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2013
""Electronic Visualisation in Arts and Culture explores a variety of new theory and technologies, including devices and techniques for motion capture for music and performance, advanced photographic techniques, computer generated images derived from different sources, game engine software, airflow to capture the motions of bird flight and low-altitude imagery from airborne devices. The international authors of this book are practising experts from universities, art practices and organisations, research centres and independent research. They describe electronic visualisation used for such diverse aspects of culture as airborne imagery, computer generated art based on the autoimmune system, motion capture for music and for sign language, the visualisation of time and the long term preservation of these materials. Selected from the EVA London conferences from 2009-2012, held in association with the Computer Arts Society of the British Computer Society, the authors have reviewed, extended and fully updated their work for this state-of-the-art volume. ""
Electronic Workshops in Computing, 2013
Electronic Workshops in Computing, 2009
The Diasynchronoscope is a hybrid artwork that pursues an aesthetic unmediated by the camera or screen, animating through attention to bring real objects to apparent life. See Figure 1. The project takes traditional craft media and processes and brings these to the digital age by relying on three modern software tools: (i) A 3D content generator, (ii) An image manipulation tool and (iii) A digital movie management platform. See Figure 2. In the words of Getty Museum curator Barbara Stafford, current modern technologies often “glimmer with mysterious and sensual ancestors” [1] and the Diasynchronoscope is no exception: the name Diasynchronoscope combines diachronic, (the study of a phenomenon as it changes through time), with synchronous and scope (view). In being so named, it evokes animation simulators from the early nineteenth century such as the phenakistoscope and zoetrope, direct ancestors of the project in that they too acted both as art objects and experimental media [2]. Thi...
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