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- The Dungeon Run is a live actual play Dungeons and Dragons adventure of mystery, combat, and magic, with live music and viewer interactivity. Join Dungeon Master Jeff Cannata and the Heroes of Bingle as they fight to save Aïn.
- A thrilling new chapter in the heroic adventures of Siv Redthistle, Fahima Tadgh, James Quillus, Lily Dumblestuck, and Uggo the Orc, with Dungeon Master Jeff Cannata.
- Fahima, Siv, James, Lily, and Uggo find a way into the mysterious fallen Lodestone, a massive tower from the sky, lying toppled in the forest. Inside, all manner of surprises and dangers await - and possibly some new allies.
- Lily, Siv, Fahima, James, and Uggo learn new secrets from the magical crystal and must figure out a way to get up to the castle in the clouds.
- James, Uggo, Fahima, Siv, and Lily have made their way inside a mystical tower in the clouds, only to discover one of the legendary Wardens imprisoned inside. Can they make it to the top of the tower, free the Warden, and discover who - or what - could possibly have captured the massive elemental titan?
- This week, the team must finish the challenge of Ertinfert's occupied Lodestar. Fahima and Uggo come face-to-face with their own doppelgangers, while Siv, Lily, and James work to free the captured Warden. What could possibly go wrong?
- Still reeling from their fall from the sky tower, the team must deal with the Orcs who stand between them and the injured Storm Warden. In doing so, they discover new information about the sovereign protectors of the Realms that may change everything.
- Fahima loses a friend, Siv drops his rapier, Lily starts drinking, Uggo breaks a bank, and James returns home. More importantly, the team visits their first big city of the campaign, in search of information from The Scholar, and finds trouble on various fronts. A fight in a library, a contest in a tavern, and a confrontation in a marketplace all lead to one of the most entertaining episodes yet.
- Lily makes a schedule, James reveals pact, Uggo finds a piece of home, Fahima makes a stink, and Siv is wounded. More importantly, the team wakes to a new day in Terlis, where they set out to acquire new items - and new information - for their quest. But a big surprise awaits that will surely impact the fate of one character forever.
- The team ventures beyond the city walls of Terlis, leaving behind the safety and restrictions of the Moratorium on Magic, to explore the Shantytown that lines the road to the north. What manner of creatures make their homes there, and what secrets are waiting to be discovered?
- The team visits the Hag of Shantytown, but things don't go at all as they anticipate. A new emergency throws them off into a wild race against the clock to save the heart of the group. Will they survive?
- Their swashes buckled, and their mainsails hoisted, the team finds themselves on the high seas, kicking off a new leg of their grand adventure. As they adjust to life aboard ship, startling new information shakes the very core of the team, and they discover that the biggest danger on the ocean might just be the ocean itself.
- In a desperate attempt to save members of Lily's family, the team forces the crew of The Tardy Plunder to change course for Bingle. But before they can even get there, a vicious harpy attack descends from the sky. Will they survive the trip to Bingle? And even if they do, what horrors will they find when they arrive?
- With Bingle under siege from an unknown enemy, the team must race to gather information and find a way to defend the island's survivors before the sun sets, and terrifying creatures emerge from the sea to attack once again. Will Lily's family last another night on the beach?
- Evil has come to the shores of Bingle, and the Amulet Bearers are the only ones able to stand in its way. Preparations have been made, traps have been set, and the battle to save Lily's family has begun. As more and more terrible monsters emerge from the sea, will the team be able to protect Lily's family and save Bingle Island?
- The Heroes of Bingle recover from a long night of celebration and make their final goodbyes to the island, only to discover new problems complicating their journey to the Deep Reef. Seeds of distrust and party infighting threaten to tear the team apart. Will their voyage to the site of the next Warden be sunk before it even begins?
- The team arrives at the Island of Weir to attempt a dangerous infiltration of the pirate stronghold known as Whitebeard's Jutty. Can they solve the puzzle of the hideout's location, get past the army of bloodthirsty pirates, and find the renowned helmsman Saugus VanFleek?
- The infiltration of Whitebeard's Jutty didn't go as planned, and now the team finds themselves at the mercy of Whitebeard himself. With nearly the entire team captured, an invisible Siv attempts to get Saugus out of the stronghold alive, and a confrontation with the army of pirates leads to one of the most explosive battles in the show's history.
- As the Tardy Plunder sails toward the treacherous waters of The Deep Reef, the team learns that the Warden they seek is being held at the bottom of the sea. With a ship full of pirates uninterested in sinking to the ocean floor, will they be able to survive the dangers of the Reef, and figure out - a way down?
- 2019–TV EpisodeThe Faerie Kingdom of Qlain is distraught with tainted magic. Our gallant heroes must determine the cause of the dark defect, and stop it from spreading before it's too late.
- With an intense satyr as their guide, our gallant heroes journey through the Feywild to unite the Three Sacred Orders: the Flora, Fauna, and Fey.
- 2019–TV EpisodeOur adventurers must wend their way up the Feywild's legendary Beanstalk, Titania's Stem, to reach the sacred Magic Pool at the summit. Journeying through the confusing, ever-changing maze of vines, the adventurers must avoid or defeat the terrors lurking behind every corner to protect their wards, The Bound Ones.
- Our adventurers confront Tyresius and reinstate the Bound Ones in order to restore natural Magic back to the Feywild.
- The dangers continue to mount at the bottom of the sea as the team comes face to face with the creature that captured the Inferno Warden and rules the deep. Who - or what - is Yan Mo, and will the team be able to survive his arrival?