IMDb-BEWERTUNG
8,3/10
3460
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzuStealth-mission expert Sam Fisher searches for two US agents in Georgia and soon uncovers a plot involving a nuclear device.Stealth-mission expert Sam Fisher searches for two US agents in Georgia and soon uncovers a plot involving a nuclear device.Stealth-mission expert Sam Fisher searches for two US agents in Georgia and soon uncovers a plot involving a nuclear device.
- Auszeichnungen
- 2 Gewinne & 1 Nominierung insgesamt
Michael Ironside
- Sam Fisher
- (Synchronisation)
Adrian Knight
- Additional Voices
- (Synchronisation)
Alain Goulem
- Additional Voices
- (Synchronisation)
Arthur Grosser
- Additional Voices
- (Synchronisation)
Arthur Holden
- President Bowers
- (Synchronisation)
Claudia Besso
- Anna Grímsdóttir
- (Synchronisation)
Craig Francis
- Additional Voices
- (Synchronisation)
Don Jordan
- Irving Lambert
- (Synchronisation)
Eleanor Noble
- Additional Voices
- (Synchronisation)
Ellen David
- Additional Voices
- (Synchronisation)
George Morris
- Morris Odell
- (Synchronisation)
Harry Standjofski
- John Baxter
- (Synchronisation)
Ian Finlay
- Additional Voices
- (Synchronisation)
Jennifer Seguin
- Additional Voices
- (Synchronisation)
John Sanford Moore
- Additional Voices
- (Synchronisation)
- (as John Moore)
Marcel Jeannin
- Phillip Masse
- (Synchronisation)
Mark Camacho
- Thomas Gurgenidze
- (Synchronisation)
Matt Holland
- Additional Voices
- (Synchronisation)
Handlung
WUSSTEST DU SCHON:
- WissenswertesOriginally, 'Tom Clancy' rejected the idea of Sam Fisher having trifocal goggles, stating that goggles with both heat vision and night vision are impossible to make. The creators argued that having two separate sets of goggles would make for awkward gameplay and convinced Clancy to allow it.
- PatzerWhen Sam knocks grabs or knocks out a guard while he holds his weapon in his hands, the guard will never drop the weapon, not even after picking him up or dropping him.
- Zitate
Lambert: Its my job to know everything.
- Crazy CreditsAfter the end credits, we see Sam Fisher's interview in a room with the crowd walking by.
- VerbindungenFeatured in Icons: Splinter Cell (2002)
Ausgewählte Rezension
Whilst Splinter Cell might have made a pretty good game for the Xbox, it simply is not up to the standard expected by more discerning PS2 owners.
Whilst it absolutely is not in the same league as MGS (1 or 2), the game itself is actually more akin to Syphon Filter on the PS1 - which it has "borrowed" greatly from in many areas.
Most annoying of all, it keeps the S-Filter approach to stealth - in that once you are spotted then it is game over on many levels (!!) Wheras in MGS, Solid Snake had to deal with the consequences of being discovered.
So in S-Cell you find yourself repetitively going over and over the same sections of the levels.
On the levels that dont have this drawback, the AI is so stupid that you can simply charge through as if you were playing a shoot 'em up.
And as for all those fancy moves you see on the box, forget it, I completed the game and not once did I find anywhere to perform the promised moves - they simply arent required.
And also, the box says "creat your own darkness path" - ie all lights are supposed to be shootable - rubbish, very few lights are shootable.
The game is very very linear, you simply can only take the route laid out for you, you cant climb on stuff that the programmers dont want you to - even though they are low enough.
This game could have been so good ! But quite frankly it is just plain ordinary. If you have never played MGS then you might think this was pretty good, but otherwise just rent it from Blockbusters (PS2 owners) before you consider buying it.
And poor PC owners need a 1gb, 256mb, 64mb GFX PC to run this !! Talk about sloppy coding !! It runs with all the same FX on a 300MhZ PS2 - the only difference being in a lower screen rez ! When will PC programmers learn to code as efficiently as Console coders ? Probably never.
Whilst it absolutely is not in the same league as MGS (1 or 2), the game itself is actually more akin to Syphon Filter on the PS1 - which it has "borrowed" greatly from in many areas.
Most annoying of all, it keeps the S-Filter approach to stealth - in that once you are spotted then it is game over on many levels (!!) Wheras in MGS, Solid Snake had to deal with the consequences of being discovered.
So in S-Cell you find yourself repetitively going over and over the same sections of the levels.
On the levels that dont have this drawback, the AI is so stupid that you can simply charge through as if you were playing a shoot 'em up.
And as for all those fancy moves you see on the box, forget it, I completed the game and not once did I find anywhere to perform the promised moves - they simply arent required.
And also, the box says "creat your own darkness path" - ie all lights are supposed to be shootable - rubbish, very few lights are shootable.
The game is very very linear, you simply can only take the route laid out for you, you cant climb on stuff that the programmers dont want you to - even though they are low enough.
This game could have been so good ! But quite frankly it is just plain ordinary. If you have never played MGS then you might think this was pretty good, but otherwise just rent it from Blockbusters (PS2 owners) before you consider buying it.
And poor PC owners need a 1gb, 256mb, 64mb GFX PC to run this !! Talk about sloppy coding !! It runs with all the same FX on a 300MhZ PS2 - the only difference being in a lower screen rez ! When will PC programmers learn to code as efficiently as Console coders ? Probably never.
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