Klingon Bird-of-Prey Haynes Manual
By Ben Robinson and Rick Sternbach
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About this ebook
The Bird-of-Prey is the classic Klingon starship—a tough raiding and scouting vessel that has served at the heart of the Klingon Defense Force for more than a hundred years. Life on board is harsh and brutal, with any sign of weakness leading to a challenge to the death. The ship itself is stripped back and lean, with everything designed for a single purpose—war.
This Haynes Manual traces the origins of a Bird-of-Prey from the moment it is commissioned by one of the Great Houses and constructed at the shipyards of the Klingon Naval Academy. It then proceeds to examine General Martok’s famous ship the I.K.S. Rotarran in unprecedented detail.
Featuring a stunning cutaway drawing and, for the first time ever, detailed deck plans and incredible new computer-generated artwork, the Haynes Bird-of-Prey Manual is a technical tour of the ship’s systems, from the bridge and engineering rooms to the disruptors, torpedo launcher, and the all-important cloaking device. In addition, the Manual provides a unique insight into life on board a Klingon ship and the Rotarran’s glorious history in the Dominion War.
This Haynes Manual is fully authorized by CBS. All the new artwork has been designed by STAR TREK: THE NEXT GENERATION and STAR TREK: VOYAGER’s senior illustrator Rick Sternbach, who is the world’s leading expert on STAR TREK technology, with CG renders produced by STAR TREK VFX artist Adam ‘Mojo’ Lebowitz.
Ben Robinson
Ben Robinson worked on The Official Star Trek Fact Files, the most extensive source of Star Trek information ever published. He was also the lead author on the U.S.S. Enterprise Haynes Manual.
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Klingon Bird-of-Prey Haynes Manual - Ben Robinson
COMMISSIONING A BIRD-OF-PREY
The Bird-of-Prey is the classic Klingon starship. It is a fast and deadly scouting and raiding ship that has been at the heart of the Klingon Defense Force for centuries. The first examples even pre-date Klingon spaceflight. Small fighters with the same basic layout have been in use since early planetary conflicts. That design has been modified over the centuries, first to incorporate impulse engines, then warp engines. Even fundamental changes to the science have been incorporated into the same basic spaceframe. The Klingons have simply seen no need to change something that they believe is fundamentally correct.
By the late 2370s, the design of the Bird-of-Prey had been settled for over a century, but ships were produced at a variety of scales from vast K’vort-class battlecruisers to tiny scouting vessels. The archetypal version of the ship is the B’rel-class, a 139-meter long ship with seven decks and a crew of 36. The internal layout and even weaponry vary from ship to ship, but they are all capable of high warp speeds, and fitted with a cloaking device. To many Klingon minds it is the perfect fighting vessel—as fast, tough and deadly as its crew.
When the semi-mythical Klingon leader Kahless united the Klingon people over a thousand years ago, he established the great Klingon Military Academies, which are operated under the control of the High Council rather than by the individual Great Houses. The most famous of these are the Training Academy at Ogat and the Klingon Naval Academy on Dek’Go’Kor. The Klingon Naval Academy is responsible for the principal design and mass production of ships.
The Academy has far greater resources than even the most powerful of the Great Houses and has the remit of concentrating on large-scale technological developments in areas such as warp and impulse dynamics, and the fundamentals of spaceframe design. The Houses are then left to concentrate on the details of how the ships are fitted out and are much more likely to improve the design of weapons and shielding as they seek to find even the smallest advantage in combat.
Klingon design philosophy has always centered on tried-and-tested methods and places great importance on the ability to mass-produce ships at great speed. As such, it has concentrated on a handful of basic designs, which form the backbone of the Klingon fleet, the Bird-of-Prey and the battle cruiser being the most common. The modular design means that the maximum number of ships can be produced at the fastest possible rate.
