point of the film was the character Jack thanks to the actor. All the actors played this quite stale like they realized they were making a goofy monster movie and just wanted their paycheck so they could get out of there. Kinda strange that the actor to breath some life into his role was the character stuck in a place he didn't want to be in and just wanted the hell out of there. Maybe I just detected a hint of ironic honesty in the performance. Go figure.
- jaywolfenstien
- 16 mars 2004
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- How long is The Curse of the Komodo?Propulsé par Alexa
Détails
- Durée1 heure 32 minutes
- Couleur
- Mixage
- Rapport de forme
- 1.85 : 1
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By what name was L'île des Komodos Géants (2004) officially released in Canada in English?
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