Mats Steen, un joven gamer noruego con enfermedad muscular fallece, sus padres lo creían solitario hasta que amigos online de todo el mundo comparten recuerdos.Mats Steen, un joven gamer noruego con enfermedad muscular fallece, sus padres lo creían solitario hasta que amigos online de todo el mundo comparten recuerdos.Mats Steen, un joven gamer noruego con enfermedad muscular fallece, sus padres lo creían solitario hasta que amigos online de todo el mundo comparten recuerdos.
- Premios
- 8 premios ganados y 21 nominaciones en total
Jessica Carroll
- Mia Steen
- (english version)
- (voz)
Mats Steen
- Self - Ibelin
- (material de archivo)
Argumento
¿Sabías que…?
- TriviaIn interviews, Benjamin Ree has stated that the film was completed without initial permission from Blizzard, the owners of World of Warcraft. This was a big risk, but necessary to ensure the film's independent status. When the film was completed, the production crew contacted Blizzard and travelled to California to show them the film. After the screening, several of the bosses of the company were crying and granted the necessary rights.
Opinión destacada
Mats Steen was a poor, unfortunate lad who was born with a disease that caused his muscles to slowly whither away. This led to a life lived mostly bound to a wheelchair until he faded away and died. A horrible and empty way to live and die.
Or was it?
As it turned out the young man, who was an avid participant in a game called World of Warcraft, had built an alternate, online life with friendships and even some romantic relationships. Through his alter-ego "Ibelin" Mats lived the life he always wanted and seemed to find ways to help others on his way. It wasn't until after his death that the depth and extent of how many people his digital life had positively affected came to light.
I have a kind of parallel experience from my own youth in that during the 80's I was very into role playing games. We were the geeks and the other outsiders who kind of banded together over a game that offered a means of escape from the everyday world. We were misunderstood and vilified as losers or even satanists. So, in watching this film, I recognized the world and the negative mindset endured by those who love online games. The setting had changed but the negativity towards the game was the same. I understood.
It was very life affirming to see how Mats's character "Ibelin" released him from his physical constraints and gave him the opportunity to live a life lived well. Maybe this shows a way forward for people with such extensive physical difficulties, a way to put them entirely into a virtual reality so they can live a happy life through virtual avatars? Or maybe that's just wishful sci-fi thinking. Either way, I wept at several points in the film, sometimes through sadness, sometimes through joy. I'm not the kind of guy who cries easily but this film pushes enough of the necessary emotional buttons to make even a stone gargoyle cry.
I find I'm still not convinced about the wholesomeness of online gaming, a lot of very unpleasant things have happened in some quite high profile cases. But, if someone were to ask me if online games are a good thing, now I've seen this film, I'd have to say yes, the majority of the time.
God bless Mats and Ibelin, sleep well.
Or was it?
As it turned out the young man, who was an avid participant in a game called World of Warcraft, had built an alternate, online life with friendships and even some romantic relationships. Through his alter-ego "Ibelin" Mats lived the life he always wanted and seemed to find ways to help others on his way. It wasn't until after his death that the depth and extent of how many people his digital life had positively affected came to light.
I have a kind of parallel experience from my own youth in that during the 80's I was very into role playing games. We were the geeks and the other outsiders who kind of banded together over a game that offered a means of escape from the everyday world. We were misunderstood and vilified as losers or even satanists. So, in watching this film, I recognized the world and the negative mindset endured by those who love online games. The setting had changed but the negativity towards the game was the same. I understood.
It was very life affirming to see how Mats's character "Ibelin" released him from his physical constraints and gave him the opportunity to live a life lived well. Maybe this shows a way forward for people with such extensive physical difficulties, a way to put them entirely into a virtual reality so they can live a happy life through virtual avatars? Or maybe that's just wishful sci-fi thinking. Either way, I wept at several points in the film, sometimes through sadness, sometimes through joy. I'm not the kind of guy who cries easily but this film pushes enough of the necessary emotional buttons to make even a stone gargoyle cry.
I find I'm still not convinced about the wholesomeness of online gaming, a lot of very unpleasant things have happened in some quite high profile cases. But, if someone were to ask me if online games are a good thing, now I've seen this film, I'd have to say yes, the majority of the time.
God bless Mats and Ibelin, sleep well.
- midnightmosesuk
- 29 oct 2024
- Enlace permanente
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Detalles
- Fecha de lanzamiento
- País de origen
- Idiomas
- También se conoce como
- The Remarkable Life of Ibelin
- Productoras
- Ver más créditos de la compañía en IMDbPro
Taquilla
- Total a nivel mundial
- USD 1,303,564
- Tiempo de ejecución1 hora 46 minutos
- Color
- Mezcla de sonido
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What is the French language plot outline for La singular vida de Ibelin (2024)?
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