Füge eine Handlung in deiner Sprache hinzuIn this first person survival horror adventure set fifteen years after the events of Alien: Das unheimliche Wesen aus einer fremden Welt (1979), Ripley's daughter becomes trapped on an alien... Alles lesenIn this first person survival horror adventure set fifteen years after the events of Alien: Das unheimliche Wesen aus einer fremden Welt (1979), Ripley's daughter becomes trapped on an alien-infested space station which holds answers to the mystery of her mother's disappearance.In this first person survival horror adventure set fifteen years after the events of Alien: Das unheimliche Wesen aus einer fremden Welt (1979), Ripley's daughter becomes trapped on an alien-infested space station which holds answers to the mystery of her mother's disappearance.
- 1 BAFTA Award gewonnen
- 6 Gewinne & 17 Nominierungen insgesamt
- Amanda Ripley
- (Synchronisation)
- Axel
- (Synchronisation)
- Ricardo
- (Synchronisation)
- Lingard
- (Synchronisation)
- Marlow
- (Synchronisation)
- Foster
- (Synchronisation)
- Waits
- (Synchronisation)
- Samuels
- (Synchronisation)
- Taylor
- (Synchronisation)
- Verlaine
- (Synchronisation)
- Lambert
- (Synchronisation)
- Parker
- (Synchronisation)
- Captain Dallas
- (Synchronisation)
- Brett
- (Synchronisation)
- Ash
- (Synchronisation)
Handlung
WUSSTEST DU SCHON:
- WissenswertesInstead of following a predetermined path, the artificial intelligence of the Alien has been programmed to actively hunt the player by sight, sound, and smell. The Alien A.I was programmed with a complex set of behavioral designs that progressively unlock as it encounters the player to create the illusion that the Alien is learning from its encounters with the player and adjusting its hunting strategy appropriately. This includes the ability for the Alien to investigate "secondary sources" of disturbances. For instance, if it notices a locker or air lock is open, the Alien will search for who opened it.
- PatzerDespite the fact the Anesidora crew apparently explore the exact same area of the cargo hold as Kane, there is no sign of the open Egg that should remain from when he was attacked.
- Zitate
[first lines]
Ellen Ripley: Final report of the commercial starship Nostromo. Third officer reporting. The other members of the crew - Kane, Lambert, Parker, Brett, Ash and Captain Dallas are dead. Cargo and ship destroyed. I should reach the frontier in about six weeks. With a little luck, the network will pick me up. This is Ripley, last survivor of the Nostromo, signing off.
- VerbindungenEdited into Alien: Isolation (2019)
- SoundtracksThe Passage
(Music from Alien: Das unheimliche Wesen aus einer fremden Welt (1979)
Written by Jerry Goldsmith
With Additional Arrangements by Christian Henson Joe Henson and Alexis Smith
Copyright 1979 WARNER-TAMERLANE CORP (BMI)
I started off at Medium difficulty, which I bet is the perfect choice for your first playthrough. Judging by the atmosphere and the survival-oriented resources, I quickly understood I had to play an excellent stealth game, which I did - crafting items, conserving ammo, never making a sound. All good until the Alien took me down for the first time - I was creeping through a vent, but with the Alien lurking around, I had made a bit too much noise before entering it. Suddenly, the Alien hopped down behind me with that terrifying metallic thud. It uttered its customary terrifying squeal and dragged me by my feet before I knew it, game over! I had headphones on with the volume turned up and it was 3 in the night, so it was apt that all my composure went for a toss - I was short of breath, my hands were suddenly cold & trembling and I could not resume playing without taking a break. No game has ever done this to me, and I doubt any game ever will. It is so good! The game is challenging, and I'd definitely say it is not meant for everyone. But, it is a masterpiece, there is no doubt about it. I have never played a game with such depth of atmosphere - the excellent graphics (e.g. the most realistic rendering of fire ever, period!) and the unbelievable sound design come together to create one of the best game worlds I have ever experienced. If nothing else, this game sets the precedent for truly immersive worlds in the gaming industry. Combined with the stealth-oriented crafting-based survival gameplay and an intelligent, deadly monster, this game is a blockbuster of sorts.
The game is not perfect though - the story could be much more taut and the human character models could be more lifelike. But, these factors take away only half a point from what is essentially a 10/10 game, just for the experience it provides.
I highly recommend this game to not just survival horror fans, but also anyone who wants to have an other-worldly, surreal experience in a game. Play before you die!
- joel_maths
- 14. Nov. 2014
- Permalink
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- Auch bekannt als
- Alien Year Zero
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- 16 : 9