Wherever possible, the same structural elements are scaled up or down to produce ships of different sizes. The Klingons are reluctant to make major structural changes to their starship designs, preferring to concentrate on improving the individual systems. As a result, Birds-of-Prey vary enormously in size from tiny B’rel-class scouting ships to vast K’vort-class cruisers. The larger of these ships are literally scaled up versions of the basic design even down to the size of the disruptor cannons, which become enormous units that are almost as long as the smallest ships.
DORSAL VIEW
1 Defensive Shield Plating
2 Cloaking Field Emitter
3 Deck 4 Entry/Escape Hatch
4 Subspace Communications Antenna
5 Space Environment Sensor Group
6 Tactical Command Transceiver
7 Atmospheric Flight Flow Sensor
8 Deck 3 Cargo Bay External Access
9 Deck 3 Access Hatch
10 Deck 1 & 2 Dorsal Blister
11 Upper Wing Hinge Plates
12 Lower Wing Hinge Plates
13 Warp Field External Shaping Plates
14 Reaction Control System Thrusters
15 Warp Wing Induction Energy Storage
16 Warp System External Resupply Connections
17 Dorsal Aft Impulse Engines
All the Great Houses in the Empire pledge their loyalty—and their ships—to the High Chancellor.
Of course, this approach means that Klingon ship design is rarely as innovative as that used by other groups such as the Federation and although there have been advances in warp and weapons technology, anyone looking at a Bird-of-Prey from the 2370s would instantly recognize it as being the same as models that were in use well over a century earlier.
For hundreds of years the Bird-of-Prey has been designed for warp flight, for sublight travel within a planetary system, and to enter a planet’s atmosphere, where it is highly maneuverable and can land on the surface. All Birds-of-Prey are heavily armed and heavily armored, follow the same basic layout, and are fitted with a cloaking device that can render them invisible to sensors, but beyond this there are significant differences between each ship.
There is no central authority that dictates how a Klingon starship should be fitted out. Although almost all Klingon ships operate as part of the Klingon Defense Force, they are not commissioned or even operated by a central body in the way that ships are in the Federation or the Romulan Empire. Klingon society operates on feudal lines, with individuals and families pledging their allegiance to Houses, the greatest of which come together to form the Klingon High Council, which is led by the High Chancellor. It is these Houses that are responsible for commissioning ships.
VENTRAL VIEW
1 Central Navigational Deflector
2 Photon Torpedo Launcher
3 Emergency Subspace Buoys
4 Central Computer Core
5 Ventral Sensor Cap
6 Plasma Power Conduit
7 Forward Impulse Engine
8 Active/Passive Targeting Sensors
9 Port Warp Wing
10 Wingtip Disruptor
11 Secondary Disruptor Cannons
12 Primary Disruptor Cannon
13 Warp Field External Shaping Plates
14 Warp Wing Structural Reinforcements
15 Ventral Aft Impulse Engines
16 Deck 7 Loading Ramp
17 Tractor Beam Emitter
Kruge’s Bird-of-Prey decloaking before its encounter with the tiny Merchantman.
This means that individual Birds-of-Prey are fitted out very differently depending on the resources and personal preferences of the House that commissions them. One House may prefer speed and maneuverability over pure power; another may choose to fit its ships with phasers rather than disruptors. There are potentiality as many permutations as there are Klingon ships. It is a well-known saying that no two weapons are the same. This variety has proved a great strength in battle; for example, during the Dominion War one Klingon Bird-of-Prey, the Ki’tang, proved to be immune to the devastating Breen energy dampening weapon because it used a different tritium intermix to the other ships in the fleet.
Despite this enormous diversity in the way Klingon ships are equipped, the fundamental structure of the spaceframe is the same for almost every one and all Birds-of-Prey, whether they are raiders or cruisers, have the same basic layout with the bridge in the section at the head, above the photon torpedo launcher, and the impulse and warp engineering sections at the rear between the wings, which generate the warp fields. The disruptor cannons are always at the tips of the wings, and the bottom of the ship always features a landing ramp that can be extended to the ground.
