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TUGAS PERPAJAKAN NAMA : HASBI ASHSHIDDIQI NIM : C1C020073 RUANG : R-10 PRODI : AKUNTANSI FAKULTAS EKONOMI DAN BISNIS UNIVERSITAS JAMBI
LUSKLARITA MEHA, 2022
Memahami tata cara perhitungan, pemotongan, penyetoran, dan pelaporan PPh Pasal 21 agar efektif dan efisien sehingga orientasi pemberi kerja bisa tercapai. Oleh sebab itu dalalm PPT ini kita akan membahas cara perhitungan PPh Pasal 21
This study basically aims at gathering information on the impact of office Information and Communication Technology on the performance of the professional secretary at the Ghana Ports and Harbours Authority, Takoradi. The descriptive survey method was used for this study. A total sample of 100 professional secretaries was used in this study. Questionnaires involving both open and closed ended questions were used to collect data. This study showed that there are computers, photocopiers and telephones in every office of the professional secretaries in the habour, however, not all the offices have electric typewriters, scanning machines, shredding machines, fax machines and duplicating machines. The result of the study also showed that all the secretaries accepted that the introduction of Information and Communication Technology in their offices has ensured increased in efficiency in their performance and has also made it possible for them to implement major changes as well as making corrections easily. As a result, it has and also ensured accuracy and uniformity in their performance. The secretaries strongly agreed that, the introduction of Information and Communication Technology has positively improved their performance level in their offices and this has contributed positively in the office.
Mediaesthetics – Journal of Poetics of Audiovisual Images, 2024
Bakels, J.-H., Dolkemeyer, L., Hochschild, B., Lukman, C., Scherer, T., Schotten, R., & Wiese, A. (2024). Remarks on Video Game Analysis. Mediaesthetics – Journal of Poetics of Audiovisual Images, (5). https://doi.org/10.17169/mae.2024.103 Across the following pages, we want to present a collection of thoughts on academic video game analysis, making a plea for a more central role the actual experience of gaming should inhabit in the field of video game studies. At the same time, these thoughts are the result of a working group on video games based at “Cinepoetics – Center for Advanced Film Studies” situated at Freie Universität Berlin. In this group (2018–2024), scholars with film and media studies backgrounds have played and analyzed video games as well as engaged with theoretical texts from the field of game studies and beyond. The group aimed to transfer theoretical and methodological approaches from film and video analysis to the field of video games while at the same time discussing, testing, and adapting approaches from video game studies. We have chosen to structure the research perspective and respective challenges along fundamental questions that accompany all of our analytical studies of playing video games: What do you play? Why do you play? What’s the scope of your play? How does the game let you/lead you to play? What is your play-setting (and setup)? How do you record/observe play?
Children, Dogs and Education, 2018
2024
Congress of the Friedrich Nietzsche Society in Verona (from the 25th to the 27th of July)
There is a digital divide occurring on every possible level: locally, nationally, and globally. Many people argue that the digital divide unfairly equips wealthy citizen and their children with more information and opportunities than those with lower incomes. In addition, there is a big debate around the world whether technology has benefited society and how it will affect society in the future. It can be issued from opposite perspective. Has technology harmed society? Has technology improved society? Has technology created a digital divide? Has technology not created a digital divide? By considering all the questions above, this study examines the digital divide at three different levels: a) from the perspective of the US as the most powerful country in the World, b) from a global perspective and c) from the Perspective of Turkey. After defining the term "digital divide", I look at the digital divide in the context of the US, mostly focusing on education. However, approac...
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