Füge eine Handlung in deiner Sprache hinzuIn 1920s Louisiana, Emily Hartwood and private investigator Edward Carnby travel to Derceto Manor sanatorium to investigate the disappearance of Emily's uncle, Jeremy Hartwood.In 1920s Louisiana, Emily Hartwood and private investigator Edward Carnby travel to Derceto Manor sanatorium to investigate the disappearance of Emily's uncle, Jeremy Hartwood.In 1920s Louisiana, Emily Hartwood and private investigator Edward Carnby travel to Derceto Manor sanatorium to investigate the disappearance of Emily's uncle, Jeremy Hartwood.
David Harbour
- Edward Carnby
- (Synchronisation)
Jodie Comer
- Emily Hartwood
- (Synchronisation)
Paul Mercier
- Jeremy Hartwood
- (Synchronisation)
- …
Glory Joy Rose
- Grace
- (Synchronisation)
Bruce Nozick
- Dr. Gray
- (Synchronisation)
Jasmine Gatewood
- Lottie Tabouis
- (Synchronisation)
- …
Clé Bennett
- Jean-Batiste Tabouis
- (Synchronisation)
- (as Cle Bennett)
- …
Susanne Blakeslee
- Mrs. Thompson
- (Synchronisation)
Kelly Ohanian
- Ruth Tallant
- (Synchronisation)
Roger Jackson
- Maccarfey
- (Synchronisation)
- …
Felice Heather Monteith
- Cassandra Beauregard
- (Synchronisation)
- …
Jesse Vilinsky
- Elisabetta Perosi
- (Synchronisation)
Yuri Lowenthal
- Mr. Waites
- (Synchronisation)
- …
Anthony Palacios
- Juan Luis Jorge
- (Synchronisation)
- …
Kaitlyn Robrock
- Yael Klein
- (Synchronisation)
Liam O'Brien
- Herr Stern
- (Synchronisation)
Sean Branney
- Dr. Herbert
- (Synchronisation)
- …
Andrew Morgado
- Blue Collar Boss
- (Synchronisation)
- …
Handlung
WUSSTEST DU SCHON:
- WissenswertesIn one of the secret endings, after watching a play with Edward and Emily, Grace mentions that she wished there had been pirates. Edward replies, "Maybe next time." This is a joke to the original Alone in the Dark 2 (1993) where the actual antagonists are pirates. Alone in the Dark 2 was also when Grace is first introduced to the series, when Edward was hired to rescue her from kidnappers.
Ausgewählte Rezension
Alone in the Dark (2024) developed by a Swedish studio Pieces Interactive can't even be called a virtual game. De facto, this is an advertising product that at the end of the action tells you that you will learn all the secrets of Alone in the Dark in the next game. And what you've already gone through is a visual prologue. The scariest thing about AiD was not the dead and monsters, but soulless commerce.
AiD was frankly disappointing. New Orleans is not like itself. An unremarkable location can be attributed to any city in the South of the United States in the first half of the 20th century. The psychiatric hospital does not shine with plausibility and aesthetics, only the bathroom and bar elegantly made by the game designer occasionally remind that the action takes place in the 1920s. Because of the monotony of the environment, the Spirit of that time is not felt. The mission on the vintage steamer was the weakest and most shameful moment of the game. Players expected something remotely resembling BioShock Infinite from the horror world, but got a meaningless run from point «A» to point «B» with a dull shooting range consisting of stupid monsters controlled by artificial intelligence. I was pleased with the moment of transition from the American house to Egypt. The entrance in front of the tomb evoked flashbacks from the movie Mummy (1999) and the animated series Mummies Alive (1997), which amused nostalgia. But the tomb of the Pharaoh itself turned out to be another disappointment, made more primitive than the arenas from the game Unreal Tournament, which the brain memorized by heart.
The plot is interesting for the first 50% of the time, then it is flooded with garbage from other timelines, as a result of which the story turns into a farce, and the players get a scenario mess. The gameplay is dull and monotonous. Riddles are primitive and boring. Cheap casual games from the «Searching» genre, even despite the scarcity of two-dimensional graphics, can surprise and impress the player more than their expensive counterpart - Alone in the Dark.
93% of the characters are not charismatic, expressionless and quickly forgotten. Emily Hardwood which was copied from actress Jodie Comer fit well into the atmosphere of the 1920s, her image corresponds to that time. Emily Hartwood is a gumption, inquisitive, moderately brave (not a feminist caricature of a «Strong and Independent» woman), tactful, unopened Coquette a slight touch of pleasant (not too vulgar, but not feigned) sexuality. The character of Ruth Tallant is the opposite of Emily Hartwood, depicted grotesquely cliched with hypertrophied infantilism - a fake image of a «Starlet from the 1920s» created by an ignorant screenwriter. Ruth cannot be called a «Woman-Riddle» («Mystery Woman»), she does not have natural charm, but she has a naturalness, a weak realism, a trail of mystery stretches behind her. Ruth is an unfinished but interesting character.