When a House is ready to commission a ship, it contacts the Naval Academy shipyards and arranges payment. The shipyards then assign a renwl’, or architect, to the project and he meets with the representatives of the House to discuss the exact fit and specifications of the ship. The standard Bird-of -Prey is the 139-meter B’rel-class scout. This is the starting point for every version of the ship and is by far the most common. When a Bird-of-Prey is scaled up, the basic vehicle spaceframe remains proportionally the same, with extra decks being added as the ship increases in size.
FORE VIEW
AFT VIEW
1 Defensive Shield Plating
2 Central Navigational Deflector
3 Photon Torpedo Launcher
4 Cloaking Field Emitter
5 Subspace Communications Antenna
6 Active/Passive Targeting Sensors
7 Warp Wing
8 Reaction Control System Thrusters
9 Deck 1 & 2 Dorsal Blister
10 Lower Wing Hinge Plates
11 Short Range Sensors
12 Disruptor Cannon Structural Extension
13 Wingtip Disruptor
14 Secondary Disruptor Cannons
15 Primary Disruptor Cannon
16 Upper Wing Hinge Plates
17 Warp Wing Induction Energy Storage
18 Warp Wing Structural Reinforcements
19 Dorsal Aft Impulse Engines
20 Ventral Aft Impulse Engines
21 Deck 7 Loading Ramp
The Bird-of-Prey is one of the most common ships in the Klingon fleet and is the ideal scouting and raiding vessel.
However, most Klingon commanders are happy with the standard sized ship. The disagreements tend to come when the shipyard has to fit the engines and weapon systems. Not all Klingons appreciate the compromises that are needed to produce an effective ship and there are stories of Klingon Houses insisting on overpowered engines and dangerously over-specced disruptors. The renwl’ has a duty to reign in these excesses and to produce a good fighting ship. It is not unheard of for these disagreements to end in violence and accordingly the architects are among the most physically impressive and skilled non-warriors in the Klingon Empire. It is a position of great honor since it is one of the rare roles that allows a common civilian to tell a noble warrior that he is wrong.
STARBOARD VIEW
1 Cloaking Field Emitter
2 Central Navigational Deflector
3 Defensive Shield Plating
4 Space Environment Sensor Group
5 Ventral Sensor Cap
6 Central Computer Core
7 Plasma Power Conduit
8 Atmospheric Flight Flow Sensor
9 Short Range Sensors
10 Lower Wing Hinge Plates
11 Upper Wing Hinge Plates
12 Warp Wing Induction Energy Storage
13 Reaction Control System Thrusters
14 Warp Field External Shaping Plates
15 Disruptor Cannon Structural Extension
16 Wingtip Disruptor
17 Secondary Disruptor Cannons
18 Primary Disruptor Cannon
Klingon Birds-of-Prey fought on both sides of the Klingon civil war that followed K’mpec’s death and captains such as Kurn became important men.
The internal layout of a Bird-of-Prey can vary enormously from ship to ship. Commander Kruge favoured an unusual design of bridge that put him on a raised platform.
The wiser houses understand exactly what it takes to make a good fighting ship, which, according to the Klingon bards, should be like a finely balanced blade, quick to respond to the hand but heavy and sharp enough to cut deep. As a result there is such a thing as a classic Bird-of-Prey and any differences normally relate to the internal layout, the kind of torpedoes carried and the precise balance between maneuverability and power.
One of the defining characteristics of the Bird-of-Prey’s design is the Klingons’ devotion to multiple redundancies. All the ship’s important systems operate in pairs—or multiples—of interconnected systems. Thus there are twin warp cores, and 12 impulse engines that produce forward propulsion (a further pair of impulse engines produces downward ‘thrust’). Even the EPS (electroplasma) conduits that distribute power around the ship operate in branching pairs.
If one of the systems is completely knocked out there is another to take over its duties, but this isn’t simply a case of one system coming into play when another fails; the systems on a Bird-of-Prey are