PUNTUACIÓN EN IMDb
7,8/10
7,1 mil
TU PUNTUACIÓN
Añade un argumento en tu idiomaEngland in the age of the Vikings is a fractured nation of petty lords and warring kingdoms. Beneath the chaos lies a rich and untamed land waiting for a new conqueror. Will it be you?England in the age of the Vikings is a fractured nation of petty lords and warring kingdoms. Beneath the chaos lies a rich and untamed land waiting for a new conqueror. Will it be you?England in the age of the Vikings is a fractured nation of petty lords and warring kingdoms. Beneath the chaos lies a rich and untamed land waiting for a new conqueror. Will it be you?
- Nominado a 1 premio BAFTA
- 15 nominaciones en total
Magnus Bruun
- Eivor (Male)
- (voz)
- …
Carlo Rota
- Basim
- (voz)
- …
Gaia Weiss
- Fulke
- (voz)
Allan Corduner
- Trygve
- (voz)
Andrew Shaver
- Stowe
- (voz)
Aron Már Ólafsson
- Erke
- (voz)
- …
Björn Bengtsson
- Kjotve
- (voz)
- …
Boris Hiestand
- Rued
- (voz)
- …
Christian Svensson
- Ubba
- (voz)
- …
Curtis Legault
- Rollo
- (voz)
Cody Bellinger
- Otta
- (voz)
David Menkin
- Dag
- (voz)
Einar Selvik
- Bragi
- (voz)
Argumento
¿Sabías que...?
- CuriosidadesAssassin's Creed Valhalla (2020) takes place in 873 AD. Chronologically speaking, it is the closest to the original Assassin's Creed (2007) in the series' timeline, which takes place in 1191 AD. Valhalla's development team has hinted about an endpoint of coming full circle, since its inception back in 2007. Throughout Valhalla's promotional material, many viewers have pointed out the familiar outfit of a 'Hidden One,' that was nearly identical to the outfit from Assassin's Creed.
- PifiasA character named Hysind the World-Wise says that the white cliffs of Dover are famous for their bluebirds. There are no bluebirds in England, the connection only exists because of the song (There'll Be Bluebirds Over) The White Cliffs of Dover. This game is set in 873 and the song was released over a millennium later in 1941.
Reseña destacada
AC Valhalla starts well. Norway is a gorgeous frozen wonderland and the story is given a strong start. Travelling to England it gets even more beautiful. And that's the games best feature, it's beauty. But you soon learn that it's going to be a long slog, and here's why:
The story arcs (or counties) all have the same structure. A few quests and then an assault on a castle or monastery at the end. It gets a little monotonous especially since there are over 15 arcs.
Due to the nature of the game, it struggles to character build. I never felt invested in any of the characters.
For a game that relies so heavily on swinging axe and hammer, the combat is outdated, lacks impact and never feels intuitive. It got a little better as Eivor progressed, but never felt good.
The skill tree is confusing and convoluted. Getting skill points never felt exciting because the upgrades are meaningless.
The game is stretched thin by forcing the player to search for materials for upgrades. Materials which are in a locked chest, behind a locked door, which you need a key for, which is behind another barred door 30 meters down the road. Frustrating.
I did enjoy the ending to the main storyline. It's last few hours were were fun, even if they didn't give a satisfying conclusion.
Verdict:
A decent start and a good ending aren't enough to save this monstrous games bloated mid section.
There are parts I enjoyed, but a lot I didn't. It's nice to look at and if you enjoy spending vast amounts of time exploring sprawling vistas then go for it. But I just feel neither the story or the gameplay are good enough to sustain the enormous length of time it takes to beat.
The story arcs (or counties) all have the same structure. A few quests and then an assault on a castle or monastery at the end. It gets a little monotonous especially since there are over 15 arcs.
Due to the nature of the game, it struggles to character build. I never felt invested in any of the characters.
For a game that relies so heavily on swinging axe and hammer, the combat is outdated, lacks impact and never feels intuitive. It got a little better as Eivor progressed, but never felt good.
The skill tree is confusing and convoluted. Getting skill points never felt exciting because the upgrades are meaningless.
The game is stretched thin by forcing the player to search for materials for upgrades. Materials which are in a locked chest, behind a locked door, which you need a key for, which is behind another barred door 30 meters down the road. Frustrating.
I did enjoy the ending to the main storyline. It's last few hours were were fun, even if they didn't give a satisfying conclusion.
Verdict:
A decent start and a good ending aren't enough to save this monstrous games bloated mid section.
There are parts I enjoyed, but a lot I didn't. It's nice to look at and if you enjoy spending vast amounts of time exploring sprawling vistas then go for it. But I just feel neither the story or the gameplay are good enough to sustain the enormous length of time it takes to beat.
- Matrix_Gaming
- 12 feb 2021
- Enlace permanente
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Detalles
- Fecha de lanzamiento
- Países de origen
- Sitios oficiales
- Idiomas
- Títulos en diferentes países
- Assassin's Creed: Kingdoms
- Localizaciones del rodaje
- Empresas productoras
- Ver más compañías en los créditos en IMDbPro
- Color
- Relación de aspecto
- 16 : 9
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