Computer graphics have proven themselves well in the drawing of faces, facial expressions, clothes and in scenes related to the ignition of fire. Very realistic. Buildings, cars, interior, nature, are made on 3 out of 5 points and do not strike the mind with aesthetic beauty or subtlety of the image. AiD has in settings wide category of debugging the game of light and shadow, but the end result is not impressive. After playing with the sliders, the player gets a shadow depth weaker than in Deadfall Adventures from back in 2013. It would seem that a game with a difference of 11 years, with more technologically imperfect graphics, should be inferior to Alone in the Dark in everything... but the scene with the awakening of the mummy in a dark corner of the ruins of the temple looks more beautiful and realistic than that of his colleague from 2024.
Summing up, I was already going to give Alone in the Dark 3.5 points, but an unnecessarily naturalistic scene with a child forced me to deduct 1 point. I am not a prude and I perfectly understand the fashion for immoral realism imposed by HBO. But everything has its limits. In the game Outlast 2, the topic of victims of pedophilia was touched upon tangentially. But the developers were smart enough to show the evil of the lawlessness indirectly, without a naturalistic scene. In AiD, for the sake of HYPE, a cruel scene was shown, softening it only with a third-person view. The laurels of the scandalous bear from Baldur's Gate 3 are haunting the Swedes.
The result is 2.5 points out of 5. I do not recommend Alone in the Dark (2024). Will I wait for the release of the second part? It depends on which one. If it is made as mainstream by the Swedes as the first one, then NO. If the developers take the plot and atmosphere seriously, without chasing a large infantile audience, then commercial and artistic success awaits the sequel, and the gaming industry will be able to get another cult masterpiece into the hall of fame.
AiD was frankly disappointing. New Orleans is not like itself. An unremarkable location can be attributed to any city in the South of the United States in the first half of the 20th century. The psychiatric hospital does not shine with plausibility and aesthetics, only the bathroom and bar elegantly made by the game designer occasionally remind that the action takes place in the 1920s. Because of the monotony of the environment, the Spirit of that time is not felt. The mission on the vintage steamer was the weakest and most shameful moment of the game. Players expected something remotely resembling BioShock Infinite from the horror world, but got a meaningless run from point «A» to point «B» with a dull shooting range consisting of stupid monsters controlled by artificial intelligence. I was pleased with the moment of transition from the American house to Egypt. The entrance in front of the tomb evoked flashbacks from the movie Mummy (1999) and the animated series Mummies Alive (1997), which amused nostalgia. But the tomb of the Pharaoh itself turned out to be another disappointment, made more primitive than the arenas from the game Unreal Tournament, which the brain memorized by heart.
The plot is interesting for the first 50% of the time, then it is flooded with garbage from other timelines, as a result of which the story turns into a farce, and the players get a scenario mess. The gameplay is dull and monotonous. Riddles are primitive and boring. Cheap casual games from the «Searching» genre, even despite the scarcity of two-dimensional graphics, can surprise and impress the player more than their expensive counterpart - Alone in the Dark.
93% of the characters are not charismatic, expressionless and quickly forgotten. Emily Hardwood which was copied from actress Jodie Comer fit well into the atmosphere of the 1920s, her image corresponds to that time. Emily Hartwood is a gumption, inquisitive, moderately brave (not a feminist caricature of a «Strong and Independent» woman), tactful, unopened Coquette a slight touch of pleasant (not too vulgar, but not feigned) sexuality. The character of Ruth Tallant is the opposite of Emily Hartwood, depicted grotesquely cliched with hypertrophied infantilism - a fake image of a «Starlet from the 1920s» created by an ignorant screenwriter. Ruth cannot be called a «Woman-Riddle» («Mystery Woman»), she does not have natural charm, but she has a naturalness, a weak realism, a trail of mystery stretches behind her. Ruth is an unfinished but interesting character.
Computer graphics have proven themselves well in the drawing of faces, facial expressions, clothes and in scenes related to the ignition of fire. Very realistic. Buildings, cars, interior, nature, are made on 3 out of 5 points and do not strike the mind with aesthetic beauty or subtlety of the image. AiD has in settings wide category of debugging the game of light and shadow, but the end result is not impressive. After playing with the sliders, the player gets a shadow depth weaker than in Deadfall Adventures from back in 2013. It would seem that a game with a difference of 11 years, with more technologically imperfect graphics, should be inferior to Alone in the Dark in everything... but the scene with the awakening of the mummy in a dark corner of the ruins of the temple looks more beautiful and realistic than that of his colleague from 2024.
Summing up, I was already going to give Alone in the Dark 3.5 points, but an unnecessarily naturalistic scene with a child forced me to deduct 1 point. I am not a prude and I perfectly understand the fashion for immoral realism imposed by HBO. But everything has its limits. In the game Outlast 2, the topic of victims of pedophilia was touched upon tangentially. But the developers were smart enough to show the evil of the lawlessness indirectly, without a naturalistic scene. In AiD, for the sake of HYPE, a cruel scene was shown, softening it only with a third-person view. The laurels of the scandalous bear from Baldur's Gate 3 are haunting the Swedes.
The result is 2.5 points out of 5. I do not recommend Alone in the Dark (2024). Will I wait for the release of the second part? It depends on which one. If it is made as mainstream by the Swedes as the first one, then NO. If the developers take the plot and atmosphere seriously, without chasing a large infantile audience, then commercial and artistic success awaits the sequel, and the gaming industry will be able to get another cult masterpiece into the hall of fame.
- saladin-82529
- 6. Mai 2024
- Permalink
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