Füge eine Handlung in deiner Sprache hinzuAn RTS prequel to the classic 'Homeworld' games.An RTS prequel to the classic 'Homeworld' games.An RTS prequel to the classic 'Homeworld' games.
Fotos
Hayley Sales
- Rachel S'Jet
- (Synchronisation)
Paul Dobson
- Kapisi Captain
- (Synchronisation)
- …
David Orth
- Intel
- (Synchronisation)
Mark Oliver
- K'Had Sajuuk
- (Synchronisation)
- …
Jacqueline Samuda
- Khagaan
- (Synchronisation)
- …
Alisson Amigo
- Coalition Cencom
- (Synchronisation)
Michael Antonakos
- Coalition Railgun
- (Synchronisation)
Bruce Blain
- Sakala Captain
- (Synchronisation)
- …
James Blight
- Coalition Light Attack Vehicle
- (Synchronisation)
Sean Campbell
- Gaalsien Sandskimmer
- (Synchronisation)
Tommy Campbell
- Gaalsien Catamaran
- (Synchronisation)
Bill Courage
- Coalition Artillery Cruiser
- (Synchronisation)
- …
Kendall Cross
- Gaalsien Engineering Officer
- (Synchronisation)
Brian Doe Chua
- Gaalsien Salvager
- (Synchronisation)
- (as Brian Doe)
Bradley Duffy
- Coalition Baserunner
- (Synchronisation)
- …
Lane Edwards
- Gaalsien Siege Cruiser
- (Synchronisation)
Kurt Evans
- Coalition Support Cruiser
- (Synchronisation)
Frank Ferrucci
- Coalition Salvager
- (Synchronisation)
Handlung
Ausgewählte Rezension
I thoroughly enjoyed the intelligence and operations officer aspects in this experience. The level of realism, planning, and adaptability brought to the table was impressive. However, I did find that at times, the science team was placed ahead without a suitable escort, which detracted from the overall experience. On the positive side, the differentiation between factions in the lore was well-founded and added depth to the narrative.
The design of the units and upgrades in this experience is commendable. The strategic balance between different types of units, such as light, medium, and heavy vehicles, along with artillery, gunships, bombers, and interceptors in the air, and the constant logistics challenge, adds a layer of complexity to the battles. This requires careful planning and consideration of counters for all units and terrains, adhering to METT-TC principles (Mission, Enemy, Terrain and Weather, Troops and Support Available, Time, and Civil Considerations), which enhances the tactical depth of the game.
It's interesting to note that infantry is conspicuously absent due to the unforgiving desert environments on the planets. This absence not only makes the gameplay more immersive but also introduces a new level of challenge, as players must adapt to these harsh conditions in their strategic decisions.
The design of the units and upgrades in this experience is commendable. The strategic balance between different types of units, such as light, medium, and heavy vehicles, along with artillery, gunships, bombers, and interceptors in the air, and the constant logistics challenge, adds a layer of complexity to the battles. This requires careful planning and consideration of counters for all units and terrains, adhering to METT-TC principles (Mission, Enemy, Terrain and Weather, Troops and Support Available, Time, and Civil Considerations), which enhances the tactical depth of the game.
It's interesting to note that infantry is conspicuously absent due to the unforgiving desert environments on the planets. This absence not only makes the gameplay more immersive but also introduces a new level of challenge, as players must adapt to these harsh conditions in their strategic decisions.
- BrunoEsparza
- 31. Okt. 2023
- Permalink
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