I would start by saying that this game changed my perspective about gaming altogether. I was always a shooter and RPG fan. Some would call Sekiro an RPG game, but I would beg to disagree. I would put this game more in the category of a rhythm game, something which I was not aware about before playing Metal Hellsinger and now Sekiro. But wait there is more to it - both Good and Bad!
Yes, I beat the game, yesterday night and felt compelled to write a few words about this INSANELY difficult sword, rhythm game. Believe me when I say the word INSANE (I have bet Elden Ring twice). I could not beat the Sekiro Final Boss on my first playthrough. Spent hours on learning skills (waste of time). Gave up and uninstalled Sekiro. Came back and tried to device a winning strategy and finally succeeded in my 2nd playthrough (NG) after acquiring all items needed to implement the strategy. Yes, so building a 'strategy' against each boss (even mini bosses) helps, even if your parrying skills suck as mine!! And that's why I don't hate the game so much any more compared to when I started and saw that it's all about parrying, no matter how many confetti, sugars you consume and skills you acquire through endless grinding. Get your 'strategy' right and you will be able to beat Sekiro.
Some parting thoughts on the general build of the game, apart from the brilliant combat style, which is a basically the major cause of a love hate relationship with the game.
- Great graphics, sound track.
- Mediocre storyline. Did not make any sense/difference to me, really.
- Most explorable items are useless (except a few really good ones). And From Software is notorious for not helping/guiding the gamer on that front. The same applies to Skill Trees.
- Too much emphasis on just ONE fighting style - parrying.
- No levelling up of payer in terms of weapon or armor choices.
Love or Hate the game, but definitely worth buying and giving it a try!