Añade un argumento en tu idiomaTwin sisters try to escape a haunted village with the help of the Camera Obscura, a camera with the power to see the impossible.Twin sisters try to escape a haunted village with the help of the Camera Obscura, a camera with the power to see the impossible.Twin sisters try to escape a haunted village with the help of the Camera Obscura, a camera with the power to see the impossible.
Leigh-Allyn Baker
- Miyako Sudo
- (English version)
- (voz)
- (as Leigh Allyn Baker)
- …
Michael Bell
- Seijiro Makabe
- (English version)
- (voz)
- …
Robin Atkin Downes
- Masumi Makimura
- (English version)
- (voz)
- …
Zack Ewing
- Kid
- (voz)
Kim Mai Guest
- Mayu Amakura
- (English version)
- (voz)
- …
Walter Roberts
- Promotional Movie Narrator
- (English version)
- (voz)
Sam Saletta
- Itsuki Tachibana
- (English version)
- (voz)
Kari Wahlgren
- Mio Amakura
- (English version)
- (voz)
Argumento
¿Sabías que...?
- CuriosidadesThe canon ending is the one where Mio strangles Mayu, lifting the curse from the village and having Mayu forgive her before turning into a crimson butterfly and flying away.
- PifiasIn one of the trailers of the game (an unlockable feature in the game itself), Mio is shown running freely and wildly during the animated scene. However, in actual game play, Mio constantly runs at a very slow jogging pace, even when she's not around her sister.
- Citas
Mio Amakura: [calling after her sister] Mayu! Where are you going?
- Versiones alternativasThe game was re-released for the Xbox in 2004. This version, known as the "director's cut", includes, among other new features, a first-person view mode.
- ConexionesFeatured in ScrewAttack's Top 10s: Top 10 Ghosts in Video Games (2013)
- Banda sonoraChou
Tsukiko Amano
Reseña destacada
We are in big sequel territory. We have a bigger village. We have a longer game. We have more characters in The Story, it's all this bigger, but the new gameplay Just take the enjoyment out of the Combat for me.
My problem with the new gameplay is that, I feel like the damage is way toon down, instead of waiting for the meter to go up to make maximum damage. Now It is about closeness and about when you get this fatal frame attack, It is so vital to get any damage at all, it leads to so much waiting.
But now the controls are much more normal so it's more easy to play and the ghost are much more fair to fight against maybe a bit too fair. I never got the feeling They were too difficult like in the first game where some of them was so bullshit it scary.
And the story just doesn't work on Me, Maybe it because the sister is so clingy that I become annoyed of it. Just takes the fun out of it for me, the twins dynamic.
The village is just too big I feel like I'm watching the run animation way too much in this game. Luckily There is a guy you can always ask for where to go next, but if you don't notice or forget it. You're gonna just look at that run animation for way too much.
Audio design is good, but god damn they have a tinnitus sound in the game and it sounds so horrible that I'm beginning to hear it outside the game.
I enjoyed the game it is unique in the fatal frame i series. I still enjoy it even if it's in the bottom for me.
My problem with the new gameplay is that, I feel like the damage is way toon down, instead of waiting for the meter to go up to make maximum damage. Now It is about closeness and about when you get this fatal frame attack, It is so vital to get any damage at all, it leads to so much waiting.
But now the controls are much more normal so it's more easy to play and the ghost are much more fair to fight against maybe a bit too fair. I never got the feeling They were too difficult like in the first game where some of them was so bullshit it scary.
And the story just doesn't work on Me, Maybe it because the sister is so clingy that I become annoyed of it. Just takes the fun out of it for me, the twins dynamic.
The village is just too big I feel like I'm watching the run animation way too much in this game. Luckily There is a guy you can always ask for where to go next, but if you don't notice or forget it. You're gonna just look at that run animation for way too much.
Audio design is good, but god damn they have a tinnitus sound in the game and it sounds so horrible that I'm beginning to hear it outside the game.
I enjoyed the game it is unique in the fatal frame i series. I still enjoy it even if it's in the bottom for me.
- fh147
- 20 oct 2024
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Detalles
- Fecha de lanzamiento
- País de origen
- Sitios oficiales
- Idiomas
- Títulos en diferentes países
- Fatal Frame II: Crimson Butterfly
- Empresa productora
- Ver más compañías en los créditos en IMDbPro
- Color
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