En 2204, la gente necesita escapar de su planeta condenado antes de que sea demasiado tarde.En 2204, la gente necesita escapar de su planeta condenado antes de que sea demasiado tarde.En 2204, la gente necesita escapar de su planeta condenado antes de que sea demasiado tarde.
- Premios
- 1 premio en total
Chiara Zanni
- Amarinth
- (voz)
Kirby Morrow
- Rogan
- (voz)
James Woods
- Jallak
- (voz)
Kathleen Barr
- Piriel
- (voz)
Jason Simpson
- Higgins
- (voz)
Richard Newman
- Umada
- (voz)
Scott McNeil
- Quinn
- (voz)
Brian Dobson
- Burke
- (voz)
Lee Tockar
- Jejun
- (voz)
Argumento
¿Sabías que...?
- CuriosidadesThe film takes place in 2204.
Reseña destacada
To understand why Disney animation became so legendary, you just need to look at a single still frame from this movie. Pause the action at any point and take in what you see. It looks fine, doesn't it? The expressions look realistic, the composition looks good... Then, unpause it, and you'll understand: Animation is about movement. It's about taking the physics of our real world and recreating them to convey emotion: Excitement, sadness, urgency, rage.
Pixar understands this; it's why they hired so many classical animators. And even their best efforts only match the standard of what Disney and Warner Brothers produced in their prime. Movies like Ark, on the other hand, make another fact painfully clear: Good animators are hard to find, and modelers and programmers are a poor substitute. In fact, there may not even be any animators alive right now who can convey what the artists at Disney did with only a desk, a pencil, and a stack of loose-leaf paper, though some of the people at Studio Ghibli come close.
So any still frame looks fine. But the movement, the changes of expressions, even the inanimate objects - stilted. And with Ark in particular, the problems are worse. The plot is derivative and stagebound, and the pacing is thrown off kilter by tedious exposition, hammering the plot into your ears just in case your eyes didn't pick it up. Frankly, the backstory conveyed in the opening narration sounds more interesting than the film that follows.
Some animation never enters US theaters because of bad luck - take Akira, for example. Then, there are films like Ark - missing them, you miss nothing.
Pixar understands this; it's why they hired so many classical animators. And even their best efforts only match the standard of what Disney and Warner Brothers produced in their prime. Movies like Ark, on the other hand, make another fact painfully clear: Good animators are hard to find, and modelers and programmers are a poor substitute. In fact, there may not even be any animators alive right now who can convey what the artists at Disney did with only a desk, a pencil, and a stack of loose-leaf paper, though some of the people at Studio Ghibli come close.
So any still frame looks fine. But the movement, the changes of expressions, even the inanimate objects - stilted. And with Ark in particular, the problems are worse. The plot is derivative and stagebound, and the pacing is thrown off kilter by tedious exposition, hammering the plot into your ears just in case your eyes didn't pick it up. Frankly, the backstory conveyed in the opening narration sounds more interesting than the film that follows.
Some animation never enters US theaters because of bad luck - take Akira, for example. Then, there are films like Ark - missing them, you miss nothing.
- garrett-53
- 8 may 2007
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Detalles
- Duración1 hora 24 minutos
- Color
- Mezcla de sonido
- Relación de aspecto
- 1.85 : 1
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Principal laguna de datos
By what name was Ark (2005) officially released in Canada in English?
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